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    • 1. 发明申请
    • GAME SYSTEM
    • 游戏系统
    • US20120135799A1
    • 2012-05-31
    • US13322962
    • 2009-07-16
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • G06F19/00
    • G07F17/3251G07F17/32G07F17/3202G07F17/3239G07F17/3246
    • A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided.This game system includes: a plurality of gaming machines; a bill identifying device that is associated with each of the gaming machines, for identifying bills of different currencies and an amount of the bills, and outputting data representative of an identified result; a player tracking device that is integrated with each of the gaming machine, for converting data output from the bill identifying device to credit data for executing a game, based on a money exchange rate stored therein, and sending out the converted credit data to the gaming machine; a control device for inputting a money exchange rate from an outside, providing the input money exchange rate to the player tracking device, and updating the money exchange rate stored in the player tracking device; and an information card device that is integrated with the player tracking device, for causing an information card to store data equivalent to an amount of money to be awarded to a player according to a game result of the gaming machine, and sending out credit data for executing a game to the gaming machine.
    • 提供了能够通过采用信息卡代替传统的纸基系统来执行游戏的游戏系统。 该游戏系统包括:多个游戏机; 与每个游戏机相关联的用于识别不同货币的纸币和纸币数量的纸币识别装置,并输出表示识别结果的数据; 与每个游戏机集成的玩家跟踪装置,用于根据存储在其中的货币兑换率将从纸币识别装置输出的数据转换为用于执行游戏的信用数据,并将转换的信用数据发送到游戏 机; 用于从外部输入货币兑换率的控制装置,向玩家跟踪装置提供输入货币兑换率,以及更新存储在玩家追踪装置中的货币兑换率; 以及与玩家跟踪装置集成的信息卡装置,用于根据游戏机的游戏结果使信息卡存储与玩家的奖励金额相当的数据,并发送用于 对游戏机执行游戏。
    • 2. 发明授权
    • Game system
    • 游戏系统
    • US08821256B2
    • 2014-09-02
    • US13322962
    • 2009-07-16
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • A63F9/24A63F13/00G07F17/32
    • G07F17/3251G07F17/32G07F17/3202G07F17/3239G07F17/3246
    • A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided. This game system includes: a plurality of gaming machines; a bill identifying device that is associated with each of the gaming machines, for identifying bills of different currencies and an amount of the bills, and outputting data representative of an identified result; a player tracking device that is integrated with each of the gaming machine, for converting data output from the bill identifying device to credit data for executing a game, based on a money exchange rate stored therein, and sending out the converted credit data to the gaming machine; a control device for inputting a money exchange rate from an outside, providing the input money exchange rate to the player tracking device, and updating the money exchange rate stored in the player tracking device; and an information card device that is integrated with the player tracking device, for causing an information card to store data equivalent to an amount of money to be awarded to a player according to a game result of the gaming machine, and sending out credit data for executing a game to the gaming machine.
    • 提供了能够通过采用信息卡代替传统的纸基系统来执行游戏的游戏系统。 该游戏系统包括:多个游戏机; 与每个游戏机相关联的用于识别不同货币的纸币和纸币数量的纸币识别装置,并输出表示识别结果的数据; 与每个游戏机集成的玩家跟踪装置,用于根据存储在其中的货币兑换率将从纸币识别装置输出的数据转换为用于执行游戏的信用数据,并将转换的信用数据发送到游戏 机; 用于从外部输入货币兑换率的控制装置,向玩家跟踪装置提供输入货币兑换率,以及更新存储在玩家追踪装置中的货币兑换率; 以及与玩家跟踪装置集成的信息卡装置,用于根据游戏机的游戏结果使信息卡存储与玩家的奖励金额相当的数据,并发送用于 对游戏机执行游戏。
    • 3. 发明申请
    • GAME SYSTEM
    • 游戏系统
    • US20110124405A1
    • 2011-05-26
    • US13054951
    • 2009-07-16
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • G06F17/00
    • G07D7/12G07D7/0034G07D7/206G07F17/32G07F17/3239G07F17/3246
    • A game system is provided which is capable of continuing a game without a player feeling inconvenience even in a case where a basic currency at hand is lost.This game system includes: a bill identifying apparatus for identifying bills of different currencies and an amount of the bills and then outputting data representing the identified result; a player tracking device which is integrated with each of gaming machines, for converting data outputted from the bill identifying apparatus to credit data for executing a game, based on an exchange rate; and an information card device which is integrated with the player tracking device, the information card device causing an information card to store data equivalent to an amount awarded to a player in accordance with a game result of the gaming machines and sending out the credit data for executing the game to the gaming machines, based on the data equivalent to the amount read from the information card.
    • 提供一种游戏系统,即使在手头的基本货币丢失的情况下,也能够继续游戏,而不会使玩家感到不便。 该游戏系统包括:用于识别不同货币的纸币和纸币数量的纸币识别装置,然后输出表示所识别的结果的数据; 基于汇率,与游戏机中的每一个集成的玩家跟踪装置,用于将从纸币识别装置输出的数据转换为用于执行游戏的信用数据; 以及与玩家跟踪装置集成的信息卡装置,信息卡装置使得信息卡根据游戏机的游戏结果存储相当于授予玩家的数量的数据,并发送用于 基于与从信息卡读取的数据相当的数据,将游戏执行到游戏机。
    • 4. 发明授权
    • Game system
    • 游戏系统
    • US09105141B2
    • 2015-08-11
    • US13054951
    • 2009-07-16
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • G06F17/00G07D7/00G07D7/12G07D7/20G07F17/32
    • G07D7/12G07D7/0034G07D7/206G07F17/32G07F17/3239G07F17/3246
    • A game system is provided which is capable of continuing a game without a player feeling inconvenience even in a case where a basic currency at hand is lost.This game system includes: a bill identifying apparatus for identifying bills of different currencies and an amount of the bills and then outputting data representing the identified result; a player tracking device which is integrated with each of gaming machines, for converting data outputted from the bill identifying apparatus to credit data for executing a game, based on an exchange rate; and an information card device which is integrated with the player tracking device, the information card device causing an information card to store data equivalent to an amount awarded to a player in accordance with a game result of the gaming machines and sending out the credit data for executing the game to the gaming machines, based on the data equivalent to the amount read from the information card.
    • 提供一种游戏系统,即使在手头的基本货币丢失的情况下,也能够继续游戏,而不会使玩家感到不便。 该游戏系统包括:用于识别不同货币的纸币和纸币数量的纸币识别装置,然后输出表示所识别的结果的数据; 基于汇率,与游戏机中的每一个集成的玩家跟踪装置,用于将从纸币识别装置输出的数据转换为用于执行游戏的信用数据; 以及与玩家跟踪装置集成的信息卡装置,信息卡装置使得信息卡根据游戏机的游戏结果存储相当于授予玩家的数量的数据,并发送用于 基于与从信息卡读取的数据相当的数据,将游戏执行到游戏机。
    • 7. 发明申请
    • Gaming machine, game control method and game system
    • 游戏机,游戏控制方法和游戏系统
    • US20070060281A1
    • 2007-03-15
    • US11262803
    • 2005-11-01
    • Kazuo OkadaJun Fujimoto
    • Kazuo OkadaJun Fujimoto
    • A63F9/24
    • G07F17/32G07F17/3244G07F17/3255
    • A gaming machine of the present invention includes: winning combination determination means for determining a winning combination by a lottery; means for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination; means for determining the number of game media to be paid out according to a regular winning combination when the determined winning combination is the regular winning combination other than the special winning combination; and means for, when the number of games accumulatively counted each time a game is played reaches a set value set as an object of comparison with the number of games, generating a second special game state where the number of game media to be paid out is determined according to a number obtained by accumulatively counting a part of the number of game media to be paid out according to the regular winning combination.
    • 本发明的游戏机包括:获胜组合确定装置,用于通过彩票确定获胜组合; 用于当确定的获胜组合是特殊获胜组合时,产生对玩家有利的游戏状态的第一特殊游戏状态的装置; 用于当确定的获胜组合是除了特殊获胜组合之外的常规获胜组合时,根据常规获胜组合来确定要支付的游戏媒体的数量的装置; 以及当每次游戏播放时累积计数的游戏数量达到设置为与游戏数量进行比较的对象的设定值的情况下,生成要支付的游戏媒体的数量为的第二特殊游戏状态 根据通过根据正常获胜组合累计计算要支付的游戏媒体的数量的一部分而获得的号码来确定。