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    • 3. 发明申请
    • Link target accuracy in touch-screen mobile devices by layout adjustment
    • 触摸屏移动设备的目标准确度通过布局调整来实现
    • US20090128505A1
    • 2009-05-21
    • US11986177
    • 2007-11-19
    • Kurt E. PartridgeMark W. NewmanJames M.A. Begole
    • Kurt E. PartridgeMark W. NewmanJames M.A. Begole
    • G06F3/041
    • G06F3/04883
    • One embodiment of the present invention provides a system for improving link target accuracy for a mobile browser with a touch-screen display. The system receives a page with a plurality of selectable text objects and adjusts the page layout. The method further includes placing a number of targets within the web page. Each target is associated with one selectable text object, and the selectable text object can only be activated by the target. The targets are sufficiently separated from each other, thus allowing a user to hold the touch-screen display and select the selectable text object by tapping on the target with substantial accuracy. Another embodiment of the present invention allows a user to select a selectable text object by performing a gesture.
    • 本发明的一个实施例提供了一种用于利用触摸屏显示来改善移动浏览器的链接目标精度的系统。 系统接收具有多个可选文本对象的页面并调整页面布局。 该方法还包括将许多目标放置在网页内。 每个目标与一个可选择的文本对象相关联,并且可选文本对象只能由目标激活。 目标彼此充分分离,从而允许用户握住触摸屏显示并且以相当高的精度点击目标来选择可选择的文本对象。 本发明的另一实施例允许用户通过执行手势来选择可选择的文本对象。
    • 9. 发明申请
    • AUTOMATICALLY TRIGGERING PREDICTIONS IN RECOMMENDATION SYSTEMS BASED ON AN ACTIVITY-PROBABILITY THRESHOLD
    • 基于活动可靠性阈值的建议系统自动触发预测
    • US20130218825A1
    • 2013-08-22
    • US13402751
    • 2012-02-22
    • Rui ZhangKurt E. PartridgeRobert R. PriceJames M.A. BegoleMaurice K. Chu
    • Rui ZhangKurt E. PartridgeRobert R. PriceJames M.A. BegoleMaurice K. Chu
    • G06N7/02
    • G06Q10/04G06Q30/02
    • A recommender system determines a probability threshold for an activity-prediction model, and uses the probability threshold to predict whether a user is performing a target activity. To determine the probability threshold, the system computes a set of activity probabilities based on contextual information for a set of historical activities, and based on an activity-prediction model for a target activity. The system then compares a set of probability thresholds with the set of activity probabilities to determine a prediction success rate for each probability threshold. The system computes a utility score for each probability threshold based on the prediction success rates and a utility function, and selects a probability threshold whose utility score is optimal amongst the utility scores of the set of thresholds and greater than or equal to a baseline utility score. The system then assigns the probability threshold to the activity-prediction model.
    • 推荐系统确定活动预测模型的概率阈值,并使用概率阈值来预测用户是否正在执行目标活动。 为了确定概率阈值,系统基于一组历史活动的上下文信息,并且基于目标活动的活动预测模型来计算一组活动概率。 然后,系统将一组概率阈值与活动概率集合进行比较,以确定每个概率阈值的预测成功率。 该系统基于预测成功率和效用函数来计算每个概率阈值的效用得分,并且选择一个概率阈值,其效用评分在阈值集合的效用评分之间是最佳的,并且大于或等于基准效用得分 。 系统然后将概率阈值分配给活动预测模型。
    • 10. 发明申请
    • SPATIAL ASSOCIATION BETWEEN VIRTUAL AND AUGMENTED REALITY
    • 虚拟和现实之间的空间关系
    • US20110316845A1
    • 2011-12-29
    • US12823939
    • 2010-06-25
    • Michael RobertsJames M.A. BegoleMaurice K. ChuDoron Kletter
    • Michael RobertsJames M.A. BegoleMaurice K. ChuDoron Kletter
    • G06T15/00G09G5/00
    • G06T19/006
    • One embodiment of the present invention provides a system that facilitates interaction between two entities located away from each other. The system includes a virtual reality system, an augmented reality system, and an object-state-maintaining mechanism. During operation, the virtual reality system displays an object associated with a real-world object. The augmented reality system displays the object based on a change to the state of the object. The object-state-maintaining mechanism determines the state of the object and communicates a state change to the virtual reality system, the augmented reality system, or both. A respective state change of the object can be based on one or more of: a state change of the real-world object; a user input to the virtual reality system or the augmented reality system; and an analysis of an image of the real-world object.
    • 本发明的一个实施例提供一种促进彼此远离的两个实体之间的相互作用的系统。 该系统包括虚拟现实系统,增强现实系统以及对象状态维护机制。 在操作期间,虚拟现实系统显示与真实世界对象相关联的对象。 增强现实系统基于对对象状态的改变显示对象。 对象状态维护机制确定对象的状态并将状态改变传达给虚拟现实系统,增强现实系统或两者。 对象的相应状态变化可以基于以下中的一个或多个:现实世界对象的状态变化; 用户输入到虚拟现实系统或增强现实系统; 以及对真实世界对象的图像的分析。