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    • 4. 发明申请
    • Game apparatus and recording medium recording game program
    • 游戏装置和记录媒体记录游戏程序
    • US20070265084A1
    • 2007-11-15
    • US11520820
    • 2006-09-14
    • Kenta SatoYoshikazu YamashitaTakayuki Shimamura
    • Kenta SatoYoshikazu YamashitaTakayuki Shimamura
    • A63F13/00
    • A63F13/428A63F13/06A63F13/10A63F13/211A63F13/573A63F13/812
    • Operation information which is output, depending on a motion of an input device is successively obtained, and based on the operation information, the motion of the input device is determined, i.e., a direction in which the input device is moved and a movement velocity of the input device are determined. Next, it is determined whether or not the movement velocity is larger than or equal to a first threshold value, and when the movement velocity is larger than or equal to the first threshold value, a path along which an object is moved in a virtual game world is determined based on predetermined information about the movement path, and when the movement velocity is smaller than the first threshold value, a path in which the object is moved in the virtual game world is determined based on the determined movement velocity. Based on the determined movement path, it is displayed how the object is moved through positions in the virtual game world.
    • 根据输入装置的运动输出的操作信息被连续地获得,并且基于操作信息,确定输入装置的运动,即输入装置移动的方向和移动速度 确定输入设备。 接下来,确定移动速度是否大于或等于第一阈值,并且当移动速度大于或等于第一阈值时,物体在虚拟游戏中移动的路径 基于关于移动路径的预定信息确定世界,并且当移动速度小于第一阈值时,基于确定的移动速度来确定在虚拟游戏世界中移动物体的路径。 基于确定的移动路径,显示对象如何通过虚拟游戏世界中的位置移动。