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    • 3. 发明申请
    • DYNAMIC REPRESENTATION OF GROUP ACTIVITY THROUGH REACTIVE PERSONAS
    • 通过反应性人群对群体活动的动态表示
    • US20090144211A1
    • 2009-06-04
    • US11948190
    • 2007-11-30
    • Joseph J. O'SullivanMarc E. DavisRodrigo LopezCole J. Poelker
    • Joseph J. O'SullivanMarc E. DavisRodrigo LopezCole J. Poelker
    • G06F15/18
    • G06Q30/02G06Q50/01
    • Embodiments are directed towards managing an adaptive media object to dynamically represent a persona reflecting a group's (or individual's) online and/or offline activities and behaviors. The group selects the adaptive media object to represent their persona digitally. The group may indicate which activities, actions, and/or behaviors are to be used to adapt the persona, and may further specify at least one mapping of a selected activity, action, and/or behavior to a change in the configuration of the adaptive media object. In one embodiment, the various activities, actions, and/or behaviors may be input to a machine learning algorithm that dynamically determines the changes to the adaptive media object. The adaptive media object may serve as a single point of contact for the group or individual for communications. The adaptive media object configuration may also change based upon the client device used to access the adaptive media object.
    • 实施例旨在管理自适应媒体对象以动态地表示反映组(或个人)在线和/或离线活动和行为的角色。 该组选择自适应媒体对象以数字方式表示其角色。 该组可以指示哪些活动,动作和/或行为将被用于适应角色,并且还可以将所选活动,动作和/或行为的至少一个映射指定到自适应的配置的变化中 媒体对象 在一个实施例中,可以将各种活动,动作和/或行为输入到动态地确定对自适应媒体对象的改变的机器学习算法。 自适应媒体对象可以用作用于通信的组或个体的单个联系点。 自适应媒体对象配置还可以基于用于访问自适应媒体对象的客户端设备而改变。
    • 5. 发明授权
    • Dynamic representation of group activity through reactive personas
    • 通过反应性角色对群体活动的动态表示
    • US07895049B2
    • 2011-02-22
    • US11948190
    • 2007-11-30
    • Joseph J. O'SullivanMarc E. DavisRodrigo LopezCole J. Poelker
    • Joseph J. O'SullivanMarc E. DavisRodrigo LopezCole J. Poelker
    • G06Q10/00G06Q99/00
    • G06Q30/02G06Q50/01
    • Embodiments are directed towards managing an adaptive media object to dynamically represent a persona reflecting a group's (or individual's) online and/or offline activities and behaviors. The group selects the adaptive media object to represent their persona digitally. The group may indicate which activities, actions, and/or behaviors are to be used to adapt the persona, and may further specify at least one mapping of a selected activity, action, and/or behavior to a change in the configuration of the adaptive media object. In one embodiment, the various activities, actions, and/or behaviors may be input to a machine learning algorithm that dynamically determines the changes to the adaptive media object. The adaptive media object may serve as a single point of contact for the group or individual for communications. The adaptive media object configuration may also change based upon the client device used to access the adaptive media object.
    • 实施例旨在管理自适应媒体对象以动态地表示反映组(或个人)在线和/或离线活动和行为的角色。 该组选择自适应媒体对象以数字方式表示其角色。 该组可以指示哪些活动,动作和/或行为将被用于适应角色,并且还可以将所选活动,动作和/或行为的至少一个映射指定到自适应的配置的变化中 媒体对象 在一个实施例中,可以将各种活动,动作和/或行为输入到动态地确定对自适应媒体对象的改变的机器学习算法。 自适应媒体对象可以用作用于通信的组或个体的单个联系点。 自适应媒体对象配置还可以基于用于访问自适应媒体对象的客户端设备而改变。