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    • 2. 发明申请
    • Method for locating line-to-ground fault point of underground power cable system
    • 地下电力电缆系统线对地故障点定位方法
    • US20070124093A1
    • 2007-05-31
    • US11442764
    • 2006-05-30
    • Myeong ChoiDuck LeeXia Yang
    • Myeong ChoiDuck LeeXia Yang
    • G01R31/00
    • G01R31/088G01R31/08
    • The present invention provides method for locating a line-to-ground fault point of an underground power cable system wherein a distributed parameter circuit analysis theory is employed to consider a capacitive element of a cable in a underground power cable analysis, thereby providing an accurate estimation of the fault distance even when the arrangement of the cable and the fault resistance are varied. A method for locating a line-to-ground fault point of an underground power cable system of the present invention comprises steps of: modeling an equivalent circuit including an impedance element and an admittance element of a core and a sheath for each phase of an underground power cable; establishing a voltage and current equation for the core and the sheath of the cable by applying a distributed parameter circuit analysis method for each section about the fault point in the equivalent circuit; establishing an equation of a fault distance using a fault condition for an entire system and the voltage and current equation; and calculating the fault distance using the equation of the fault distance and a source side information and a load side information.
    • 本发明提供了一种用于定位地下电力电缆系统的线对地故障点的方法,其中采用分布参数电路分析理论来考虑地下电力电缆分析中电缆的电容元件,从而提供准确的估计 即使电缆的布置和故障电阻发生变化,故障距离也是如此。 一种用于定位本发明的地下电力电缆系统的线对地故障点的方法,包括以下步骤:对地下每一相的铁芯和护套的阻抗元件和导纳元件的等效电路进行建模 电源线; 通过对等效电路中的故障点的每个部分应用分布式参数电路分析方法,建立电缆芯和电缆护套的电压和电流方程; 使用整个系统的故障条件和电压和电流方程建立故障距离方程; 并使用故障距离的方程和源侧信息和负载侧信息来计算故障距离。
    • 3. 发明申请
    • Air flow passage of microwave oven
    • 微波炉气流通道
    • US20070194013A1
    • 2007-08-23
    • US10575856
    • 2004-10-15
    • Duck Lee
    • Duck Lee
    • H05B6/64
    • H05B6/642
    • Provided is an air flow passage of a microwave oven including: a cavity for accommodating foods therein; an electric component chamber disposed at a predetermined portion of the cavity; a suction hole formed at one sided portion of the cavity such that the cavity communicates with the electric component chamber; an exhaust hole formed at the other sided portion of the cavity, through which air sucked through the suction hole is exhausted; an exhaust guide covering an outer wall of the cavity where the exhaust hole is formed, for guiding air exhausted through the exhaust hole to an outside of the microwave oven; and a back plate having an exhaust passage hole communicating with one end of the exhaust guide, through which air is exhausted. According to the present invention, hot air of an inside of the microwave oven can be smoothly exhausted. In particular, since the exhausted air does not return to the electric component chamber, cooling efficiency can be enhanced.
    • 本发明提供一种微波炉的空气流路,其特征在于,包括:容纳食品的空腔; 设置在所述空腔的预定部分处的电气部件室; 吸入孔,形成在空腔的一侧部分,使得空腔与电气部件室连通; 形成在空腔的另一侧部分的排气孔通过吸入孔吸入的空气排出; 排气引导件,其覆盖形成有排气孔的空腔的外壁,用于将通过排气孔排出的空气引导到微波炉的外部; 以及背板,其具有与排气引导件的一端连通的排气通路孔,空气排出。 根据本发明,可以平稳地排出微波炉内部的热空气。 特别地,由于排气不返回电气部件室,所以能够提高冷却效率。
    • 4. 发明申请
    • Three-dimensional graphic processing system and method capable of utilizing camera preview images
    • 能够利用相机预览图像的三维图形处理系统和方法
    • US20060214939A1
    • 2006-09-28
    • US11390100
    • 2006-03-28
    • Hag KimDuck LeeHan Choi
    • Hag KimDuck LeeHan Choi
    • G09G5/00
    • G06T1/20G06T15/04
    • Provided is a three-dimensional (3D) graphic processing system and method capable of utilizing camera preview images in which the camera preview images are stored in a texture memory and then the stored camera preview images are used as a texture in a 3D graphic processor. The camera preview images are stored in a texture memory and then the stored camera preview images are used as a texture in a 3D graphic processor, in a manner that an extended function can be supported through a mutual operation of a preview processor and a graphic processor. The camera preview is displayed on the moving polygonal plane to which a near-and-far sense is applied, or the camera image is used as a background texture to then enable 3D objects to be drawn on the background texture. As a result, games with real feeling can be developed in a manner that 3D contents can be realized using real images as a background.
    • 提供了一种能够利用相机预览图像存储在纹理存储器中的相机预览图像,然后将存储的相机预览图像用作3D图形处理器中的纹理的三维(3D)图形处理系统和方法。 相机预览图像被存储在纹理存储器中,然后存储的相机预览图像被用作3D图形处理器中的纹理,其方式是可以通过预览处理器和图形处理器的相互操作来支持扩展功能 。 相机预览显示在应用了远近感觉的移动多边形平面上,或者将相机图像用作背景纹理,然后使3D对象在背景纹理上绘制。 结果,可以以使用真实图像作为背景来实现3D内容的方式来开发具有真实感觉的游戏。