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    • 1. 发明授权
    • Computer game elements, device and methods therefor
    • 电脑游戏元素,设备及方法
    • US09457276B2
    • 2016-10-04
    • US14224380
    • 2014-03-25
    • KING.COM LIMITED
    • Jakub SlabyMark StephensonBen Hollis
    • A63F13/00A63F13/56A63F13/45A63F13/46A63F13/55A63F13/537A63F13/42A63F13/2145A63F13/57
    • A63F13/56A63F13/2145A63F13/42A63F13/45A63F13/46A63F13/537A63F13/55A63F13/57
    • In an embodiment there is provided a computer implemented method of controlling a user interface responsive to user engagement with a displayed game area on the interface, the method comprising the following implemented by at least one processor of a device, displaying a game area having a plurality of first game objects on said display, providing one or more characteristics of said first game objects and one or more action characteristics of at least one second game object, displaying said at least one second game object at a position on said game area, detecting user input re-arranging one or more of said first game objects, and activating said action characteristics of the at least one second game object in dependence on said detected input re-arranging said one or more first game objects to provide a sequence of two or more first game objects having one or more of the same characteristics adjacent the position of the second game object, and wherein at least one of the action characteristics of the second game object comprises revealing a further game object when said sequence is detected.
    • 在一个实施例中,提供了一种计算机实现的方法,其响应于用户与界面上显示的游戏区域的参与而控制用户界面,该方法包括由设备的至少一个处理器实现的以下内容,显示具有多个 提供所述显示器上的第一游戏对象,提供所述第一游戏对象的一个​​或多个特征和至少一个第二游戏对象的一个​​或多个动作特征,在所述游戏区域的位置显示所述至少一个第二游戏对象,检测用户 输入重新布置所述第一游戏对象中的一个或多个,并且根据所述检测到的输入激活所述至少一个第二游戏对象的动作特征,重新排列所述一个或多个第一游戏对象以提供两个或多个 第一游戏对象具有与第二游戏对象的位置相邻的一个或多个相同特征,并且其中动作特征中的至少一个 第二游戏对象的特征包括当检测到所述序列时,显示另外的游戏对象。