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    • 9. 发明申请
    • DISTRIBUTED SERVER SYSTEM AND METHOD FOR STREAMING GAME SERVICE
    • 分布式服务器系统和游戏服务流程的方法
    • US20130137511A1
    • 2013-05-30
    • US13593809
    • 2012-08-24
    • Su Young BAEChang Sik ChoKyoung Il KimChang Joon Park
    • Su Young BAEChang Sik ChoKyoung Il KimChang Joon Park
    • A63F9/24
    • A63F13/355A63F13/358A63F2300/534G07F17/3225
    • The present disclosure relates to distributed server systems and methods for streaming game service, and in particular, to a distributed server system and method for streaming game service in which an online game is executed for multiple users in a high-performance server computer, and game screens and sounds of multiple users are delivered to client terminals of the multiple users, respectively, by using real-time encoding and streaming. For this purpose, a game service method in a cloud game server includes receiving an access request from a user terminal, receiving unique information about the user terminal, executing a game according to a game event requested by the user terminal, and encoding and transmitting video and audio according to the unique information about the user terminal, where the video and audio is a result of the game execution.
    • 本公开涉及用于流式游戏服务的分布式服务器系统和方法,特别涉及一种用于在高性能服务器计算机中为多个用户执行在线游戏的流游戏服务的分布式服务器系统和方法,以及游戏 多个用户的屏幕和声音分别通过使用实时编码和流式传输到多个用户的客户终端。 为此,云游戏服务器中的游戏服务方法包括从用户终端接收访问请求,接收关于用户终端的唯一信息,根据用户终端请求的游戏事件执行游戏,以及编码和发送视频 并根据关于用户终端的唯一信息的音频,其中视频和音频是游戏执行的结果。
    • 10. 发明授权
    • Apparatus and method for encoding moving picture
    • 用于编码运动图像的装置和方法
    • US08144770B2
    • 2012-03-27
    • US11853936
    • 2007-09-12
    • Byung Gyu KimSeon Tae KimChang Sik Cho
    • Byung Gyu KimSeon Tae KimChang Sik Cho
    • H04N7/12
    • H04N19/19H04N19/107H04N19/109H04N19/127H04N19/147H04N19/176H04N19/61
    • Provided are moving picture encoding apparatus and method skipping intra prediction in encoding mode determination using rate-distortion (RD) costs and determining an encoding mode at high speed. The moving picture encoding method includes the steps of: setting the lowest one of rate-distortion costs of macroblocks adjacent to a macroblock to be encoded as a threshold value; setting the lowest one of mode-specific distortion costs obtained by inter prediction for the macroblock to be encoded as an optimum inter mode distortion cost; comparing the threshold value with the optimum inter mode distortion cost; and when the threshold value is larger than the optimum inter mode distortion cost, as a result of the comparison, skipping intra prediction and setting a mode having the optimum inter mode distortion cost as a final encoding mode.
    • 提供了在使用速率失真(RD)成本的编码模式确定中跳过帧内预测的运动图像编码装置和方法,并且以高速确定编码模式。 运动图像编码方法包括以下步骤:将要编码的宏块相邻的宏块的速率失真成本中的最低速率设置为阈值; 将要编码的宏块的帧间预测获得的模式特定失真成本中的最低一个设置为最佳帧间失真成本; 将阈值与最佳帧间失真成本进行比较; 并且当阈值大于最佳帧间失真成本时,作为比较的结果,跳过帧内预测并将具有最佳帧间失真成本的模式设置为最终编码模式。