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    • 1. 发明授权
    • Gaming machines with board game theme
    • 游戏机与棋盘游戏主题
    • US06315660B1
    • 2001-11-13
    • US09274793
    • 1999-03-23
    • Lawrence E. DeMarErica FrohmWilliam A. GruppJoel R. JaffeScott SlomianyRobert J. Wilson, Jr.Alfred Thomas
    • Lawrence E. DeMarErica FrohmWilliam A. GruppJoel R. JaffeScott SlomianyRobert J. Wilson, Jr.Alfred Thomas
    • G07F1734
    • G07F17/32A63F3/00072A63F2007/0064G07F17/3244G07F17/3267
    • Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e.g., MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e.g., the ‘GO’ square); (6) a feature in which bonuses are awarded for completing groups of stations (e.g., color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game. The first bonus game provides an award selected from a plurality of fixed values and multipliers, and the second bonus game moves a token identifier on a game board and provides an award determined by the landing station of the token identifier.
    • 公开了具有定义多个卷轴的基本模式和定义关于可由令牌标识符遍历的游戏板(例如,MONOPOLY板)的多个站的奖励模式的游戏机。 本公开描述了用于基本和/或奖励模式的多个播放特征,包括(1)允许玩家选择游戏令牌的特征; (2)允许玩家预测和下注令牌标识符的着陆位置的特征; (3)允许玩家获得可由处理器执行的延迟执行指令以覆盖稍后发出的指令的特征,否则由处理器执行的特征; (4)根据与游戏板的各个站对应的移动表来确定令牌识别符的移动的特征; (5)一个特征,其中奖金增加到达指定的奖金平方(例如,“GO”平方);(6)一个功能,其中奖励为完成车站组(例如,颜色组);以及 (7)一种特征,其中游戏机包括两种奖励模式,每种奖励模式均以基本游戏中的某些符号组合输入,第一奖励游戏提供从多个固定值和乘数中选出的奖励,第二奖励游戏移动 令牌标识符,并提供由登陆台确定的令牌标识符的奖励。
    • 2. 发明授权
    • Gaming machines with board game theme
    • 游戏机与棋盘游戏主题
    • US07452271B2
    • 2008-11-18
    • US10378205
    • 2003-03-03
    • Lawrence E. DeMarErica FrohmWilliam A. GruppJoel R. JaffeScott Slomiany
    • Lawrence E. DeMarErica FrohmWilliam A. GruppJoel R. JaffeScott Slomiany
    • G07F17/34A63F13/00
    • G07F17/32A63F3/00072A63F2007/0064G07F17/3244G07F17/3267
    • Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e.g., MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e.g., the ‘GO’ square); (6) a feature in which bonuses are awarded for completing groups of stations (e.g., color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game. The first bonus game provides an award selected from a plurality of fixed values and multipliers, and the second bonus game moves a token identifier on a game board and provides an award determined by the landing station of the token identifier.
    • 公开了具有定义多个卷轴的基本模式和定义关于可由令牌标识符遍历的游戏板(例如,MONOPOLY板)的多个站的奖励模式的游戏机。 本公开描述了用于基本和/或奖励模式的多个播放特征,包括(1)允许玩家选择游戏令牌的特征; (2)允许玩家预测和下注令牌标识符的着陆位置的特征; (3)允许玩家获得可由处理器执行的延迟执行指令以覆盖稍后发出的指令的特征,否则由处理器执行的特征; (4)根据与游戏板的各个站对应的移动表来确定令牌识别符的移动的特征; (5)赋予指定奖金广场(例如“GO”广场)的奖金增加的特征; (6)一个特征,其中奖励用于完成车站组(例如,颜色组); 和(7)一种特征,其中游戏机包括两种奖励模式,每种奖励模式均以基本游戏中的特定符号组合输入。 第一奖励游戏提供从多个固定值和乘数中选出的奖励,并且第二奖励游戏将游戏板上的令牌标识符移动并提供由登陆站确定的令牌标识符的奖励。
    • 3. 发明授权
    • Gaming machines with board game theme
    • 游戏机与棋盘游戏主题
    • US07195560B2
    • 2007-03-27
    • US10427657
    • 2003-04-30
    • Lawrence E. DeMarErica FrohmWilliam A. GruppJoel R. JaffeScott Slomiany
    • Lawrence E. DeMarErica FrohmWilliam A. GruppJoel R. JaffeScott Slomiany
    • G07F17/34A63F13/00
    • G07F17/32A63F3/00072A63F2007/0064G07F17/3244G07F17/3267
    • Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e.g., MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e.g., the ‘GO’ square); (6) a feature in which bonuses are awarded for completing groups of stations (e.g., color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game. The first bonus game provides an award selected from a plurality of fixed values and multipliers, and the second bonus game moves a token identifier on a game board and provides an award determined by the landing station of the token identifier.
    • 公开了具有定义多个卷轴的基本模式和定义关于可由令牌标识符遍历的游戏板(例如,MONOPOLY板)的多个站的奖励模式的游戏机。 本公开描述了用于基本和/或奖励模式的多个播放特征,包括(1)允许玩家选择游戏令牌的特征; (2)允许玩家预测和下注令牌标识符的着陆位置的特征; (3)允许玩家获得可由处理器执行的延迟执行指令以覆盖稍后发出的指令的特征,否则由处理器执行的特征; (4)根据与游戏板的各个站对应的移动表来确定令牌识别符的移动的特征; (5)赋予指定奖金广场(例如“GO”广场)的奖金增加的特征; (6)一个特征,其中奖励用于完成车站组(例如,颜色组); 和(7)一种特征,其中游戏机包括两种奖励模式,每种奖励模式均以基本游戏中的特定符号组合输入。 第一奖励游戏提供从多个固定值和乘数中选择的奖励,并且第二奖励游戏将游戏板上的令牌标识符移动并提供由登陆站确定的令牌标识符的奖励。
    • 5. 发明授权
    • Bonus games for gaming machines with strategy options
    • 带有策略选项的游戏机奖金游戏
    • US06443837B1
    • 2002-09-03
    • US09318903
    • 1999-05-26
    • Joel R. JaffeDamon E. GuraErica Frohm
    • Joel R. JaffeDamon E. GuraErica Frohm
    • A63F924
    • G07F17/3244G07F17/32G07F17/3262G07F17/3267
    • A gaming machine bonus feature involving the selection of strategy options. The player selects strategy options, one at a time, in successive game stages. Each of the strategy options is associated with a game activity having a number of possible outcomes. After selection of the strategy options, a gaming machine processor determines the outcomes associated with the designated game activity. In one embodiment, the game program defines a selection probability for the possible outcomes which may vary in the successive game stages. In accordance with another aspect of the present invention, there is provided a gaming machine and method of operating of the gaming machine to execute a game program defining a first and second strategy option. Each of the first and second strategy options are associated with a designated game activity. The method comprises a first step of selecting, under player control, one of the first and second strategy options. The processor identifies the designated game activity associated with the selected strategy option and a number of possible outcomes of the designated game activity. Then, the processor selects one of the possible outcomes and the gaming machine displays indicia of the selected outcome.
    • 游戏机奖金功能涉及战略选择的选择。 玩家在连续的游戏阶段选择战略选项,一次一个。 每个策略选项与具有多个可能结果的游戏活动相关联。 在选择策略选项之后,游戏机处理器确定与指定游戏活动相关联的结果。 在一个实施例中,游戏程序定义可能的结果的选择概率,其可能在连续的游戏阶段中变化。根据本发明的另一方面,提供了一种游戏机和游戏机的操作方法来执行 定义第一和第二策略选项的游戏程序。 第一和第二策略选项中的每一个都与指定的游戏活动相关联。 该方法包括在播放器控制下选择第一和第二策略选项之一的第一步骤。 处理器识别与所选策略选项相关联的指定游戏活动以及指定游戏活动的多个可能结果。 然后,处理器选择可能的结果之一,并且游戏机显示所选结果的标记。
    • 8. 发明申请
    • Electronic or mechanical game with configurable columns
    • 具有可配置列的电子或机械游戏
    • US20090005168A1
    • 2009-01-01
    • US11983876
    • 2007-11-13
    • Erica FrohmMichael StallonePaul McInemy
    • Erica FrohmMichael StallonePaul McInemy
    • A63F9/24A63F9/00
    • G07F17/3293A63F3/00157A63F2001/005G07F17/32
    • In accordance with the principles of the present invention, a game and method for interactive play are provided. In one embodiment, the game and method can comprise a game of chance and a bet is received. A random generation event is initiated. In one embodiment, the random generation event is the random generation of one of a plurality of symbols. In the absence of the receipt of an additional bet, an additional random generation event is initiated. In one embodiment, the additional random generation event is the random generation of another of the plurality of symbols. At the conclusion of a number of random generation events, the outcomes of the number of random generation events are utilized to determine the outcome of the game. In one embodiment, at the conclusion of the number of random generated symbols, the symbols are compared to a predetermined pay table to determine the outcome of the game.
    • 根据本发明的原理,提供了一种用于交互式游戏的游戏和方法。 在一个实施例中,游戏和方法可以包括机会的游戏并且接收到下注。 随机生成事件被启动。 在一个实施例中,随机生成事件是多个符号之一的随机生成。 在没有收到额外的赌注的情况下,开始附加的随机生成事件。 在一个实施例中,附加随机生成事件是多个符号中的另一个的随机生成。 在多个随机生成事件的结论中,利用随机生成事件数量的结果来确定游戏的结果。 在一个实施例中,在随机生成符号数量的结论处,将符号与预定的支付表进行比较以确定游戏的结果。
    • 10. 发明申请
    • Game and method of playing cards with face-up card draws
    • 使用面朝上的卡牌扑克的游戏和方法
    • US20090005143A1
    • 2009-01-01
    • US11983906
    • 2007-11-13
    • Erica FrohmMichael StallonePaul McInemy
    • Erica FrohmMichael StallonePaul McInemy
    • A63F9/24A63F13/00
    • G07F17/3293A63F3/00157A63F2001/005G07F17/32
    • In accordance with the principles of the present invention, an improved card game is provided. The card game of the present invention comprises dealt cards being face-up cards and draw cards being face-up cards. In one embodiment, the card game of the present invention can be based-on a stud poker game, in which face-up cards are displayed. A player selects a displayed face-up card to add to a hand. The selected displayed face-up card is replaced with another face-up card. The player continues to select displayed face-up cards, and the selected displayed face-up card continues to be replaced with another face-up card, until the hand is complete. In another embodiment, the card game of the present invention can be based-on a draw poker game, in which face-up cards are dealt and face-up replacement cards are displayed. A player chooses cards to discard. The player selects a displayed face-up card to replace a discarded card. Each selected displayed face-up card is replaced with another face-up card. In both embodiments, once all desired cards are selected, the hand is evaluated based on a pay table having payout odds adjusted relative to a face-down card game. This invention may be played using traditional cards or on an electronic gaming machine or a computer.
    • 根据本发明的原理,提供一种改进的纸牌游戏。 本发明的纸牌游戏包括作为面朝上牌的被处理卡和面朝上卡的绘图卡。 在一个实施例中,本发明的纸牌游戏可以基于显示正面照片卡的扑克扑克游戏。 一名玩家选择一张显示的面朝上的牌来添加到手中。 所选择的正面朝向卡被替换为另一张正面朝上的卡。 播放器继续选择显示的正面朝向卡,并且所选择的显示的朝向卡继续用另一张正面卡替换,直到手完成。 在另一个实施例中,本发明的纸牌游戏可以基于平面扑克游戏,其中显示面朝上的牌和面朝上的替换牌。 玩家选择卡丢弃。 播放器选择显示的正面卡替换丢弃的卡。 每个选择的显示的正面卡被另一张面朝上的卡替换。 在两个实施例中,一旦选择了所有所需的卡,则基于相对于正面朝下的纸牌游戏调整了支付赔率的支付表来评估手。 本发明可以使用传统的卡或电子游戏机或计算机进行播放。