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    • 1. 发明申请
    • Gaming Machine
    • 游戏机
    • US20090017898A1
    • 2009-01-15
    • US12136301
    • 2008-06-10
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWAYoichi KATO
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWAYoichi KATO
    • A63F9/24A63F13/00
    • G07F17/3244G07F17/32G07F17/3267
    • A method for playing a game with a gaming machine is provided. The method includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is not displayed in the free game but displayed in a subsequent game, paying the larger award.
    • 提供了一种使用游戏机玩游戏的方法。 该方法包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)根据累计添加点,为大于一般奖励的符号的特定组合设定免费游戏的符号的特定组合和奖励; (g)如果满足预定条件,则将游戏切换到免费游戏; 和(h)如果符号的具体组合没有显示在自由游戏中,而是显示在随后的游戏中,则支付较大的奖励。
    • 2. 发明申请
    • Gaming Machine
    • 游戏机
    • US20090017897A1
    • 2009-01-15
    • US12136254
    • 2008-06-10
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F13/00
    • G07F17/34G07F17/3211G07F17/3216G07F17/3244G07F17/3267
    • A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; (h) if the specific combination of symbols is displayed on the display device, paying the larger award; and (i) if a combination of symbols different from the specific combination of symbols is displayed on the display device, switching the larger award back to the normal award.
    • 用游戏机玩游戏的方法包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示符号; (e)每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则执行彩票以确定符号的特定组合; (g)为大于正常奖励的符号的具体组合设定奖励; (h)如果符号的具体组合显示在显示设备上,则支付较大的奖励; 以及(i)如果在显示装置上显示与特定符号组合不同的符号的组合,则将较大奖励转换回正常奖励。
    • 3. 发明申请
    • Gaming Machine
    • 游戏机
    • US20080280672A1
    • 2008-11-13
    • US12111505
    • 2008-04-29
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F9/24A63F13/02A63F13/10
    • G07F17/3267G07F17/3258
    • A gaming machine includes a display device, a memory, and a controller. The controller is configured with logic to: (a) determine a combination of symbols to be displayed on the display device by performing a lottery in response to acceptance of manipulation to start the game by a player; (b) cause the display device to perform a variable display of symbols; (c) cause the display device to perform a statical display of the symbols in accordance with a result of the lottery; (d) when the statical display of the symbols matches a specific combination of symbols, control the memory to cumulatively store points. A number of the points is smaller than a threshold that is required for performing a special program that is adapted to provide profits to the player. When a summation of the points stored in the memory has reached the threshold, the controller executes the special program.
    • 游戏机包括显示装置,存储器和控制器。 控制器配置有以下逻辑:(a)通过执行玩家接受操作开始游戏来执行彩票来确定要在显示装置上显示的符号的组合; (b)使显示装置执行符号的可变显示; (c)使显示装置根据彩票的结果执行符号的静态显示; (d)当符号的统计显示符合特定的符号组合时,控制存储器累积存储点数。 一些点小于执行适于向玩家提供利润的特殊程序所需的阈值。 当存储在存储器中的点的总和达到阈值时,控制器执行特殊程序。
    • 4. 发明申请
    • Gaming Machine
    • 游戏机
    • US20090017902A1
    • 2009-01-15
    • US12136471
    • 2008-06-10
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F9/24A63F13/00
    • G07F17/34G07F17/3244
    • A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a payout rate for a specific combination of symbols prior to the step (d); and (g) if the specific combination of symbols is displayed on the display device, multiplying an award entitled to the specific combination of symbols by the payout rate determined in the step (f) and paying the resulting amount.
    • 提供了一种玩游戏机的方法,包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则在步骤(d)之前执行彩票以确定特定符号组合的支付率; 和(g)如果符号的特定组合被显示在显示装置上,则将授予特定符号组合的奖赏乘以步骤(f)中确定的支付率并支付所得到的量。
    • 5. 发明申请
    • Gaming Machine
    • 游戏机
    • US20090017900A1
    • 2009-01-15
    • US12136371
    • 2008-06-10
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3267
    • A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; and (h) if the specific combination of symbols is displayed on the display device, paying the larger award.
    • 用游戏机玩游戏的方法包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则执行彩票以确定符号的特定组合; (g)为大于正常奖励的符号的具体组合设定奖励; 和(h)如果符号的特定组合显示在显示设备上,则支付较大的奖励。
    • 6. 发明申请
    • Gaming Machine
    • 游戏机
    • US20080280675A1
    • 2008-11-13
    • US12111534
    • 2008-04-29
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F9/24
    • G07F17/3216G07F17/3211G07F17/3267
    • A gaming machine includes a display device, a memory, and a controller. The controller is configured with logic to: (a) determine a combination of symbols to be displayed on the display device by performing a lottery; (b) cause the display device to perform a variable display of symbols; (c) cause the display device to perform a statical display of the symbols in accordance with a result of the lottery; (d) when the statical display of the symbols matches a specific combination of symbols, control the memory to cumulatively store a predetermined number of points. When a summation of the points stored in the memory has reached a threshold as a result of completion of a particular game, the controller allows the player to be continuously in an advantageous situation during games subsequent to the particular game until a predetermined condition is satisfied.
    • 游戏机包括显示装置,存储器和控制器。 所述控制器具有以下逻辑:(a)通过执行彩票来确定要在所述显示装置上显示的符号的组合; (b)使显示装置执行符号的可变显示; (c)使显示装置根据彩票的结果执行符号的静态显示; (d)当符号的静态显示与符号的特定组合匹配时,控制存储器以累积存储预定数量的点。 当存储在存储器中的点的总和作为特定游戏的结果已经达到阈值时,控制器允许玩家在特定游戏之后的游戏期间连续地处于有利的状况,直到满足预定条件。
    • 7. 发明申请
    • Gaming Machine
    • 游戏机
    • US20110312404A1
    • 2011-12-22
    • US13218140
    • 2011-08-25
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F9/24
    • G07F17/32G07F17/3244G07F17/3267
    • A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) increasing a winning probability for a specific combination of symbols according to the point cumulatively added in step (e); and (g) if the specific combination of symbols is displayed on the display device, paying an award corresponding to the specific combination of symbols.
    • 提供一种玩游戏机的方法,包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)根据在步骤(e)中累加的点增加特定符号组合的获胜概率; 和(g)如果在显示装置上显示符号的具体组合,则支付与特定符号组合相对应的奖励。
    • 8. 发明申请
    • Gaming Machine
    • 游戏机
    • US20110312403A1
    • 2011-12-22
    • US13218101
    • 2011-08-25
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F9/24
    • G07F17/34G07F17/3244
    • A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a payout rate for a specific combination of symbols prior to the step (d); and (g) if the specific combination of symbols is displayed on the display device, multiplying an award entitled to the specific combination of symbols by the payout rate determined in the step (f) and paying the resulting amount.
    • 提供了一种玩游戏机的方法,包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则在步骤(d)之前执行彩票以确定特定符号组合的支付率; 和(g)如果符号的特定组合被显示在显示装置上,则将授予特定符号组合的奖赏乘以步骤(f)中确定的支付率并支付所得到的量。