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    • 1. 发明授权
    • Simplifying complex characters to maintain legibility
    • 简化复杂的字符以保持易读性
    • US07289123B2
    • 2007-10-30
    • US10954725
    • 2004-09-30
    • Michael J. DugganWilliam HillGregory C. HitchcockBeat StammGeraldine G. Wade
    • Michael J. DugganWilliam HillGregory C. HitchcockBeat StammGeraldine G. Wade
    • G06T11/00
    • G06T11/203Y10S345/948
    • Methods, systems, and computer program products for adding hinting instructions to a character in order to improve a character bitmap produced from an outline of the character at a certain size and output resolution when the character outline is scan converted. A character is retrieved to be output. A determination is made that the character belongs to a semantic character classifications, and hinting instructions that are associated with the semantic character classification are accessed. The hinting instructions preserve semantic meaning for the character while altering either stroke presence, stroke location, or both for at least one stroke of at least one feature of the character based on a reference character size and output resolution. If the actual character size and output resolution for the character is within a reference character size and output resolution for the hinting instructions, the hinting instructions are executed.
    • 用于向角色添加提示指令的方法,系统和计算机程序产品,以便在字符轮廓被扫描转换时,以特定尺寸和输出分辨率来改进从字符的轮廓产生的字符位图。 检索字符以输出。 确定字符属于语义字符分类,并且访问与语义字符分类相关联的暗示指令。 所述暗示指令基于参考字符尺寸和输出分辨率来保留字符的语义意义,同时根据字符的至少一个特征的至少一个笔划改变笔画存在,笔画位置或两者。 如果字符的实际字符大小和输出分辨率在提示指令的参考字符大小和输出分辨率内,则执行提示指令。
    • 2. 发明授权
    • Simplifying complex characters to maintain legibility
    • 简化复杂的字符以保持易读性
    • US07697003B2
    • 2010-04-13
    • US11862132
    • 2007-09-26
    • Michael J. DugganWilliam HillGregory HitchcockBeat StammGeraldine G. Wade
    • Michael J. DugganWilliam HillGregory HitchcockBeat StammGeraldine G. Wade
    • G06T11/00
    • G06T11/203Y10S345/948
    • Methods, systems, and computer program products for adding hinting instructions to a character in order to improve a character bitmap produced from an outline of the character at a certain size and output resolution when the character outline is scan converted. A character is retrieved to be output. A determination is made that the character belongs to a semantic character classifications, and hinting instructions that are associated with the semantic character classification are accessed. The hinting instructions preserve semantic meaning for the character while altering either stroke presence, stroke location, or both for at least one stroke of at least one feature of the character based on a reference character size and output resolution. If the actual character size and output resolution for the character is within a reference character size and output resolution for the hinting instructions, the hinting instructions are executed.
    • 用于向角色添加提示指令的方法,系统和计算机程序产品,以便在字符轮廓被扫描转换时,以特定尺寸和输出分辨率来改进从字符的轮廓产生的字符位图。 检索字符以输出。 确定字符属于语义字符分类,并且访问与语义字符分类相关联的暗示指令。 所述暗示指令基于参考字符尺寸和输出分辨率来保留字符的语义意义,同时根据字符的至少一个特征的至少一个笔划改变笔画存在,笔画位置或两者。 如果字符的实际字符大小和输出分辨率在提示指令的参考字符大小和输出分辨率内,则执行提示指令。
    • 4. 发明授权
    • Iteratively solving constraints in a font-hinting language
    • 在字体提示语言中迭代地解决约束
    • US07187382B2
    • 2007-03-06
    • US10764961
    • 2004-01-26
    • Beat StammGregory C. HitchcockMichael J. Duggan
    • Beat StammGregory C. HitchcockMichael J. Duggan
    • G06T11/00G09G5/24G09G5/26
    • G09G5/24G06T11/203
    • The principles of the present invention relate to iteratively solving constraints in a font-hinting language. A computing system accesses a more complex constraint that can not be natively expressed based on the vocabulary of the font-hinting language, the more complex constraint constraining at least a portion of the outline. The computing system decomposes the more complex constraint into a plurality of simpler constraints that can be natively expressed based on the vocabulary of the font-hinting language. The computer system represents each of the simpler constraints in corresponding font-hinting language instructions that can be iteratively processed to at least approximate a solution to the more complex constraint. The font-hinting language instructions are iteratively processed at the computing system or another computing system to cause a graphical object to comply, within a specific tolerance, with the more complex constraint.
    • 本发明的原理涉及迭代地解决字体提示语言中的约束。 计算系统访问基于字体提示语言的词汇不能本地表达的更复杂的约束,更复杂的约束约束轮廓的至少一部分。 计算系统将更复杂的约束分解为可以基于字体提示语言的词汇表本征表示的多个更简单的约束。 计算机系统代表相应的字体提示语言指令中的每个更简单的约束,其可被迭代地处理以至少近似于更复杂约束的解。 字体提示语言指令在计算系统或另一计算系统处被迭代地处理,以使图形对象在特定容限内遵循更复杂的约束。
    • 5. 发明申请
    • RENDERING STROKE PAIRS FOR GRAPHICAL OBJECTS
    • 渲染对象图形对象
    • US20120320065A1
    • 2012-12-20
    • US13593972
    • 2012-08-24
    • Beat StammMichael J. DugganGregory C. Hitchcock
    • Beat StammMichael J. DugganGregory C. Hitchcock
    • G06T11/00
    • G06T11/40G06T11/203
    • The principles of the present invention relate to rendering stroke pairs. A graphical object includes at least a first stroke and a second similarly oriented second stroke collectively representing a stroke pair. A calculated distance between the first stroke and the second stroke is constrained (e.g., to a center line between the strokes) to mitigate the possibility of rounding errors causing the represented stroke pair to be inappropriately rendered. After the stroke pair is constrained, controls points of the individual strokes can be adjusted so that the individual strokes are appropriately rendered at their respective constrained locations. The adjusted stroke pair is constrained between external reference points for appropriate rendering relative to other graphical objects. The graphical object, including the adjusted constrained stroke pair, is rendered at an output device.
    • 本发明的原理涉及渲染笔划对。 图形对象包括集体表示笔画对的至少第一笔划和第二类似地定向的第二笔划。 第一笔划和第二笔划之间的计算距离被约束(例如,到笔划之间的中心线),以减轻舍入误差的可能性,导致所表示的笔划对被不适当地呈现。 在限制冲程对之后,可以调整各个笔划的控制点,使得各个笔划在它们各自的约束位置适当地呈现。 经调整的笔划对被限制在外部参考点之间,用于相对于其他图形对象的适当渲染。 图形对象,包括经调整的约束笔划对,在输出设备处呈现。
    • 6. 发明授权
    • Iteratively solving constraints in a font-hinting language
    • 在字体提示语言中迭代地解决约束
    • US07505041B2
    • 2009-03-17
    • US11676160
    • 2007-02-16
    • Beat StammGregory C. HitchcockMichael J. Duggan
    • Beat StammGregory C. HitchcockMichael J. Duggan
    • G06T11/00G09G5/24G09G5/26
    • G09G5/24G06T11/203
    • The principles of the present invention relate to iteratively solving constraints in a font-hinting language. A computing system accesses a more complex constraint that can not be natively expressed based on the vocabulary of the font-hinting language, the more complex constraint constraining at least a portion of the outline. The computing system decomposes the more complex constraint into a plurality of simpler constraints that can be natively expressed based on the vocabulary of the font-hinting language. The computer system represents each of the simpler constraints in corresponding font-hinting language instructions that can be iteratively processed to at least approximate a solution to the more complex constraint. The font-hinting language instructions are iteratively processed at the computing system or another computing system to cause a graphical object to comply, within a specific tolerance, with the more complex constraint.
    • 本发明的原理涉及迭代地解决字体提示语言中的约束。 计算系统访问基于字体提示语言的词汇不能本地表达的更复杂的约束,更复杂的约束约束轮廓的至少一部分。 计算系统将更复杂的约束分解为可以基于字体提示语言的词汇表本征表示的多个更简单的约束。 计算机系统代表相应的字体提示语言指令中的每个更简单的约束,其可被迭代地处理以至少近似于更复杂约束的解。 字体提示语言指令在计算系统或另一计算系统处被迭代地处理,以使图形对象在特定容限内遵循更复杂的约束。
    • 7. 发明授权
    • Appropriately rendering a graphical object when a corresponding outline has excessive control points
    • 当对应的轮廓具有过多的控制点时,适当地呈现图形对象
    • US07292249B2
    • 2007-11-06
    • US10856451
    • 2004-05-28
    • Beat StammGregory C. HitchcockMichael J. Duggan
    • Beat StammGregory C. HitchcockMichael J. Duggan
    • G06T11/00G09G5/24G09G5/26
    • G09G5/24G06T11/203
    • The principles of the present invention relate to appropriately rendering a graphical object when a corresponding outline has excessive control points. A computer system identifies a point of junction between a first and second feature of the outline. The computer system accesses an excess control point included in the first or second feature of the outline. The computer system moves the excess control point in a first direction until the position of the excess control point in the first direction is essentially the same as the position of the point of junction in the first direction. The computer system moves the excess control point in a second direction until the position of the excess control point in the second direction is essentially the same as the position of the point of junction in the second direction, the second direction being different from the first direction.
    • 本发明的原理涉及当对应的轮廓具有过多的控制点时适当地呈现图形对象。 计算机系统识别轮廓的第一和第二特征之间的连接点。 计算机系统访问包括在轮廓的第一或第二特征中的多余的控制点。 计算机系统在第一方向上移动多余的控制点,直到第一方向上的多余控制点的位置与第一方向上的接合点的位置基本相同。 计算机系统使多余的控制点沿第二方向移动,直到第二方向上的多余控制点的位置与第二方向上的接合点的位置基本相同,第二方向与第一方向不同 。
    • 10. 发明授权
    • Rendering stroke pairs for graphical objects
    • 渲染图形对象的笔触对
    • US08253742B2
    • 2012-08-28
    • US11751325
    • 2007-05-21
    • Beat StammMichael J. DugganGregory C. Hitchcock
    • Beat StammMichael J. DugganGregory C. Hitchcock
    • G06T11/00
    • G06T11/40G06T11/203
    • The principles of the present invention relate to rendering stroke pairs. A graphical object includes at least a first stroke and a second similarly oriented second stroke collectively representing a stroke pair. A calculated distance between the first stroke and the second stroke is constrained (e.g., to a center line between the strokes) to mitigate the possibility of rounding errors causing the represented stroke pair to be inappropriately rendered. After the stroke pair is constrained, controls points of the individual strokes can be adjusted so that the individual strokes are appropriately rendered at their respective constrained locations. The adjusted stroke pair is constrained between external reference points for appropriate rendering relative to other graphical objects. The graphical object, including the adjusted constrained stroke pair, is rendered at an output device.
    • 本发明的原理涉及渲染笔划对。 图形对象包括集体表示笔画对的至少第一笔划和第二类似地定向的第二笔划。 第一笔划和第二笔划之间的计算距离被约束(例如,到笔划之间的中心线),以减轻舍入误差的可能性,导致所表示的笔划对被不适当地呈现。 在限制冲程对之后,可以调整各个笔划的控制点,使得各个笔划在它们各自的约束位置适当地呈现。 经调整的笔划对被限制在外部参考点之间,用于相对于其他图形对象的适当渲染。 图形对象,包括经调整的约束笔划对,在输出设备处呈现。