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    • 1. 发明授权
    • Method and system for controlling computer-generated virtual environment
in response to audio signals
    • 响应音频信号控制计算机生成的虚拟环境的方法和系统
    • US5513129A
    • 1996-04-30
    • US91650
    • 1993-07-14
    • Mark BolasIan E. McDowallMichael N. Bolas
    • Mark BolasIan E. McDowallMichael N. Bolas
    • G10H1/00G06F3/00G06F3/01G06T1/00G06T11/60G06F17/00
    • G06F3/011
    • A method and apparatus for the control and manipulation of a virtual environment (such as virtual objects therein) in response to a music signal. The music is either interpreted directly to effect the control and manipulation. Alternatively, a control track corresponding to an audio signal (such as a music signal) is prerecorded, played back with the audio signal, and the control track is processed to control and manipulate the virtual world (or to control some other process of a computer system) as the audio signal is playing. In preferred embodiments, a computer creating a virtual world interprets the music, the control track, or both, and uses the resulting information to modify, create, and or control objects in the virtual environment. Preferred embodiments of the inventive system include apparatus for delaying input music to compensate for lag introduced by the system components, such as delay required to implement processing of control tracks corresponding to the input music.
    • 一种用于响应于音乐信号控制和操纵虚拟环境(诸如其中的虚拟对象)的方法和装置。 音乐直接被解释来实现控制和操纵。 或者,预先记录与音频信号(例如音乐信号)相对应的控制轨道,并用音频信号进行回放,并且处理控制轨迹以控制和操纵虚拟世界(或控制和控制计算机的其它过程 系统),因为音频信号正在播放。 在优选实施例中,创建虚拟世界的计算机解释音乐,控制轨道或两者,并且使用所得到的信息来修改,创建和/或控制虚拟环境中的对象。 本发明系统的优选实施例包括用于延迟输入音乐以补偿由系统组件引入的滞后的装置,例如实现对应于输入音乐的控制轨道的处理所需的延迟。
    • 2. 发明授权
    • Image display method and apparatus with means for yoking viewpoint
orienting muscles of a user
    • 具有用于使用户瞄准定向肌肉的装置的图像显示方法和装置
    • US5436638A
    • 1995-07-25
    • US169164
    • 1993-12-17
    • Mark BolasIan E. McDowallRussell Mead
    • Mark BolasIan E. McDowallRussell Mead
    • G06F3/00G06F3/01G09G3/02
    • G06F3/016G06F2203/015
    • An image display method and system in which exertion of a user's viewpoint orienting muscle groups is yoked to sensors measuring displacement and/or force to provide feedback information for control of a virtual-world without requiring full physical-motion by the user. The yoked muscle exertion is mapped to the rate and direction of movement in the virtual-world. Preferably, force exerted by, and/or rotation or translation of, the yoking device in one direction in response to exertion of the muscle groups is mapped to virtual-motion in a corresponding direction in the virtual-world. Due to the fluidity of the human vertebral column, the invention effectively yokes rotational movement of a human's viewpoint orienting muscles to virtual movement in a virtual-world without the disadvantages of a head-mounted display. To orient toward an area-of-interest in a leftward portion of a virtual-world, the user simply and naturally activates muscles that would be used to orient left in the physical world. At the same time, the effect of virtual-motion as the displayed image viewpoint moves is compelling because while the muscles are contracting, special sensory information is sent to the brain to indicate that such movement should be occurring.
    • 一种图像显示方法和系统,其中将用户的视点定向的肌肉群的运动与测量位移和/或力的传感器相关联,以提供用于虚拟世界的控制的反馈信息,而不需要用户的完整的物理运动。 绞肉的肌肉运动被映射到虚拟世界中的速度和运动方向。 优选地,响应于肌肉群的运动,朝向设备在一个方向上施加的力和/或旋转或平移的力被映射到虚拟世界中相应方向上的虚拟运动。 由于人体脊柱的流动性,本发明有效地使人的视点定向肌肉在虚拟世界中的虚拟运动中旋转运动,而没有头戴式显示器的缺点。 为了朝向虚拟世界的左侧部分的感兴趣区域定向,用户简单而自然地激活将用于在物理世界中向左取向的肌肉。 同时,作为显示的图像视点移动的虚拟动作的效果是令人信服的,因为当肌肉收缩时,特殊的感觉信息被发送到大脑以指示这种运动应当发生。