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    • 3. 发明申请
    • LAWN GAME USING ROLLING DISKS AND RINGS
    • 使用滚动盘和绳索的游戏
    • US20120248695A1
    • 2012-10-04
    • US13482876
    • 2012-05-29
    • Matthew J. Butler
    • Matthew J. Butler
    • A63F7/00
    • A63B67/06A63B67/068A63B2067/061A63B2067/063A63B2210/50
    • A lawn game uses a pair of markers toward which each player rolls a disk while standing proximate the other maker and/or tosses rings. Once all disks have been rolled or all of the rings have been tossed, or both, the disk or ring closest to the marker determines which player scores points for that round. Disk scoring is based on the number on the disk facing upwardly or both numbers if the disk remains on its side for each disk within a certain distance from the marker using a multiplier if the disk contacts the marker. Ring scoring is based on the proximity to the approached marker with a ring encircling the top of the marker being the best. A rope is removably attachable to the markers and helps with measurements.
    • 草坪游戏使用一对标记,每个玩家在朝着另一个制造者靠近的地方滚动一个盘,和/或抛掷环。 一旦所有磁盘已经被滚动或者所有的环已经被抛出,或者两者都是最接近该标记的磁盘或环来决定该轮的哪个玩家得分。 磁盘刻痕是基于磁盘上面的数字或两个数字,如果磁盘在使用乘法器的一定距离内的每个磁盘保持在其一侧,如果磁盘与标记接触。 戒指评分是基于靠近接近的标记,环绕标记顶部的环是最好的。 绳索可拆卸地连接到标记上并有助于测量。
    • 4. 发明申请
    • Lawn game method using rolling disks
    • 草坪游戏法使用滚动盘
    • US20120068405A1
    • 2012-03-22
    • US13199641
    • 2011-09-06
    • Matthew J. Butler
    • Matthew J. Butler
    • A63F9/00
    • A63B67/06A63B67/068A63B2067/061A63B2210/50
    • A lawn game uses a pair of markers toward which each player rolls a disk while standing proximate the other maker. Once all disks have been rolled, the disk closest to the marker determines which player scores points for that round. For the player scoring points, all of that player's disks that are within a certain distance from the rolled to marker score, with each disk laying flat, the number showing on the side of the disk equals the points gained for that disk, the sum of the numbers on each side of a disk remaining on its outer edge equals the points gained for that disk, and the number showing on the side of the disk laying against the rolled to marker multiplied by a multiplier equals the points gained for that disk. A rope removably attachable to the markers helps with measurements.
    • 草坪游戏使用一对标记,每个玩家在朝着另一个制造者靠近时滚动盘。 一旦所有的磁盘都已经滚动,最靠近标记的磁盘就可以确定该轮的哪个玩家得分。 对于玩家的得分点,所有这些玩家的磁盘距离滚动到标记分数在一定距离内,每个磁盘平坦,磁盘一侧的数字等于该磁盘获得的积分,总和 剩余在其外边缘上的磁盘的每一侧上的数字等于该磁盘获得的点,并且显示在磁盘一侧的数字与滚动的标记相乘乘数等于该磁盘获得的点数。 可拆卸地连接到标记的绳索有助于测量。
    • 5. 发明授权
    • Lawn game using rolling disks
    • 草坪游戏使用滚动盘
    • US08011660B1
    • 2011-09-06
    • US12387995
    • 2009-05-12
    • Matthew J. Butler
    • Matthew J. Butler
    • A63B67/00
    • A63B67/06A63B67/068A63B2067/061A63B2210/50
    • A lawn game uses a pair of markers toward which each player rolls a disk while standing proximate the other maker. Once all disks have been rolled, the disk closest to the marker determines which player scores points for that round. For the player scoring points, all of that player's disks that are within a certain distance from the rolled to marker score, with each disk laying flat, the number showing on the side of the disk equals the points gained for that disk, the sum of the numbers on each side of a disk remaining on its outer edge equals the points gained for that disk, and the number showing on the side of the disk laying against the rolled to marker multiplied by a multiplier equals the points gained for that disk. A rope removably attachable to the markers helps with measurements.
    • 草坪游戏使用一对标记,每个玩家在朝着另一个制造者靠近时滚动盘。 一旦所有的磁盘都已经滚动,最靠近标记的磁盘就可以确定该轮的哪个玩家得分。 对于玩家的得分点,所有这些玩家的磁盘距离滚动到标记分数在一定距离内,每个磁盘平坦,磁盘一侧的数字等于该磁盘获得的积分,总和 剩余在其外边缘上的磁盘的每一侧上的数字等于该磁盘获得的点,并且显示在磁盘一侧的数字与滚动的标记相乘乘数等于该磁盘获得的点数。 可拆卸地连接到标记的绳索有助于测量。
    • 6. 发明授权
    • Lawn game using rolling disks and rings
    • 草坪游戏使用滚动盘和戒指
    • US08434763B2
    • 2013-05-07
    • US13482876
    • 2012-05-29
    • Matthew J. Butler
    • Matthew J. Butler
    • A63B67/00
    • A63B67/06A63B67/068A63B2067/061A63B2067/063A63B2210/50
    • A lawn game uses a pair of markers toward which each player rolls a disk while standing proximate the other maker and/or tosses rings. Once all disks have been rolled or all of the rings have been tossed, or both, the disk or ring closest to the marker determines which player scores points for that round. Disk scoring is based on the number on the disk facing upwardly or both numbers if the disk remains on its side for each disk within a certain distance from the marker using a multiplier if the disk contacts the marker. Ring scoring is based on the proximity to the approached marker with a ring encircling the top of the marker being the best. A rope is removably attachable to the markers and helps with measurements.
    • 草坪游戏使用一对标记,每个玩家在朝着另一个制造者靠近的地方滚动一个盘,和/或抛掷环。 一旦所有磁盘已经被滚动或者所有的环已经被抛出,或者两者都是最接近该标记的磁盘或环来决定该轮的哪个玩家得分。 磁盘刻痕是基于磁盘上面的数字或两个数字,如果磁盘在使用乘法器的一定距离内的每个磁盘保持在其一侧,如果磁盘与标记接触。 戒指评分是基于靠近接近的标记,环绕标记顶部的环是最好的。 绳索可拆卸地连接到标记上并有助于测量。