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    • 1. 发明申请
    • System and method for interjecting bilateral brain activation into routine activity
    • 将双侧脑激活插入常规活动的系统和方法
    • US20060191543A1
    • 2006-08-31
    • US11065299
    • 2005-02-25
    • Lee BeckerDonald JoergensVincent KiechlinGregory Keys
    • Lee BeckerDonald JoergensVincent KiechlinGregory Keys
    • A61B5/00A61B19/00
    • A63F3/04A63F2003/083
    • A method and apparatus are disclosed that automatically interject brain activations into video imaging activities or other activities of daily living. During a video game, for example, an interrupt causes a pause in the game and a commencement of an activity involving but not limited to bilateral portions of the body, the peripheral vision of the game-player, and a visual pursuit-type and saccadic-type action on the video screen. Alternatively, the brain activation can be merged into the content of the video game so as to be generally indistinguishable to the user. Automatic feedback from the system encourages more frequent brain activations when performance is determined to be diminished and less frequent brain activations when performance is determined to be enhanced. The combination of events in the activity is believed to engage the frontal lobes of the brain as well as other brain structures and stimulate brain health.
    • 公开了一种自动地将大脑激活插入到视频成像活动或其他日常生活活动中的方法和装置。 例如,在视频游戏期间,中断导致游戏中的暂停,并且开始涉及但不限于身体的双边部分,游戏者的周边视觉以及视觉追踪类型和游戏的活动 - 在视频屏幕上的类型动作。 或者,大脑激活可以合并到视频游戏的内容中,以便一般与用户无法区分。 当确定性能被确定为减少时,系统的自动反馈会鼓励更频繁的大脑激活,并且在确定提高性能时,大脑激活较少频繁。 活动中的事件的组合被认为与脑的额叶以及其他脑结构相啮合并刺激大脑健康。