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    • 1. 发明授权
    • Wireless communication game system
    • 无线通信游戏系统
    • US08296439B2
    • 2012-10-23
    • US12285917
    • 2008-10-16
    • Shoya TanakaMasato KuwaharaToru OeTeruyuki Yoshioka
    • Shoya TanakaMasato KuwaharaToru OeTeruyuki Yoshioka
    • G06F15/16G06F17/00
    • A63F13/31A63F13/00A63F13/12A63F13/235A63F13/332A63F13/77A63F13/795A63F2300/402A63F2300/406
    • A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device of a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device lists on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desire parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.
    • 无线通信游戏系统包括作为子设备的父设备并且能够进行彼此通信的多个移动游戏设备,并且从父设备广播包括父设备PID的父设备分组, 用户名UserName,游戏名称GameName,OC标志,E槽,U槽和有效载荷。 所有父设备分组从存在于用户自己的设备的可通信范围内的父设备接收,并且用户自己的设备创建父设备列表,并且在LCD上显示父设备列表。 因此,例如,他自己的设备的用户或播放器观看父设备列表的游戏名称,并且操作包括在操作键中的十字键,以便选择一个愿望的父设备。 然后,在由父设备分组指定的E时隙发送用户自己的设备的子设备号码CID,用户自己的设备向父设备发送连接请求。
    • 4. 发明申请
    • Wireless communication game system
    • 无线通信游戏系统
    • US20110070950A1
    • 2011-03-24
    • US12926381
    • 2010-11-15
    • Shoya TanakaMasato KuwaharaToru OeTeruyuki Yoshioka
    • Shoya TanakaMasato KuwaharaToru OeTeruyuki Yoshioka
    • A63F9/24
    • A63F13/31A63F13/00A63F13/12A63F13/235A63F13/332A63F13/77A63F13/795A63F2300/402A63F2300/406
    • A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.
    • 一种无线通信游戏系统,具备作为父设备或子设备发挥作用的多个移动游戏装置,能够进行通信,并且从父设备广播包括父设备PID的父设备分组, 用户名UserName,游戏名称GameName,OC标志,E槽,U槽和有效载荷。 所有父设备分组从存在于用户自己的设备的可通信范围内的父设备接收,并且用户自己的设备创建父设备列表,并在LCD上显示父设备列表。 因此,他自己的设备的用户或播放器例如看待父设备列表的游戏名称,并且操作包括在操作键中的十字键,以便选择一个所需的父设备。 然后,在由父设备分组指定的E时隙发送用户自己的设备的子设备号码CID,用户自己的设备向父设备发送连接请求。
    • 6. 发明申请
    • Wireless communication game system
    • 无线通信游戏系统
    • US20090093310A1
    • 2009-04-09
    • US12285917
    • 2008-10-16
    • Shoya TanakaMasato KuwaharaToru OeTeruyuki Yoshioka
    • Shoya TanakaMasato KuwaharaToru OeTeruyuki Yoshioka
    • A63F9/24
    • A63F13/31A63F13/00A63F13/12A63F13/235A63F13/332A63F13/77A63F13/795A63F2300/402A63F2300/406
    • A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.
    • 一种无线通信游戏系统,具备作为父设备或子设备发挥作用的多个移动游戏装置,能够进行通信,并且从父设备广播包括父设备PID的父设备分组, 用户名UserName,游戏名称GameName,OC标志,E槽,U槽和有效载荷。 所有父设备分组从存在于用户自己的设备的可通信范围内的父设备接收,并且用户自己的设备创建父设备列表,并在LCD上显示父设备列表。 因此,他自己的设备的用户或播放器例如看待父设备列表的游戏名称,并且操作包括在操作键中的十字键,以便选择一个所需的父设备。 然后,在由父设备分组指定的E时隙发送用户自己的设备的子设备号码CID,用户自己的设备向父设备发送连接请求。