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    • 7. 发明申请
    • MAINTAINING GAME HISTORY IN WAGERING GAME SYSTEMS
    • 维持游戏系统中的游戏历史
    • US20100234105A1
    • 2010-09-16
    • US12723297
    • 2010-03-12
    • Mark B. GagnerTimothy T. GronkowskiDamon E. Gura
    • Mark B. GagnerTimothy T. GronkowskiDamon E. Gura
    • A63F13/00A63F9/24
    • G07F17/3239G07F17/32G07F17/3267
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a secondary game for presentation on a wagering game machine. The secondary game may be associated with a primary wagering game being presented on the wagering game machine. The operations can also include detecting secondary game events associated with the secondary game; generating secondary game history based, at least in part, on the secondary game events; and generating a pointer to a storage location of the secondary game history. The operations can further include providing the pointer for the secondary game history to the wagering game machine to be stored within a primary wagering game history associated with the primary wagering game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括发起用于在投注游戏机上呈现的辅助游戏。 次要游戏可能与在投注游戏机上呈现的主要投注游戏相关联。 操作还可以包括检测与次级游戏相关联的次级游戏事件; 至少部分地基于次要游戏事件产生次要游戏历史; 并产生指向次级游戏历史的存储位置的指针。 该操作可以进一步包括将投注游戏机的辅助游戏历史的指针提供到存储在与主投注游戏相关联的主投注游戏历史中。
    • 8. 发明授权
    • Living digital achievements
    • 生活数字成就
    • US08568212B2
    • 2013-10-29
    • US13125356
    • 2009-10-20
    • Mark B. GagnerDamon E. GuraKrishnakumar Meluveettil
    • Mark B. GagnerDamon E. GuraKrishnakumar Meluveettil
    • A63F9/24
    • G07F17/3234A63F13/00G06Q50/34G07F17/3288
    • A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.
    • 授予和管理动态数字成果的系统可以以受控的方式授予动态数字成就,以鼓励玩家参与投注游戏机构。 动态数字成就超出了初始授权,可以随着时间的推移和/或与其他数字成就相结合而展现出不同的行为。 动态数字成就可以包括图像,图像序列,视频,可执行代码,音频等。数字成就的动态行为可以增加对数字成就的兴趣,从而增加对相应活动的兴趣,无论是投注游戏活动 或非投注游戏活动。 此外,动态数字成就的授予和管理系统不限于投注游戏网络。 系统可以与其他供应商系统进行接口,并使动态数字成就基于玩家在非游戏环境中的活动来展现行为。
    • 9. 发明授权
    • Gaming system having controllable dynamic signage
    • 具有可控动态标志的游戏系统
    • US08251816B2
    • 2012-08-28
    • US12674619
    • 2008-08-28
    • Mark B. GagnerDamon E. GuraCraig J. SyllaMatthew J. Ward
    • Mark B. GagnerDamon E. GuraCraig J. SyllaMatthew J. Ward
    • A63F9/24
    • G07F17/3262G07F17/3211
    • A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.
    • 游戏系统包括:第一游戏装置,响应于从第二玩家接收到第二投注而响应于从第一玩家接收到第一投注并显示第二主投注游戏的第二游戏装置,显示第一主投注游戏。 所述系统还包括在其上具有多个显示区域的社区显示器,以及至少一个控制器,其操作以(i)检测所述第一播放器对第一补充特征的激活,(ii)通过所述第二辅助特征来检测第二补充特征 播放器,(iii)根据至少第一规则集确定多个显示区域中的哪一个显示第一和第二补充特征,以及(iv)在社区显示器上显示第一和第二补充特征。