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    • 1. 发明授权
    • System and method for collecting user interest data
    • 用于收集用户兴趣数据的系统和方法
    • US07801891B2
    • 2010-09-21
    • US11684839
    • 2007-03-12
    • Lixin HuJieping ZhongQi Shu
    • Lixin HuJieping ZhongQi Shu
    • G06F7/00G06F17/30G06Q30/00
    • G06Q30/02G06Q10/10G06Q30/0255G06Q30/0269
    • A method for collecting user data includes: collecting content of a user action event; modifying a user interest data model which stores user interest data according to the content of the user action event collected. In this way, the interest and concerns of the user are effectively tracked. Furthermore, the method and system provided by embodiments of the invention features little disturbance to user and accurate collection of user information, thus effectively shows the interest of user. Through method and system provided by embodiments of the invention, the user data can be collected effectively and the interest of the user is well represented.
    • 收集用户数据的方法包括:收集用户动作事件的内容; 根据收集的用户动作事件的内容修改存储用户感兴趣数据的用户兴趣数据模型。 以这种方式,可以有效地跟踪用户的兴趣和关注。 此外,由本发明的实施例提供的方法和系统对用户的干扰小,用户信息的准确收集,从而有效地显示了用户的兴趣。 通过本发明的实施例提供的方法和系统,可以有效地收集用户数据,并且良好地表示用户的兴趣。
    • 2. 发明申请
    • System and Method for Collecting User Interest Data
    • 收集用户兴趣数据的系统和方法
    • US20070271519A1
    • 2007-11-22
    • US11684839
    • 2007-03-12
    • Lixin HuJieping ZhongQi Shu
    • Lixin HuJieping ZhongQi Shu
    • G06F3/00
    • G06Q30/02G06Q10/10G06Q30/0255G06Q30/0269
    • A method for collecting user data includes: collecting content of a user action event; modifying a user interest data model which stores user interest data according to the content of the user action event collected. In this way, the interest and concerns of the user are effectively tracked. Furthermore, the method and system provided by embodiments of the invention features little disturbance to user and accurate collection of user information, thus effectively shows the interest of user. Through method and system provided by embodiments of the invention, the user data can be collected effectively and the interest of the user is well represented.
    • 收集用户数据的方法包括:收集用户动作事件的内容; 根据收集的用户动作事件的内容修改存储用户感兴趣数据的用户兴趣数据模型。 以这种方式,可以有效地跟踪用户的兴趣和关注。 此外,由本发明的实施例提供的方法和系统对用户的干扰小,用户信息的准确收集,从而有效地显示了用户的兴趣。 通过本发明的实施例提供的方法和系统,可以有效地收集用户数据,并且良好地表示用户的兴趣。
    • 3. 发明授权
    • Method, system and apparatus for protecting service account
    • 用于保护服务帐户的方法,系统和设备
    • US08732852B2
    • 2014-05-20
    • US11939858
    • 2007-11-14
    • Qi ShuJieping Zhong
    • Qi ShuJieping Zhong
    • H04L29/06G06F21/31
    • G06F21/31H04L63/08H04L63/10H04L63/102
    • A method for protecting a service account includes: configuring association information for a service account of a user in a Personal Communication Profile (PCP) of the user at a network side; authenticating the association information when the user logs on an application server with the service account through User Equipment (UE); allowing the user to log on the application server if the authentication succeeds. Embodiments of the present invention also disclose systems, PCP storage apparatuses and application servers for protecting the service account. In embodiments of the present invention, besides protecting the service account by a static password, the user can implement an enhanced protection for the service account without receiving the dynamic password through a short message, which dramatically reduces the time delay for the user to log-on the application server. Further, the user needs not purchase the password card additionally. Therefore, the competitiveness of the application server is improved.
    • 一种用于保护服务帐户的方法包括:在网络侧的用户的个人通信简档(PCP)中配置用户的服务帐户的关联信息; 当用户通过用户设备(UE)登录具有服务帐户的应用服务器时,认证关联信息; 如果认证成功,允许用户登录应用服务器。 本发明的实施例还公开了用于保护服务帐户的系统,PCP存储装置和应用服务器。 在本发明的实施例中,除了通过静态密码保护服务帐户之外,用户可以通过短消息接收动态密码来实现对服务帐户的增强的保护,这大大减少了用户登录的时间延迟, 在应用服务器上。 此外,用户不需要另外购买密码卡。 因此,应用服务器的竞争力得到提高。
    • 8. 发明申请
    • Method and server for detecting condition of network communication
    • 用于检测网络通信状况的方法和服务器
    • US20080147855A1
    • 2008-06-19
    • US12011611
    • 2008-01-28
    • Quan QiQian LiuJieping ZhongJingmin Jiao
    • Quan QiQian LiuJieping ZhongJingmin Jiao
    • G06F15/173
    • H04L43/0811H04L67/125H04L67/38H04L69/24H04L69/28
    • The present invention discloses two methods and two servers thereof for detecting condition of network communication. The first method includes: receiving a detecting request for obtaining the condition of network communication between a source client and a destination client; sending the detecting request to the destination client and receiving a detecting response returned from the destination client; returning the detecting response to the source client according to route information of the source client. The second method includes: receiving a detecting request for obtaining the condition of network communication between the source client and a destination client; obtaining the condition of network communication between the server and the corresponding destination client after receiving the detecting request from the source client; and returning the detecting response to the source client. Furthermore, the present invention further provides a procedure of detecting a communication time.
    • 本发明公开了用于检测网络通信状态的两种方法及其两个服务器。 第一种方法包括:接收用于获得源客户端和目的客户端之间的网络通信条件的检测请求; 将所述检测请求发送到所述目的地客户端并接收从所述目的地客户端返回的检测响应; 根据源客户端的路由信息​​,向源客户端返回检测响应。 第二种方法包括:接收用于获得源客户端和目的客户端之间的网络通信条件的检测请求; 从源客户端收到检测请求后,获取服务器与对应目的客户端之间网络通信的条件; 并将检测响应返回给源客户端。 此外,本发明还提供了检测通信时间的过程。
    • 9. 发明申请
    • Method And System For Sharing Game Data
    • 共享游戏数据的方法和系统
    • US20070173332A1
    • 2007-07-26
    • US11617789
    • 2006-12-29
    • Qian LiuJieping Zhong
    • Qian LiuJieping Zhong
    • A63F9/24
    • A63F13/77A63F13/12A63F13/35A63F2300/534A63F2300/5533
    • Embodiments of the present invention provide a method and system for sharing game data. The method includes: generating, by a first client, game data, encapsulating the game data, and sending the game data encapsulated; de-encapsulating, by a server, the game data sent from the first client, separating the game data de-encapsulated according to different categories, storing the game data separated in the server; downloading, by a second client, the game data stored in the server. The system includes: a first client, providing a game, generating game data, encapsulating the game data and sending the encapsulated game data, a server, de-encapsulating, separating the game data sent from the first client, and storing the game data, and a second client, downloading the game data stored in the server. Therefore, a sense of satisfaction of a client user's game experience is enhanced.
    • 本发明的实施例提供了一种用于共享游戏数据的方法和系统。 该方法包括:由第一客户端生成游戏数据,封装游戏数据,以及发送封装的游戏数据; 由服务器对从第一客户端发送的游戏数据进行解封装,分离根据不同类别去封装的游戏数据,存储分离在服务器中的游戏数据; 由第二客户端下载存储在服务器中的游戏数据。 该系统包括:第一客户端,提供游戏,生成游戏数据,封装游戏数据和发送封装的游戏数据,服务器,解封装,分离从第一客户端发送的游戏数据,以及存储游戏数据, 和第二客户端,下载存储在服务器中的游戏数据。 因此,增强了对客户用户游戏体验的满意感。