会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 9. 发明授权
    • See-through augmented reality system
    • 透视增强现实系统
    • US09581819B1
    • 2017-02-28
    • US14573664
    • 2014-12-17
    • Lockheed Martin Corporation
    • Richard P. BoggsPatrick J. GoergenGregory A. HarrisonEric T. SorokowskyEdward T. Grant
    • G02B27/01G02B27/00
    • G02B27/0172G02B27/0093G02B27/0101G02B27/017G02B2027/014G02B2027/0178G02B2027/0187
    • A see-through augmented reality system is disclosed. The system includes a head-wearable frame and a lens. The lens has at least one field-of-view (FOV). A sensor is configured to be coupled with respect to a head of a user. The sensor generates sensor data that changes responsive to movements of the head. A display apparatus is mapped to an interior surface of the lens. A controller is coupled to the sensor and to the display apparatus. The controller is configured to determine a current scene within the FOV based at least in part on the sensor data. The controller determines an out-the-window (OTW) scene portion of the current scene and a non-OTW scene portion of the current scene and generates OTW imagery that depicts the OTW scene portion. The controller causes the display apparatus to emit light in accordance with the OTW imagery toward the interior surface of the lens.
    • 透明度增强现实系统被公开。 该系统包括头戴式框架和透镜。 镜头具有至少一个视野(FOV)。 传感器被配置为相对于用户的头部耦合。 传感器产生响应头部运动而变化的传感器数据。 显示装置被映射到透镜的内表面。 控制器耦合到传感器和显示装置。 控制器被配置为至少部分地基于传感器数据来确定FOV内的当前场景。 控制器确定当前场景的窗外(OTW)场景部分和当前场景的非OTW场景部分,并且生成描绘OTW场景部分的OTW图像。 控制器使显示装置根据OTW图像向透镜的内表面发光。
    • 10. 发明授权
    • Free-space lens design and lenses therefrom
    • 自由空间镜头设计和透镜
    • US09454007B1
    • 2016-09-27
    • US13889075
    • 2013-05-07
    • Lockheed Martin Corporation
    • David A. SmithGregory A. Harrison
    • G02B27/14G02B27/01G06F17/50
    • G02B27/0172G02B27/0012G02B2027/011G02B2027/0123G06F17/50
    • A method of designing lenses includes defining a material having an inside reflective surface spanning an area, and providing an optical design algorithm which defines a plurality of oxels across the area. Each oxel has a plurality of sub-elements including a center sub-element and a plurality of neighboring sub-elements. Based on a defined optical prescription for the inside reflective surface, an optically corrected reference 3D surface is calculated for each oxel having spherical and cylindrical corrections relative to a spherical contour which spans a predetermined field of view (FOV) with respect to a single (common) predetermined reference point. A position of at least a first of the sub-elements for each of the oxels is moved to respective final 3D positions on the optically corrected reference 3D surface, where the moving is constrained to be along an individual line connecting each of the first sub-elements to the single predetermined reference point.
    • 设计透镜的方法包括限定具有跨越区域的内部反射表面的材料,以及提供限定跨越该区域的多个牛的光学设计算法。 每个氧化镍具有包括中心子元件和多个相邻子元素的多个子元件。 基于用于内部反射表面的限定的光学处方,针对相对于球形轮廓的每个具有球面和圆柱校正的每个滚子计算光学校正的参考3D表面,该球形轮廓相对于单个(共同的)跨越预定视场(FOV) )预定参考点。 用于每个氧化铁的至少一个子元件的位置被移动到光学校正的参考3D表面上的相应的最终3D位置,其中移动被限制为沿着连接每个第一子图像的单独线, 元素到单个预定参考点。