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    • 1. 发明授权
    • Sliding skin deformer
    • 滑动肌肤变形器
    • US08786611B1
    • 2014-07-22
    • US13005113
    • 2011-01-12
    • Michael CometPhilip Child
    • Michael CometPhilip Child
    • G06T13/00G06T15/00G06K9/00
    • G06T19/20G06T2219/2021
    • This disclosure relates to methods and systems for generating deformers that allow nondynamic objects, such as representations of skin, to appear to slide on a target surface. Computer simulations can be inflexible when it comes to creative input and also introduces extra time into the production process. One or more controls (e.g., a slider or a dial) can be generated based on a weight map and a direction field of an irregular surface that allow the user to slide nondynamic objects, such as representations of skin, on the surface facilitating computer-generated animation.
    • 本公开涉及用于产生变形器的方法和系统,其允许诸如皮肤表示的非动态对象在目标表面上滑动。 当涉及到创意投入时,计算机模拟可能是不灵活的,并且还会在生产过程中引入额外的时间。 可以基于权重图和不规则表面的方向字段来生成一个或多个控件(例如,滑块或拨盘),所述不规则表面允许用户在表面上滑动非动态对象,例如皮肤的表示, 生成动画。
    • 2. 发明授权
    • Circular scratch shader
    • 圆形划痕着色器
    • US08854392B2
    • 2014-10-07
    • US13312905
    • 2011-12-06
    • Philip Child
    • Philip Child
    • G09G5/00
    • G06T15/83G06T15/04
    • A computer-implemented method for generating a circular scratch highlight. The method includes generating a plurality of texture planes, where each texture plane includes a plurality of copies of a scratch texture oriented in the same direction; generating a combined texture by combining the plurality of texture planes at different angles; applying the combined texture to a surface of an object; calculating a specular gradient vector based on a light vector and a reflectance vector, wherein the specular gradient vector points in a gradient direction of a specular highlight; and generating the circular scratch highlight by assigning, for each of a plurality of points on the surface of the object, a separate weight value corresponding to each texture plane in the combined texture based on how closely an orientation of the texture plane at the point corresponds to a scratch vector that is perpendicular to the specular gradient vector.
    • 一种计算机实现的方法,用于生成循环划痕高亮。 该方法包括生成多个纹理平面,其中每个纹理平面包括朝向相同方向的划痕纹理的多个拷贝; 通过以不同的角度组合多个纹理平面来产生组合纹理; 将组合的纹理应用于物体的表面; 基于光矢量和反射矢量计算镜面渐变矢量,其中所述镜面渐变矢量指向镜面高光的梯度方向; 以及通过针对所述对象的表面上的多个点中的每个点分配与所述组合纹理中的每个纹理平面相对应的单独的加权值,以基于所述纹理平面在该点处的取向相对于 到垂直于镜面梯度矢量的划痕矢量。