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    • 5. 发明授权
    • Gaming device having selectable revealed award values
    • 具有可选择显示奖励值的游戏装置
    • US07264545B2
    • 2007-09-04
    • US10210154
    • 2002-07-31
    • Darren MayaJoseph E. KaminkowAnthony J. BaerlocherCari L. Blomquist
    • Darren MayaJoseph E. KaminkowAnthony J. BaerlocherCari L. Blomquist
    • A63F9/24
    • G07F17/3262G07F17/32
    • A processor controlled gaming device having a display device, wherein the display device shows the player an offer, enables the player to keep the offer and provides a predefined number of chances for the player to change a component of or upgrade the offer. The player may use all the chances, wherein the game awards the final offer or keep any one of the initial or intermediate offers. In a general embodiment, the game displays a plurality of masked values and a plurality of displayed values on the display device. The initial offer is a combination and preferably an addition of each of the displayed values. The game in one preferred general embodiment allows the player to select the displayed value to mask and thus remove from the offer and the masked value to reveal and add to the offer.
    • 一种具有显示装置的处理器控制的游戏装置,其中所述显示装置向玩家显示报价,使得玩家能够保持报价,并为玩家改变要约的分量或升级报价提供预定数量的机会。 玩家可以使用所有机会,其中游戏奖励最终报价或保留初始或中间报价中的任何一种。 在一般的实施例中,游戏在显示装置上显示多个屏蔽值和多个显示值。 初始报价是组合并且优选地添加每个显示的值。 在一个优选的一般实施例中的游戏允许玩家选择所显示的值以掩盖,从而从报价和掩蔽值中移除以显示和添加报价。
    • 6. 发明授权
    • Gaming device having an indicator selection with probability-based outcome
    • 具有基于概率的结果奖励方案的指标选择的游戏装置
    • US06315664B1
    • 2001-11-13
    • US09605809
    • 2000-06-28
    • Anthony J. BaerlocherCari L. BlomquistLance R. Peterson
    • Anthony J. BaerlocherCari L. BlomquistLance R. Peterson
    • A63F1300
    • G07F17/3244G07F17/32G07F17/34
    • The present invention relates to a bonus scheme for a gaming device which presents a plurality of indicators to the player. Each indicator may be a success indicator or a failure indicator based on a pre-determined probability. Upon or prior to the selection of the indicator, the processor in the gaming device determines, based on that probability, if the indicator is a success indicator or a failure indicator. When a player selects an indicator, the gaming device displays if the selected indicator is a failure indicator or a success indicator and a value associated with the success indicator, The player selects indicators until the player selects all of the success indicators or the player selects a failure indicator. Accordingly, based on chance and the pre-determined probability, a bonus round may include all success indicators and no failure indicators to increase player excitement and enjoyment.
    • 本发明涉及一种向游戏者呈现多个指标的游戏装置的奖金方案。 每个指示符可以是基于预定概率的成功指示符或失败指示符。 在选择指示符之前或之前,游戏装置中的处理器基于该概率确定指示符是否是成功指示符或失败指示符。 当玩家选择指示符时,游戏设备显示所选择的指示符是失败指示符还是成功指示符和与成功指示符相关联的值。玩家选择指示符,直到玩家选择所有成功指示符或玩家选择一个 故障指示灯 因此,根据机会和预先确定的概率,奖金回合可能包括所有成功指标,也不包括失败指标,以增加玩家兴奋和享受。
    • 7. 发明授权
    • Gaming device having high-low game
    • 具有高低游戏的游戏装置
    • US07361087B2
    • 2008-04-22
    • US10888111
    • 2004-07-09
    • Anthony J. BaerlocherCari L. BlomquistPeter GerrardJoseph E. Kaminkow
    • Anthony J. BaerlocherCari L. BlomquistPeter GerrardJoseph E. Kaminkow
    • A63F13/00
    • G07F17/3262G07F17/32G07F17/3286
    • A gaming device that randomly generates and displays a set of different amounts on a display device. In one embodiment, the game generates three amounts. The game asks the player to pick one of the amounts for which the player thinks that the game will generate a comparison amount having a higher value. That is, the game asks the player to pick an amount that will be less than the generated comparison amount. Or, the game can ask the player to pick an amount that will be higher than the generated comparison amount. Alternatively, the game can ask the player to pick, for one of the displayed amounts, whether a generated comparison amount will be higher or lower than the displayed amount. In any of these three embodiments, if the player is correct, the game provides an award to the player.
    • 在显示装置上随机生成并显示一组不同数量的游戏装置。 在一个实施例中,游戏产生三个量。 游戏要求玩家选择玩家认为游戏将产生具有较高价值的比较量的金额之一。 也就是说,游戏要求玩家选择一个小于生成的比较量的量。 或者,游戏可以要求玩家选择比所生成的比较量高的量。 或者,游戏可以要求玩家针对所显示的量中的一个来选择生成的比较量是否高于或低于显示量。 在这三个实施例中的任何一个中,如果玩家是正确的,则游戏向玩家提供奖励。
    • 8. 发明授权
    • Gaming device having an adjacent selection bonus scheme
    • 具有相邻选择奖励方案的游戏装置
    • US06733386B2
    • 2004-05-11
    • US09963974
    • 2001-09-26
    • Ryan W. CuddyAnthony J. BaerlocherJoseph E. KaminkowCari L. Blomquist
    • Ryan W. CuddyAnthony J. BaerlocherJoseph E. KaminkowCari L. Blomquist
    • A63F924
    • G07F17/3244G07F17/32G07F17/3262G07F17/3267
    • The present invention provides a gaming device having a bonus game with an adjacent selection feature. In one embodiment of the present invention, the gaming device provides a plurality of adjacent player selectable selections. An award is associated with each player selectable selection. The award associated with each selectable selection is not initially displayed or revealed to the player. The player selectable selections are arranged or grouped into a plurality of associated or related selection sets. In one embodiment, each selection set has a different number of player selectable selections. In one embodiment, the related plurality of selection sets are arranged adjacent to each other to enable each player selectable selection in one set to be adjacent to at least one player selectable selection from another selection set. The player's pick in each selection set limits the available selections in the subsequent selection sets.
    • 本发明提供一种具有相邻选择特征的奖励游戏的游戏装置。 在本发明的一个实施例中,游戏装置提供多个相邻玩家可选择的选择。 奖励与每个玩家可选择的选择相关联。 与每个可选择的选择相关联的奖励不是最初显示或显示给玩家。 玩家可选择的选择被布置或分组成多个关联或相关的选择集。 在一个实施例中,每个选择集合具有不同数量的玩家可选择选择。 在一个实施例中,相关的多个选择集彼此相邻布置,以使得一组中的每个玩家可选择的选择与来自另一选择集的至少一个选手可选择相邻。 每个选择集中的玩家选择限制后续选择集中的可用选择。
    • 9. 发明申请
    • GAMING DEVICE HAVING HIGH-LOW GAME
    • 具有高低游戏的游戏设备
    • US20080167108A1
    • 2008-07-10
    • US12051571
    • 2008-03-19
    • Anthony J. BaerlocherCari L. BlomquistPeter GerrardJoseph E. Kaminkow
    • Anthony J. BaerlocherCari L. BlomquistPeter GerrardJoseph E. Kaminkow
    • A63F13/00
    • G07F17/3262G07F17/32G07F17/3286
    • A gaming device that randomly generates and displays a set of different amounts on a display device. In one embodiment, the game generates three amounts. The game asks the player to pick one of the amounts for which the player thinks that the game will generate a comparison amount having a higher value. That is, the game asks the player to pick an amount that will be less than the generated comparison amount. Or, the game can ask the player to pick an amount that will be higher than the generated comparison amount. Alternatively, the game can ask the player to pick, for one of the displayed amounts, whether a generated comparison amount will be higher or lower than the displayed amount. In any of these three embodiments, if the player is correct, the game provides an award to the player.
    • 在显示装置上随机生成并显示一组不同数量的游戏装置。 在一个实施例中,游戏产生三个量。 游戏要求玩家选择玩家认为游戏将产生具有较高价值的比较量的金额之一。 也就是说,游戏要求玩家选择一个小于生成的比较量的量。 或者,游戏可以要求玩家选择比所生成的比较量高的量。 或者,游戏可以要求玩家针对所显示的量中的一个来选择生成的比较量是否高于或低于显示量。 在这三个实施例中的任何一个中,如果玩家是正确的,则游戏向玩家提供奖励。
    • 10. 发明授权
    • Gaming device with bonus scheme providing increased reward for selecting related symbols
    • 具有奖励计划的游戏装置为选择相关符号提供了更多的奖励
    • US06669559B1
    • 2003-12-30
    • US09605023
    • 2000-06-28
    • Anthony J. BaerlocherCari L. BlomquistLance R. Peterson
    • Anthony J. BaerlocherCari L. BlomquistLance R. Peterson
    • A63F922
    • G07F17/3244G07F17/32G07F17/3262
    • The present invention relates to a bonus scheme for a gaming device which presents a plurality of selections to a player. When a player chooses a selection, the game exhibits a non-terminating symbol or a terminating symbol. Certain non-terminating symbols are related to other non-terminating symbols. The game awards the player with a basic value when the player chooses selections which are associated with non-terminating symbols. In addition, the game awards the player with a match value when the player chooses a selection and the game exhibits a symbol which is related to another exhibited symbol. The bonus round terminates when the player ultimately chooses a selection associated with a terminating symbol. Accordingly, the player is faced with an array of selections with the aim of locating as many related non-terminating symbols as possible, before reaching a terminating symbol. The game may also award a basic value to the player when the player chooses a selection associated with a terminating symbol.
    • 本发明涉及一种向玩家呈现多个选择的游戏装置的奖金方案。 当玩家选择选择时,游戏表现出非终止符号或终止符号。 某些非终止符号与其他非终止符号有关。 当玩家选择与非终止符号相关联的选择时,游戏将给予玩家基本价值。 此外,当玩家选择选择并且游戏呈现与另一展现的符号相关的符号时,该游戏奖励具有匹配值的玩家。 当玩家最终选择与终止符号相关联的选择时,奖励回合终止。 因此,在达到终止符号之前,玩家面临一系列选择,目的是定位尽可能多的相关非终止符号。 当玩家选择与终止符号相关联的选择时,游戏还可以向玩家授予基本价值。