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    • 5. 发明申请
    • Storage capacity query for UPnP AV media server CDS
    • UPnP AV媒体服务器CDS的存储容量查询
    • US20070260652A1
    • 2007-11-08
    • US11429730
    • 2006-05-08
    • Kari KaarelaKirmo KoistinenJukka ParkkinenTimo Tervo
    • Kari KaarelaKirmo KoistinenJukka ParkkinenTimo Tervo
    • G06F17/30
    • G06F16/1727
    • A system and method for determining the remaining free storage capacity of a media database in a media server device (MSD), such as one used in a universal plug and play audio-visual (UPnP AV) architecture. The present invention allows a user of a MSD hosting a content directory service (CDS), prior to a large copy or move operation, to query the media database of the MSD as to the remaining free storage capacity. In one embodiment of the present invention, a query action is implemented in a control point (CP), allowing the CP to query the CDS, which in turn queries the MSD file system/operating system (OS) to determine the remaining free capacity storage of the media database. This capacity information is then sent back to the CP for presentation to a user of the MSD. In a second embodiment, the query is implemented as a dedicated AV MSD service. In a third embodiment, UPnP eventing and a new state variable capable of indicating the remaining free storage capacity is used.
    • 一种用于确定媒体服务器设备(MSD)中的媒体数据库的剩余空闲存储容量的系统和方法,诸如在通用即插即用(UPnP AV)架构中使用的媒体数据库。 本发明允许在大的复制或移动操作之前托管内容目录服务(CDS)的MSD的用户向剩余空闲存储容量的MSD的媒体数据库查询。 在本发明的一个实施例中,在控制点(CP)中实现查询动作,允许CP查询CDS,CDS再次查询MSD文件系统/操作系统(OS)以确定剩余的可用容量存储 的媒体数据库。 然后将该容量信息发送回CP以呈现给MSD的用户。 在第二实施例中,查询被实现为专用AV MSD服务。 在第三实施例中,使用UPnP事件和能够指示剩余空闲存储容量的新状态变量。
    • 8. 发明授权
    • Gaming via peer-to-peer networks
    • 通过点对点网络进行游戏
    • US08616976B2
    • 2013-12-31
    • US11593873
    • 2006-11-07
    • Kari KaarelaTimo TervoKirmo KoistinenMikko A. HyvarinenJukka Parkkinen
    • Kari KaarelaTimo TervoKirmo KoistinenMikko A. HyvarinenJukka Parkkinen
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • A63F13/34G07F17/32G07F17/3223G07F17/323H04L67/1061
    • Providing a gaming service via an ad hoc peer-to-peer network involves configuring a device to offer a generic peer-to-peer gaming service that facilitates access to a plurality of specific networked games of the device. The device advertises the gaming service using a service discovery protocol of the network. Game play is facilitated via the gaming service. Accessing a gaming service via an ad hoc peer-to-peer network involves coupling a device to the network. The device discovers a generic peer-to-peer gaming service using a service discovery protocol of the network. The generic gaming service is offered by a peer device and facilitates access to a plurality of specific networked games of the peer device. The device selects a networked game from the plurality of specific networked games of the peer device, and play of the networked game occurs at least between the device and a peer device of the network.
    • 通过自组织点对点网络提供游戏服务涉及配置设备以提供便于对设备的多个特定网络游戏进行访问的通用点对点游戏服务。 该设备使用网络的服务发现协议来通告游戏服务。 通过游戏服务促进游戏玩法。 通过ad hoc对等网络访问游戏服务涉及将设备耦合到网络。 该设备使用网络的服务发现协议发现通用对等游戏服务。 通用游戏服务由对等设备提供,并且便于访问对等设备的多个特定网络游戏。 设备从对等设备的多个特定网络游戏中选择联网游戏,并且网络游戏的播放至少在设备和网络的对等设备之间进行。