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    • 4. 发明申请
    • USING DEPTH INFORMATION FOR DRAWING IN AUGMENTED REALITY SCENES
    • 在深入了解的现实场景中使用深度信息
    • US20160140761A1
    • 2016-05-19
    • US14547619
    • 2014-11-19
    • Microsoft Technology Licensing, LLC.
    • Justin SaundersDoug BerrettJeff HenshawMatthew CooperMichael Palotas
    • G06T19/00G06T17/20G06F3/01
    • G06T19/006G06F3/011G06T17/20
    • Optimizing augmented reality scenes by using depth information to accurately display interactions between real objects and synthetic objects is described. A stream of depth data associated with a real scene of an augmented reality display and a stream of color data associated with the real scene may be received. The stream of depth data may be processed to construct a first mesh and the first mesh may be projected into a color space associated with the stream of color data to construct a second mesh. In some examples, a position of the synthetic objects respective to real objects in the real scene may be determined and/or queries may be conducted to determine how the synthetic objects interact with the real objects in the real scene. Based at least on constructing the second mesh, determining positions, and/or conducting queries, one or more synthetic objects may be drawn into the real scene.
    • 描述通过使用深度信息来精确显示真实对象和合成对象之间的交互来优化增强现实场景。 可以接收与增强现实显示的真实场景相关联的深度数据流和与真实场景相关联的彩色数据流。 可以处理深度数据流以构造第一网格,并且可以将第一网格投影到与颜色数据流相关联的颜色空间中以构建第二网格。 在一些示例中,可以确定相应于真实场景中的真实对象的合成对象的位置和/或可以进行查询以确定合成对象如何与真实场景中的真实对象交互。 至少基于构建第二网格,确定位置和/或进行查询,可以将一个或多个合成对象绘制到真实场景中。