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    • 1. 发明申请
    • System and method for synchronizing a live musical performance with a reference performance
    • 用于将现场音乐表演与参考演出同步的系统和方法
    • US20050252362A1
    • 2005-11-17
    • US10846366
    • 2004-05-14
    • Mike McHaleEran Egozy
    • Mike McHaleEran Egozy
    • G10H1/36G10H3/12G09B15/08G10H7/00
    • G10H1/368G10H3/125G10H2210/091G10H2220/141
    • In a music video game, a player's performance is digitally sampled while the player performs a musical composition. The player's performance is compared with a reference performance of the musical composition provided by the music video game. Performance feedback is presented to the player based on the results of the comparison. In some embodiments, sample times associated with digital samples of the player's live vocal performance are compared against timestamps of data records embedded or otherwise accompanying the reference performance audio track. Pitch and rhythm information is retrieved from the data record having a timestamp that most closely matches the sample time of interest. The pitch and rhythm data is used to compute pitch and rhythm errors, which are used to generate performance evaluation data. The performance evaluation data is used to present performance feedback to the player while the player is performing the musical composition.
    • 在音乐视频游戏中,玩家的演奏被数字采样,而玩家执行音乐作品。 玩家的表现与由音乐视频游戏提供的音乐作品的参考表演进行比较。 根据比较结果向玩家提供性能反馈。 在一些实施例中,将与玩家的实时声乐表演的数字样本相关联的采样时间与嵌入的或附带的参考演奏音轨的数据记录的时间戳进行比较。 从具有与感兴趣的采样时间最接近的时间戳的数据记录中检索音调和节奏信息。 音调和节奏数据用于计算音高和节奏错误,用于产生性能评估数据。 性能评估数据用于在播放器执行音乐作品时向玩家呈现性能反馈。
    • 2. 发明申请
    • Vocal training system and method with flexible performance evaluation criteria
    • 声乐训练系统和方法灵活的性能评估标准
    • US20060009979A1
    • 2006-01-12
    • US10846422
    • 2004-05-14
    • Mike McHaleEran Egozy
    • Mike McHaleEran Egozy
    • G10L21/00
    • A63F13/814A63F13/10A63F13/215A63F13/44A63F13/5375A63F13/63A63F2300/1081A63F2300/303A63F2300/308A63F2300/6027A63F2300/61A63F2300/8047G10H1/368G10H2210/091G10H2220/015G10H2220/151
    • A music video game includes a vocal training system and method with flexible performance evaluation criteria. The player is presented with an in-game interface including one or more feedback mechanisms configured to provide feedback to a player relating to the player's performance of the music video game. A compare module compares the player's performance with a reference performance provided by the music video game. A performance evaluation module determines the performance feedback to be presented to the player while the player performs the musical composition. In some embodiments, the player's pitch and rhythm are compared against a reference pitch and rhythm. If the player's pitch and rhythm matches the reference pitch and rhythm to within a predetermined target range, then the performance feedback is positive. Otherwise, the performance feedback is negative. In some embodiments, the target range can be adjusted based on the difficulty of the song and/or a player profile.
    • 音乐视频游戏包括具有灵活性能评估标准的声乐训练系统和方法。 玩家被呈现在游戏界面中,包括一个或多个反馈机制,被配置为向玩家提供关于玩家的音乐视频游戏的表演的反馈。 比较模块将玩家的表现与音乐视频游戏提供的参考表演进行比较。 性能评估模块确定在玩家执行音乐作品时呈现给玩家的性能反馈。 在一些实施例中,将玩家的音调和节奏与参考音调和节奏进行比较。 如果玩家的音调和节奏与参考音调和节奏匹配在预定的目标范围内,则性能反馈是正的。 否则,性能反馈是否定的。 在一些实施例中,可以基于歌曲和/或玩家简档的难度来调整目标范围。
    • 6. 发明授权
    • System and method for synchronizing a live musical performance with a reference performance
    • 用于将现场音乐表演与参考演出同步的系统和方法
    • US07164076B2
    • 2007-01-16
    • US10846366
    • 2004-05-14
    • Mike McHaleEran B. Egozy
    • Mike McHaleEran B. Egozy
    • G10H7/00
    • G10H1/368G10H3/125G10H2210/091G10H2220/141
    • In a music video game, a player's performance is digitally sampled while the player performs a musical composition. The player's performance is compared with a reference performance of the musical composition provided by the music video game. Performance feedback is presented to the player based on the results of the comparison. In some embodiments, sample times associated with digital samples of the player's live vocal performance are compared against timestamps of data records embedded or otherwise accompanying the reference performance audio track. Pitch and rhythm information is retrieved from the data record having a timestamp that most closely matches the sample time of interest. The pitch and rhythm data is used to compute pitch and rhythm errors, which are used to generate performance evaluation data. The performance evaluation data is used to present performance feedback to the player while the player is performing the musical composition.
    • 在音乐视频游戏中,玩家的演奏被数字采样,而玩家执行音乐作品。 玩家的表现与由音乐视频游戏提供的音乐作品的参考表演进行比较。 根据比较结果向玩家提供性能反馈。 在一些实施例中,将与玩家的实时声乐表演的数字样本相关联的采样时间与嵌入的或附带的参考演奏音轨的数据记录的时间戳进行比较。 从具有与感兴趣的采样时间最接近的时间戳的数据记录中检索音调和节奏信息。 音调和节奏数据用于计算音高和节奏错误,用于产生性能评估数据。 性能评估数据用于在播放器执行音乐作品时向玩家呈现性能反馈。