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    • 4. 发明授权
    • Method and system for detecting and recovering failure command
    • 检测和恢复故障指令的方法和系统
    • US07757118B2
    • 2010-07-13
    • US11987321
    • 2007-11-29
    • Yi-Feng ChiangChing-Hsiang ChanTing-Hao Yang
    • Yi-Feng ChiangChing-Hsiang ChanTing-Hao Yang
    • G06F11/00
    • G11B20/10G06F11/1435G11B20/18
    • A method and a system for detecting and recovering a failure command are provided. The method is used in a native command queuing (NCQ) and at least includes the following steps. In step (a), several commands are executed on a disk simultaneously according to the NCQ. In step (b), whether a request time of the commands is longer than a waiting time is measured: if the request time is not longer than the waiting time, then step (a) is executed. In step (c), one command is chosen. In step (d), whether the chosen command is executed successfully is determined: if the chosen command is executed successfully, then step (f) is executed. In step (e), the chosen command is recovered. In step (f), whether all the commands of the NCQ are chosen is determined: if not all the commands are chosen, then another command is chosen and step (d) is repeated.
    • 提供了用于检测和恢复故障命令的方法和系统。 该方法用于本地命令排队(NCQ),并且至少包括以下步骤。 在步骤(a)中,根据NCQ,同时执行多个命令。 在步骤(b)中,测量命令的请求时间是否长于等待时间,如果请求时间不长于等待时间,则执行步骤(a)。 在步骤(c)中,选择一个命令。 在步骤(d)中,确定所选择的命令是否成功执行:如果选择的命令成功执行,则执行步骤(f)。 在步骤(e)中,恢复所选择的命令。 在步骤(f)中,确定是否选择了所有NCQ的命令:如果不是全部命令被选择,则选择另一个命令,重复步骤(d)。
    • 5. 发明授权
    • Web page rendering priority mechanism
    • 网页呈现优先机制
    • US07228500B2
    • 2007-06-05
    • US11204833
    • 2005-08-15
    • Simon CalvertTing-Hao Yang
    • Simon CalvertTing-Hao Yang
    • G06F15/00G06F17/00G06F3/00G06F9/45
    • G06F17/30896G06F17/212G06F17/218G06F17/243
    • A web page rendering mechanism for generating a web page based on a rendering priority of three or more tiers of rendering instructions. A control object associated with a web page definition representing a second or middle tier of rendering instructions is generated. Next, a rendering priority mechanism is applied. The rendering priority mechanism causes properties associated with the control object found in the first or higher tier of rendering instructions to always be applied to the control object. Properties associated with the control object in the second tier of rendering instructions are applied to the control object if they do not conflict with the properties in the first tier. In like manner, properties associated with the control object in third or lower tier of rendering instructions are applied to the control object if they do not conflict with the properties in the first and second tiers of rendering instructions.
    • 一种网页呈现机制,用于基于呈现指令的三层或多层的呈现优先级来生成网页。 生成与表示呈现指令的第二或中间层的网页定义相关联的控制对象。 接下来,应用渲染优先级机制。 呈现优先级机制导致与在渲染指令的第一或更高层中发现的控制对象相关联的属性总是被应用于控制对象。 与第二层渲染指令中的控件对象相关联的属性如果与第一层中的属性不冲突,将被应用于控件对象。 以类似的方式,如果渲染指令的第一层和第二层中的属性不冲突,则将与渲染指令的第三层或更低层中的控件对象相关联的属性应用于控制对象。
    • 9. 发明申请
    • Web page rendering priority mechanism
    • 网页呈现优先机制
    • US20060015810A1
    • 2006-01-19
    • US11204833
    • 2005-08-15
    • Simon CalvertTing-Hao Yang
    • Simon CalvertTing-Hao Yang
    • G06F15/00G06F17/00
    • G06F17/30896G06F17/212G06F17/218G06F17/243
    • A web page rendering mechanism for generating a web page based on a rendering priority of three or more tiers of rendering instructions. A control object associated with a web page definition representing a second or middle tier of rendering instructions is generated. Next, a rendering priority mechanism is applied. The rendering priority mechanism causes properties associated with the control object found in the first or higher tier of rendering instructions to always be applied to the control object. Properties associated with the control object in the second tier of rendering instructions are applied to the control object if they do not conflict with the properties in the first tier. In like manner, properties associated with the control object in third or lower tier of rendering instructions are applied to the control object if they do not conflict with the properties in the first and second tiers of rendering instructions.
    • 一种网页呈现机制,用于基于呈现指令的三层或多层的呈现优先级来生成网页。 生成与表示呈现指令的第二或中间层的网页定义相关联的控制对象。 接下来,应用渲染优先级机制。 呈现优先级机制导致与在渲染指令的第一或更高层中发现的控制对象相关联的属性总是被应用于控制对象。 与第二层渲染指令中的控件对象相关联的属性如果与第一层中的属性不冲突,将被应用于控件对象。 以类似的方式,如果渲染指令的第一层和第二层中的属性不冲突,则将与渲染指令的第三层或更低层中的控件对象相关联的属性应用于控制对象。