会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • Storage medium storing stereo enhancement processing program, stereo enhancement apparatus and stereo enhancement method
    • 存储介质存储立体声增强处理程序,立体声增强装置和立体声增强方法
    • US20060067534A1
    • 2006-03-30
    • US11157978
    • 2005-06-22
    • Masato MizutaYasushi IdaKoji Kondo
    • Masato MizutaYasushi IdaKoji Kondo
    • H04R5/00H04B1/00
    • H04S1/002
    • A game apparatus functioning as a stereo enhancement apparatus includes a CPU, and the CPU generates sound signals of stereo sounds required for the game. The CPU adjusts volumes of stereo sounds simultaneously played from respective sound sources on the basis of pan of the respective sound sources, and mixes the plurality of stereo sounds whose volumes have been adjusted to generate a stereo sound of two channels. Next, the stereo sound including an L channel sound signal (Lin) and an R channel sound signal (Rin) that have been mixed is divided into two systems, and then, a stereo enhancement signal (Lin−Rin) is generated. Then, the stereo enhancement signal is delayed, an added signal obtained by adding the delayed stereo enhancement signal to the Lin is generated, and a subtracted signal obtained by subtracting the delayed stereo enhancement signal from the Rin is generated. Then, the added signal is output from a speaker for L channel, and the subtracted signal is output from a speaker for R channel.
    • 用作立体声增强装置的游戏装置包括CPU,并且CPU生成游戏所需的立体声的声音信号。 CPU根据相应声源的平移来调整从相应的声源同时播放的立体声音量,并且将已经调节其音量的多个立体声混合以产生两声道的立体声。 接下来,包括混合的L声道声音信号(Lin)和R声道声音信号(Rin)的立体声被分成两个系统,然后产生立体声增强信号(Lin-Rin)。 然后,立体声增强信号被延迟,产生通过将延迟立体声增强信号加到林而获得的相加信号,并且产生通过从Rin中减去延迟立体声增强信号而获得的相减信号。 然后,从L通道的扬声器输出相加的信号,并且从用于R声道的扬声器输出相减信号。
    • 2. 发明授权
    • Storage medium storing game program and game device
    • 存储媒体存储游戏程序和游戏装置
    • US08393962B2
    • 2013-03-12
    • US11581011
    • 2006-10-16
    • Masato Mizuta
    • Masato Mizuta
    • A63F13/00
    • A63F13/424A63F13/10A63F13/54A63F2300/6072A63F2300/6081
    • A game device issues a notification that the player is prompted to input a voice. After the notification is issued, voice data representing a voice signal, having a predetermined time length, which is inputted to a voice input element, is repeatedly acquired. Furthermore, each time the voice data is acquired, it is determined whether or not the acquired voice data satisfies a predetermined selecting condition. Thereafter, only voice data, which is determined to satisfy the selecting condition, is stored as selected voice data. The game device outputs, when a game image showing a game character speaking is displayed on the display, a sound effect representing a voice of the game character by using at least a portion of the selected voice data.
    • 游戏装置发出提示播放器输入声音的通知。 在发出通知之后,重复获取表示输入到语音输入元件的具有预定时间长度的语音信号的语音数据。 此外,每当获取语音数据时,确定获取的语音数据是否满足预定的选择条件。 此后,只有被确定为满足选择条件的语音数据被存储为选择的语音数据。 当通过使用所选择的语音数据的至少一部分,在显示器上显示表示游戏角色的游戏图像时,游戏装置输出表示游戏角色的声音的声音效果。
    • 4. 发明申请
    • Storage medium storing game program and game device
    • 存储媒体存储游戏程序和游戏装置
    • US20070293315A1
    • 2007-12-20
    • US11581011
    • 2006-10-16
    • Masato Mizuta
    • Masato Mizuta
    • A63F9/24
    • A63F13/424A63F13/10A63F13/54A63F2300/6072A63F2300/6081
    • A game device issues a notification that the player is prompted to input a voice. After the notification is issued, voice data representing a voice signal, having a predetermined time length, which is inputted to voice input means, is repeatedly acquired. Furthermore, each time the voice data is acquired, it is determined whether or not the acquired voice data satisfies a predetermined selecting condition. Thereafter, only voice data, which is determined to satisfy the selecting condition, is stored as selected voice data. The game device outputs, when a game image showing a game character speaking is displayed on the display means, a sound effect representing a voice of the game character by using at least a portion of the selected voice data.
    • 游戏装置发出提示播放器输入声音的通知。 在发出通知之后,重复地获取表示输入到语音输入装置的具有预定时间长度的语音信号的语音数据。 此外,每当获取语音数据时,确定获取的语音数据是否满足预定的选择条件。 此后,只有被确定为满足选择条件的语音数据被存储为选择的语音数据。 当在显示装置上显示示出游戏角色的游戏图像时,游戏装置通过使用所选择的语音数据的至少一部分来输出表示游戏角色的声音的声音效果。