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    • 1. 发明申请
    • Text rendering contrast
    • 文字呈现对比
    • US20070177215A1
    • 2007-08-02
    • US11345016
    • 2006-02-01
    • Mikhail LyapunovChristopher HanDavid BrownJason HartmanMichael DugganMikhail Leonov
    • Mikhail LyapunovChristopher HanDavid BrownJason HartmanMichael DugganMikhail Leonov
    • G06F15/00
    • G09G5/227
    • Various technologies and techniques are disclosed that improve text rendering contrast. The shape of one or more characters is converted from an original format, such as a vector format received from a font, to an overscaled bitmap format. The width of the shape of the character is adjusted based on a text contrast setting. For example, the width of the shape can be adjusted by extending a right or other edge of the shape by the number of pixels corresponding to the numerical value of the text contrast setting. The shape is made wider or thinner based on the text contrast setting. A filtering procedure is used to determine density values for how the shape corresponds to a set of screen pixels. The density values are blended with color values related to the display device to form a modified shape ready for output. The modified shape is then displayed.
    • 公开了改善文本呈现对比度的各种技术和技术。 一个或多个字符的形状从原始格式(例如从字体接收的向量格式)转换为过大的位图格式。 基于文本对比度设置调整字符的形状宽度。 例如,可以通过将形状的右边缘或其他边缘延伸与对应于文本对比度设置的数值的像素数量来调节形状的宽度。 基于文本对比度设置,形状变得更宽或更薄。 滤波过程用于确定形状对应于一组屏幕像素的密度值。 将浓度值与与显示装置相关的颜色值混合以形成准备输出的修改形状。 然后显示修改后的形状。
    • 4. 发明授权
    • Glyph rendering
    • 雕文渲染
    • US09311896B2
    • 2016-04-12
    • US13405858
    • 2012-02-27
    • Tanya MatskewichGregory HitchcockMichael DugganDonald David Karlov
    • Tanya MatskewichGregory HitchcockMichael DugganDonald David Karlov
    • G09G5/28G06T11/20
    • G09G5/28G06T11/203
    • Among other things, one or more techniques and/or systems are disclosed for rendering a glyph. Rendering data for the glyph can be received, such as size, shape, color, etc., along with first sub-pixel position for initially rendering the glyph on a display. A first rendering quality can be identified for the first sub-pixel position and second rendering quality can be identified for a second sub-pixel position, which may comprise an alternate rendering position. A sub-pixel position shift can be selected for the glyph based at least upon a comparison of the first and second rendering qualities. The sub-pixel position shift can comprise a difference between the first sub-pixel position and the second sub-pixel position, where the second rendering quality is selected/preferable over the first rendering quality. The glyph can be rendered by applying the selected sub-pixel position shift.
    • 除其他之外,公开了用于渲染字形的一个或多个技术和/或系统。 可以接收字形的渲染数据,例如大小,形状,颜色等,以及用于在显示器上最初呈现字形的第一子像素位置。 可以针对第一子像素位置识别第一渲染质量,并且可以为可包括替代渲染位置的第二子像素位置识别第二渲染质量。 至少基于第一和第二渲染质量的比较,可以为字形选择子像素位置偏移。 子像素位置偏移可以包括第一子像素位置和第二子像素位置之间的差异,其中第二渲染质量被选择/优于第一渲染质量。 可以通过应用所选择的子像素位置偏移来渲染字形。
    • 7. 发明申请
    • RENDERING STROKE PAIRS FOR GRAPHICAL OBJECTS
    • 渲染对象图形对象
    • US20070216689A1
    • 2007-09-20
    • US11751325
    • 2007-05-21
    • Beat StammMichael DugganGregory Hitchcock
    • Beat StammMichael DugganGregory Hitchcock
    • G06T11/00
    • G06T11/40G06T11/203
    • The principles of the present invention relate to rendering stroke pairs. A graphical object includes at least a first stroke and a second similarly oriented second stroke collectively representing a stroke pair. A calculated distance between the first stroke and the second stroke is constrained (e.g., to a center line between the strokes) to mitigate the possibility of rounding errors causing the represented stroke pair to be inappropriately rendered. After the stroke pair is constrained, controls points of the individual strokes can be adjusted so that the individual strokes are appropriately rendered at their respective constrained locations. The adjusted stroke pair is constrained between external reference points for appropriate rendering relative to other graphical objects. The graphical object, including the adjusted constrained stroke pair, is rendered at an output device.
    • 本发明的原理涉及渲染笔划对。 图形对象包括集体表示笔画对的至少第一笔划和第二类似地定向的第二笔划。 第一笔划和第二笔划之间的计算距离被约束(例如,到笔划之间的中心线),以减轻舍入误差的可能性,导致所表示的笔划对被不适当地呈现。 在限制冲程对之后,可以调整各个笔划的控制点,使得各个笔划在它们各自的约束位置适当地呈现。 经调整的笔划对被限制在外部参考点之间,用于相对于其他图形对象的适当渲染。 图形对象,包括经调整的约束笔划对,在输出设备处呈现。
    • 10. 发明申请
    • Appropriately rendering a graphical object when a corresponding outline has excessive control points
    • 当对应的轮廓具有过多的控制点时,适当地呈现图形对象
    • US20050264569A1
    • 2005-12-01
    • US10856451
    • 2004-05-28
    • Beat StammGregory HitchcockMichael Duggan
    • Beat StammGregory HitchcockMichael Duggan
    • G06T11/00G06T11/20G09G5/02G09G5/24
    • G09G5/24G06T11/203
    • The principles of the present invention relate to appropriately rendering a graphical object when a corresponding outline has excessive control points. A computer system identifies a point of junction between a first and second feature of the outline. The computer system accesses an excess control point included in the first or second feature of the outline. The computer system moves the excess control point in a first direction until the position of the excess control point in the first direction is essentially the same as the position of the point of junction in the first direction. The computer system moves the excess control point in a second direction until the position of the excess control point in the second direction is essentially the same as the position of the point of junction in the second direction, the second direction being different from the first direction.
    • 本发明的原理涉及当对应的轮廓具有过多的控制点时适当地呈现图形对象。 计算机系统识别轮廓的第一和第二特征之间的连接点。 计算机系统访问包括在轮廓的第一或第二特征中的多余的控制点。 计算机系统在第一方向上移动多余的控制点,直到第一方向上的多余控制点的位置与第一方向上的接合点的位置基本相同。 计算机系统使多余的控制点沿第二方向移动,直到第二方向上的多余控制点的位置与第二方向上的接合点的位置基本相同,第二方向与第一方向不同 。