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    • 2. 发明授权
    • Toy razor
    • 玩具剃须刀
    • US4334384A
    • 1982-06-15
    • US232408
    • 1981-02-06
    • Gregory B. RogersJohn R. WildmanJeffrey D. Breslow
    • Gregory B. RogersJohn R. WildmanJeffrey D. Breslow
    • A63H33/30
    • A63H33/30
    • A toy razor is disclosed which is constructed to be similar in appearance and sound to an electric razor and includes a housing defining an internal cavity within which may be mounted a rotary motor and a power supply such as batteries for energizing the rotary motor. A switch is defined on the housing that connects the motor to the power supply for energization thereof. The toy razor also includes a razor head slideably and reciprocally mounted on the housing. A diaphragm is secured inside the head at a location spaced from the rotary motor such that upon engagement of the shaving head with an object such as the face or hand of a child, the head moves inwardly to vibrate the diaphragm producing a sound similar to the sound of an electric razor.
    • 公开了一种玩具剃须刀,其被构造为在外观和声音上类似于电动剃须刀,并且包括限定内腔的外壳,其中可以安装旋转电机和诸如用于激励旋转电机的电池的电源。 在壳体上限定开关,该开关将电动机连接到电源以供电。 玩具剃刀还包括可滑动地并相互安装在壳体上的剃刀头。 在与旋转马达间隔开的位置处,将隔膜固定在头部内部,使得当剃须刀头与诸如儿童的脸或手的物体接合时,头部向内移动以振动隔膜,产生类似于 电动剃须刀的声音
    • 3. 发明授权
    • Game device with template for arranging objects
    • 具有用于安排对象的模板的游戏设备
    • US4438586A
    • 1984-03-27
    • US342360
    • 1982-01-25
    • John R. WildmanJeffrey D. Breslow
    • John R. WildmanJeffrey D. Breslow
    • A63F9/00A63F9/20A63F9/28A63F7/00
    • A63F9/28A63F9/20
    • A game apparatus includes a vertically adjustable template with a plurality of openings in a preselected configuration. A plurality of generally elongated objects may be placed in an upstanding orientation on a supporting surface within the openings defined in the template and upon raising of the template, conveniently using a mechanical cam system, the objects are left standing in approximately spaced chain defined by the template configuration. The game apparatus also includes a starting device for engaging one of the objects, causing it to fall into an adjacent object, thereby initiating a chain reaction of objects falling into adjacent objects in an orderly progression. The game apparatus may also include an assembly with a rolling element engaged by a trip member that is tripped by one of the objects. Once tripped, the trip member engages the rolling member which rolls across a surface to engage another of the objects to continue the chain reaction. A bridge may also be included in the game apparatus and allows a row of objects to pass over another row of objects. The game apparatus may also include a device for signaling the end of the chain reaction. This signaling device may include a trip member, a pivotally mounted flat and a weight that pivots the flag to an upright position upon impact of an object against the trip member.
    • 游戏装置包括具有多个预定配置的开口的可垂直调节的模板。 多个通常细长的物体可以以直立的方式放置在模板中限定的开口内的支撑表面上,并且在模板提升时,方便地使用机械凸轮系统,将物体留在由 模板配置。 游戏装置还包括用于接合对象中的一个的启动装置,使其落入相邻的对象中,从而以有序的进程启动落入相邻对象的对象的链式反应。 游戏装置还可以包括具有由跳闸构件接合的滚动元件的组件,所述跳闸构件被其中一个物体跳闸。 一旦跳闸,跳闸构件接合滚动表面的滚动构件,以接合另一个物体以继续链式反应。 桥梁也可以被包括在游戏装置中,并且允许一行对象经过另一行对象。 游戏装置还可以包括用于指示连锁反应结束的装置。 该信号装置可以包括跳闸构件,可枢转地安装的平面和在物体撞击跳闸构件碰撞时将标志枢转到直立位置的重物。
    • 4. 发明授权
    • Rotatable target game
    • 可旋转目标游戏
    • US4210331A
    • 1980-07-01
    • US876413
    • 1978-02-10
    • Ralph J. KuleszaJohn R. WildmanHenry AriasJeffrey D. Breslow
    • Ralph J. KuleszaJohn R. WildmanHenry AriasJeffrey D. Breslow
    • A63F5/02A63F7/00A63D3/02A63F7/10
    • A63F7/0076
    • A game apparatus for use with play pieces and playable by one or more players, generally two, and including a playing area movable in a cyclical path during play by a suitable driving mechanism. The playing area has structure defining spaced play piece receiving and retention positions, which may be arranged in distinct sub-areas each having a plurality of the positions to receive and removably retain play pieces directed thereto for possible retention from one or more play piece launching stations adjacent the playing area. Selectively operable controls at the launching stations are operable by the players for directing their play pieces onto the area in an effort to score as by placing most pieces into the retention positions or in all the positions in one or more sub-areas. A stop is provided to stop movement of the playing area to permit removal of the play pieces for the starting of another game. The playing area has escape openings for play pieces not retained thereon from which the play pieces go to gathering and collecting means that direct them to holding chambers adjacent the launching means. Suitable score keeping boards are located near the holding chambers.
    • 一种游戏装置,与游戏片一起使用,可由一个或多个播放器一般播放,一般为两个,并且包括一个播放区域,可以通过合适的驱动机构在播放期间以循环路径移动。 播放区域具有限定间隔的播放片接收和保持位置的结构,其可布置在不同的子区域中,每个子区域具有多个位置,以接收和可移除地保留指向其的播放片,以便可能从一个或多个播放片发射站保持 毗邻游戏区。 发射台上的选择性可操作的控制装置可由玩家操作,用于将玩家的游戏片段引导到该区域上,以便通过将大部分片段放置在一个或多个子区域中的保留位置或所有位置来进行评分。 提供停止来停止游戏区域的移动,以允许移除用于开始另一游戏的游戏。 游戏区具有不保留在其上的游戏片的逃生口,播放片从播放片到达收集装置,将其引导到与发射装置相邻的保持室。 合适的记分板位于保持室附近。
    • 5. 发明授权
    • Ball bounce game using electromagnetic beams
    • 球反弹游戏使用电磁束
    • US07102119B1
    • 2006-09-05
    • US11064688
    • 2005-02-24
    • Jeffrey D. BreslowZarko StambolicKarl R. Meyer
    • Jeffrey D. BreslowZarko StambolicKarl R. Meyer
    • H01J40/14A63B37/00
    • A63B67/002A63B71/0605A63H2200/00
    • The present invention is a computerized game device or game playing method for use with objects such as balls and a generally planar surface. The game device may comprise at least two electromagnetic beam transmitters arranged to emit electromagnetic beams and at least two corresponding electromagnetic beam receivers generating signals. The game device further comprises a support for the transmitters and receivers having a surface shaped to rest stably against the planar surface, the support positioning each transmitter to emit its electromagnetic beam parallel to the other beams and parallel to the planar surface, the support positioning each receiver to receive one of the electromagnetic beams, and the support shaped to permit the objects to pass through the beams and to strike the planar surface without striking the support. The game device further comprises a game computer arranged to receive signals from the receivers and programmed to implement at least one game where performance is judged by analysis of the signals received from the receivers.
    • 本发明是一种计算机化游戏装置或游戏方法,用于与诸如球和大致平坦的表面之类的物体。 游戏装置可以包括布置成发射电磁波束的至少两个电磁波束发射器和产生信号的至少两个对应的电磁波束接收器。 游戏装置还包括对具有成形为能够平稳地靠在平面上的表面成形的发射器和接收器的支撑件,支撑件将每个发射器定位以发射其平行于其他光束并平行于平面的电磁波束,支撑件将每个 接收器以接收电磁束中的一个,并且支撑件被成形为允许物体穿过梁并且撞击平坦表面而不会撞击支撑件。 游戏装置还包括游戏计算机,该游戏计算机被布置为从接收器接收信号并被编程以实现至少一个游戏,其中通过从接收器接收的信号的分析来判断性能。
    • 6. 发明授权
    • Apparatus and method of playing a menu item collecting game
    • 播放菜单项收集游戏的装置和方法
    • US4948146A
    • 1990-08-14
    • US307384
    • 1989-02-06
    • Carol D. SnyderJeffrey D. Breslow
    • Carol D. SnyderJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/0478A63F2003/00523A63F2003/0486A63F2011/0083A63F2250/022A63F3/00574
    • A game in which a number of players each attempt to collect all of the parts of a meal indicated on a menu allocated to each player at the outset of the game. No two menus are alike, but there is one part of the meal that is common to each of the menus. Other parts are common to some but not all of the menus. Each of the parts of the meal is displayed on one side of a commonly shaped, preferably pie shaped, piece. The pieces fit into cutout portions of a tray provided to each player. In addition to the menu item pieces, similarly shaped pieces have instructions on one side which cause players to trade pieces. All of the pieces are placed face down and each player in turn picks up a piece to obtain the needed parts of the meal. As each player picks and replaces unneeded items, the other players attempt to recall the location of items they need so that they can pick them on their next turn.
    • 游戏开始时分配给每个玩家的菜单上指示的一些玩家各自尝试收集餐的所有部分的游戏。 没有两个菜单是一样的,但是每个菜单共同的一部分餐点。 其他部分是一些但不是所有的菜单通用。 膳食的每个部分显示在通常成型的,优选饼形的片的一侧。 这些件装配到提供给每个玩家的托盘的切口部分中。 除了菜单项之外,类似形状的部件具有一方的指令,使得玩家交易零件。 所有的片段都面朝下放置,每个玩家依次拿起一块,以获得所需的部分食物。 当每个玩家选择并替换不需要的物品时,其他玩家会尝试召回他们需要的物品的位置,以便他们可以在下一回合中选择它们。
    • 7. 发明授权
    • Target game apparatus with steps
    • 目标游戏装置与步骤
    • US4834391A
    • 1989-05-30
    • US149721
    • 1988-01-29
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • A63F7/00
    • A63F7/00
    • A game including a housing formed of two opposed halves that pivot together. Each half has steps from a raised end proximal a player to a gap at the lower distal end where the halves are pivotally connected. Two players are each allocated a number of marbles, that are initially placed adjacent the player's raised end, plus a larger shooter. By dropping the shooter, the player attempts to knock the marbles down the steps toward the gap. Whenever a player causes a marble to drop through the gap, the player gets another turn. After each turn, the player's shoot is returned to the player via a ramp. All of the marbles knocked down the steps and through the gap, drop through the shooter return ramp and are directed by another ramp toward the opposing player. Clearing the steps of all of the marbles allocated to a player wins the game.
    • 一种游戏,包括由两个相对的一半组成的壳体,其枢转在一起。 每一半具有从玩家附近的升高端到在半远端枢转连接的下远端处的间隙的台阶。 两名球员分别被分配了一些弹珠,最初放置在玩家的顶端附近,加上一个较大的射手。 通过放弃射手,玩家试图将大理石击倒走向差距的台阶。 每当玩家造成大理石落差时,玩家再次转身。 每转后,玩家的射击通过坡道返回给玩家。 所有的弹珠都击倒了台阶,通过这个差距,掉落在射手回程斜坡上,并被另一个斜坡导向对方的对手。 清除分配给玩家的所有大理石的步骤赢得比赛。
    • 10. 发明授权
    • Board game with chance device playing piece
    • 棋盘游戏与机会设备播放
    • US4534567A
    • 1985-08-13
    • US463636
    • 1983-02-03
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/00075A63F2003/00848
    • A board game in which a horizontal playing surface is defined by an array of hexagonal spaces, each space abutting the adjacent space, and a number of vertical walls disposed along lines formed by adjacent hexagonal spaces. Player start spaces are provided and a target is located on a site remote from the start spaces. Available paths of movement from space to space are limited by the walls but the player token has a marker movable parallel to the planar surface and transverse to the playing surface to pass over a wall. Both the player and the target may attack each other when they are on an aligned file of spaces, however, the target is further required to be facing the player token in order to attack. The playing spaces include defense zones armed by the presence of a defense playing piece in the form of a missile silo or cannon and activated by a chance drum borne by the target along with a number chance drum. The player's token is in the form of a plane or rocket and play is commenced with certain fuel allocations that may be increased by landing the token on fuel tanks on the playing surface.
    • 一种棋盘游戏,其中水平游戏表面由六边形空间的阵列,邻接相邻空间的每个空间以及沿着由相邻六边形空间形成的线布置的多个竖直壁限定。 提供播放器起始空间,目标位于远离起始空间的站点上。 从空间到空间的可移动路径受到墙壁的限制,但是玩家令牌具有平行于平坦表面并且横向于游戏表面的标记可以越过墙壁。 玩家和目标对象可能会在对齐的空格文件中相互攻击,但目标进一步需要面对玩家令牌以进行攻击。 演奏空间包括防御区,由导弹筒仓或大炮形式的防御演员组成,并由目标身上带有机会的鼓以及数次机会鼓激活。 玩家的标记是飞机或火箭的形式,并且游戏开始时可以通过将令牌登陆在游戏表面上的燃料箱上来增加某些燃料分配。