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    • 1. 发明授权
    • Gaming machine
    • 游戏机
    • US08342952B2
    • 2013-01-01
    • US13217995
    • 2011-08-25
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3267
    • A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; and (h) if the specific combination of symbols is displayed on the display device, paying the larger award.
    • 用游戏机玩游戏的方法包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则执行彩票以确定符号的特定组合; (g)为大于正常奖励的符号的具体组合设定奖励; 和(h)如果符号的特定组合显示在显示设备上,则支付较大的奖励。
    • 2. 发明授权
    • Gaming machine
    • 游戏机
    • US08287360B2
    • 2012-10-16
    • US13218101
    • 2011-08-25
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • A63F9/24A63F13/00
    • G07F17/34G07F17/3244
    • A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a payout rate for a specific combination of symbols prior to the step (d); and (g) if the specific combination of symbols is displayed on the display device, multiplying an award entitled to the specific combination of symbols by the payout rate determined in the step (f) and paying the resulting amount.
    • 提供了一种玩游戏机的方法,包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则在步骤(d)之前执行彩票以确定特定符号组合的支付率; 和(g)如果符号的特定组合被显示在显示装置上,则将授予特定符号组合的奖赏乘以步骤(f)中确定的支付率并支付所得到的量。
    • 5. 发明授权
    • Gaming machine for providing an award for insurance and controlling method thereof
    • 提供保险奖励的游戏机及其控制方法
    • US08435112B2
    • 2013-05-07
    • US12024571
    • 2008-02-01
    • Jun FujimotoYukinori Inamura
    • Jun FujimotoYukinori Inamura
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/32G07F17/3244
    • In a gaming machine, when a slot game displayed on a screen of a lower liquid crystal display is executed with a maximum wager betted thereon by a player, the controller has the slot game counted by a counter for counting rescue-setting games. When the count value, by the counter, for rescue-setting games reaches a thousand games and no payout of sixty times or higher ever occurs by that time, the controller provides, as a rescue pay, a payout having been increased by increments each of which is equivalent to a part of a wager betted on each of the slot games that have been executed thus far. The controller provides the payout of the rescue pay by paying out medals to the medal tray.
    • 在游戏机中,当以游戏者投下的最大赌注来执行显示在下部液晶显示器的屏幕上的老虎机游戏时,控制器通过用于计数救援设置游戏的计数器计数了该小时数游戏。 当计数器由计数器用于救援设置游戏达到一千场,并且当时没有发生六十次以上的支付,则控制器作为救援人员提供已经以每个增加的增量增加的支出 这相当于迄今为止执行的每个老虎机游戏投注的一部分赌注。 控制员通过向奖章盘支付奖牌来提供救援费用的支付。
    • 6. 发明申请
    • GAMING MACHINE AND CONTROL METHOD OF GAME
    • 游戏的游戏机和控制方法
    • US20080254865A1
    • 2008-10-16
    • US11932038
    • 2007-10-31
    • Jun FujimotoYukinori Inamura
    • Jun FujimotoYukinori Inamura
    • A63F13/00A63F9/24
    • G07F17/3267G07F17/3244
    • A gaming machine according to the present invention includes a controller programmed to conduct the following processing of; (A) executing a game, in which game media are paid out, when a predetermined condition is satisfied after game media are BET, (B) shifting a mode to an insurance mode from a non-insurance mode, on condition that game media have been inserted, (C) accumulatively storing the game media BET and/or inserted, (D) counting the number of games executed after shifting to said insurance mode, (E) shifting to said non-insurance mode, when the number of games reaches a number of games corresponding to the number of inserted game media, and (F) paying out the game media accumulatively stored, when the number of games reaches a specific number.
    • 根据本发明的游戏机包括被编程为进行以下处理的控制器; (A)在游戏媒体为BET之后,当满足预定条件时,执行游戏媒体的支付,(B)从非保险模式将模式转换为保险模式,条件是游戏媒体具有 (C)累积存储游戏媒体BET和/或插入,(D)计算转移到所述保险模式后执行的游戏数量,(E)转换到所述非保险模式,当游戏数达到 多个游戏对应于插入的游戏媒体的数量,以及(F)当游戏数量达到特定数量时累积存储的游戏媒体的支付。
    • 7. 发明申请
    • GAMING MACHINE AND CONTROL METHOD OF GAME
    • 游戏的游戏机和控制方法
    • US20080254864A1
    • 2008-10-16
    • US11929158
    • 2007-10-30
    • Jun FujimotoYukinori Inamura
    • Jun FujimotoYukinori Inamura
    • A63F9/24
    • G07F17/3244G07F17/34
    • The gaming machine according to the present invention includes a controller programmed to conduct the processing of; (A) determining, when game media in number corresponding to a natural-number multiple of a predetermined minimum BET unit are BET on a plurality of BET objects of which game results are determined independently of each other, a value of BETTING on each of said BET objects based on the amount of game media BET and the number of said BET objects, and said game results of said respective BET objects, determining an amount of a payout for each of the BET objects on the basis of said value of BETTING and said game result thereof, and determining an amount of an expected payout for a single unit game by summing up the amounts of the payouts; (B) determining a fractional value obtained by division of the amount of the expected payout for the single unit game determined in said processing (A) by said minimum BET unit; (C) paying out, to a player, game media in amount determined by subtraction of the fractional value determined in said processing (B) from the amount of the expected payout for the single unit game determined in said processing (A), as a payout for the single unit game; (D) counting the number of said unit games which have been executed; and (E) paying out a predetermined amount of game media, when the number of unit games counted in said processing (D) reaches a specific number.
    • 根据本发明的游戏机包括被编程为进行处理的控制器; (A)当对应于预定最小BET单位的自然数倍数的游戏媒体的游戏媒体彼此独立地确定游戏结果的多个BET对象为BET时,确定每个所述 基于游戏媒体BET的数量和所述BET对象的数量以及所述各个BET对象的所述游戏结果的BET对象,基于所述BETTING的值和所述BET对象来确定每个BET对象的支付量 并且通过总计支付金额来确定单个单元游戏的期望支付量; (B)确定通过所述最小BET单位除以在所述处理(A)中确定的单个单位游戏的预期支付量的获得的分数值; (C)向所述玩家支付游戏媒体,其数量通过从所述处理(A)中确定的所述单个游戏的预期支付量减去所述处理(B)中确定的分数值而确定,作为 支付单机游戏; (D)计算已执行的单位游戏数量; 以及(E)当在所述处理(D)中计数的单位游戏的数量达到特定数量时,支付预定量的游戏媒体。
    • 8. 发明授权
    • Gaming machine
    • 游戏机
    • US08323095B2
    • 2012-12-04
    • US13218140
    • 2011-08-25
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3244G07F17/3267
    • A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) increasing a winning probability for a specific combination of symbols according to the point cumulatively added in step (e); and (g) if the specific combination of symbols is displayed on the display device, paying an award corresponding to the specific combination of symbols.
    • 提供了一种玩游戏机的方法,包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)根据在步骤(e)中累加的点增加特定符号组合的获胜概率; 和(g)如果在显示装置上显示符号的具体组合,则支付与特定符号组合相对应的奖励。
    • 10. 发明申请
    • Gaming Machine
    • 游戏机
    • US20080261677A1
    • 2008-10-23
    • US12099405
    • 2008-04-08
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • A63F9/24
    • G07F17/32
    • A gaming machine includes reels, motors, an input device, and a controller. The controller is configured to: (a) execute a lottery and start a game; (b) transmit a signal to the motors to cause the reels to rotate; (c) transmit a signal to the motors to cause the symbols to come to rest in accordance with a lottery result; (d) when the symbols statically displayed on the reels match a combination of symbols, determine a corresponding amount of award to be paid from credit; (e) when a first combination of symbols occurs, matching none of combinations of symbols, accumulate a point; (f) when a second combination of symbols differing from the first combination of symbols is statically displayed on the display device, determine an amount of award to be paid from the credit in accordance with points; and (g) pay the amount of award determined in (f).
    • 游戏机包括卷轴,马达,输入装置和控制器。 控制器配置为:(a)执行彩票并开始游戏; (b)将信号发送到电动机以使卷轴旋转; (c)向马达发送信号,使符号按照彩票结果进行休息; (d)当卷轴上静态显示的符号符合符号组合时,确定相应的信用额度; (e)当发生符号的第一组合时,不匹配符号的组合,累积点; (f)当在显示装置上静态地显示不同于第一符号组合的符号的第二组合时,根据点确定要从信用额度支付的奖励金额; 和(g)支付(f)中确定的赔偿金额。