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    • 2. 发明授权
    • Peer-to-peer engine for object sharing in communication devices
    • 对等引擎,用于通信设备中的对象共享
    • US08316088B2
    • 2012-11-20
    • US10886002
    • 2004-07-06
    • Teemu JalavaJaakko Teinilä
    • Teemu JalavaJaakko Teinilä
    • G06F15/16
    • H04L67/1095G06Q10/10H04L67/04H04L67/06H04L67/1068H04L67/38H04M1/7253H04M2250/64
    • This invention describes a method for sharing of application specific objects between communication devices (e.g., a mobile communication device or a mobile phone) using middleware containing a peer-to-peer engine. This engine is completely peer-to-peer based and no servers are needed in the network. Especially games are seen as a promising potential application for the invention. An application registers to the peer-to-peer (P2P) engine when it wants to share or download files. The P2P engine takes care of the file sharing and informs when a new file has been downloaded so the application can start using it and the P2P engine delivers them to the appropriate application directories. The P2P engine can use either a 2G or 3G general packet radio system (GPRS), a wideband code division multiple access (WCDMA) or a Bluetooth as a transport for the file sharing and the choice of the transport is left to the user.
    • 本发明描述了一种使用包含对等引擎的中间件在通信设备(例如,移动通信设备或移动电话)之间共享应用特定对象的方法。 该引擎是完全基于对等的,并且在网络中不需要任何服务器。 特别是游戏被认为是本发明的有希望的潜在应用。 当应用程序要共享或下载文件时,应用程序将注册到对等(P2P)引擎。 P2P引擎负责文件共享,并通知下载新文件时,应用程序可以开始使用该文件,P2P引擎将其发送到相应的应用程序目录。 P2P引擎可以使用2G或3G通用分组无线电系统(GPRS),宽带码分多址(WCDMA)或蓝牙作为文件共享的传输,并且用户选择传输。