会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • System and method of seamless game world based on server/client
    • 基于服务器/客户端的无缝游戏世界的系统和方法
    • US20060258462A1
    • 2006-11-16
    • US11403024
    • 2006-04-12
    • Long ChengYi GilLing ShaoMzng Yz
    • Long ChengYi GilLing ShaoMzng Yz
    • A63F9/24
    • A63F13/352A63F13/12A63F13/358A63F13/69A63F2300/531A63F2300/534G07F17/32
    • The present invention provides a seamless game world system in the field of massively multiplayer online games, comprising a plurality of game servers and at least a client, each of the game servers being assigned to a zone in the game world divided into zones. The seamless game world comprises: a game logic computing module for computing an avatar's new status; a map controller for detecting whether an area of interest of the avatar has crossed the border of a host server of the avatar and spanned neighbor game servers based on the avatar's new status computed by the avatar computing module, and determining to make/delete a clone on a neighbor game server or synchronize the clone's status based on the detected result; and an avatar status update module for performing a normal status update on the avatar based on the computed result of the game logic computing module after the map controller notices its neighbor game server to delete the clone from an avatar list.
    • 本发明提供了一种在大型多人在线游戏领域中的无缝游戏世界系统,包括多个游戏服务器和至少一个客户端,每个游戏服务器被分配到游戏世界中被划分为区域的区域。 无缝游戏世界包括:用于计算化身的新状态的游戏逻辑计算模块; 地图控制器,用于根据化身计算模块计算出的虚拟形象的新状态来检测化身的兴趣区域是否越过化身的主体服务器的边界和跨越的相邻游戏服务器,并且确定克隆 在邻居游戏服务器上或根据检测结果同步克隆的状态; 以及化身状态更新模块,用于在地图控制器注意到其邻近游戏服务器之后,基于游戏逻辑计算模块的计算结果,对化身进行正常状态更新以从化身列表中删除克隆。