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    • 1. 发明授权
    • Method and system for dynamic, luminance-based color contrasting in a region of interest in a graphic image
    • 图形图像中感兴趣区域中基于亮度的基于色彩对比的方法和系统
    • US07970206B2
    • 2011-06-28
    • US11610266
    • 2006-12-13
    • Jerry G. HarrisAravind KrishnaswamyScott Byer
    • Jerry G. HarrisAravind KrishnaswamyScott Byer
    • G06K9/00G06K9/34
    • G09G5/363G09G5/02G09G5/377G09G2340/06
    • Foreground images, such as cursors, may be displayed over an image by selecting individual pixel colors to contrast with surrounding background pixels. The background pixels in, around and behind the foreground image may be converted from a red-green-blue (RGB) color space to a luminance isolating color space, such as YUV, HSL or the like. The converted pixel information may be copied, stored, or drawn into a separate compositing window. After converting to the luminance isolating color space, the luminance values of the pixels may be adjusted to increase the contrast between the foreground image and the background image. Portions of the foreground image may also be blurred, such as by applying a Gaussian or box blur, such as to soften the edges. The pixel information may then be converted back into the RGB color space and blended with the background information using alpha information for the foreground and background images.
    • 可以通过选择单独的像素颜色与周围的背景像素对比来在图像上显示诸如光标的前景图像。 前景图像中的背景像素,可以从红 - 绿 - 蓝(RGB)色空间转换成亮度隔离色空间,例如YUV,HSL等。 转换的像素信息可以被复制,存储或绘制到单独的合成窗口中。 在转换成亮度分离色彩空间之后,可以调整像素的亮度值以增加前景图像和背景图像之间的对比度。 前景图像的一些部分也可能是模糊的,例如通过应用高斯或模糊,例如软化边缘。 然后可以将像素信息转换回RGB颜色空间,并使用用于前景和背景图像的α信息与背景信息混合。
    • 2. 发明申请
    • Method and System for Dynamic, Luminance-Based Color Contrasting in a Region of Interest in a Graphic Image
    • 在图像中感兴趣区域中的基于动态,亮度的颜色对比的方法和系统
    • US20080143739A1
    • 2008-06-19
    • US11610266
    • 2006-12-13
    • Jerry G. HarrisAravind KrishnaswamyScott Byer
    • Jerry G. HarrisAravind KrishnaswamyScott Byer
    • G09G5/02
    • G09G5/363G09G5/02G09G5/377G09G2340/06
    • Foreground images, such as cursors, may be displayed over an image by selecting individual pixel colors to contrast with surrounding background pixels. The background pixels in, around and behind the foreground image may be converted from a red-green-blue (RGB) color space to a luminance isolating color space, such as YUV, HSL or the like. The converted pixel information may be copied, stored, or drawn into a separate compositing window. After converting to the luminance isolating color space, the luminance values of the pixels may be adjusted to increase the contrast between the foreground image and the background image. Portions of the foreground image may also be blurred, such as by applying a Gaussian or box blur, such as to soften the edges. The pixel information may then be converted back into the RGB color space and blended with the background information using alpha information for the foreground and background images.
    • 可以通过选择单独的像素颜色与周围的背景像素对比来在图像上显示诸如光标的前景图像。 前景图像中的背景像素,可以从红 - 绿 - 蓝(RGB)色空间转换成亮度隔离色空间,例如YUV,HSL等。 转换的像素信息可以被复制,存储或绘制到单独的合成窗口中。 在转换成亮度分离色彩空间之后,可以调整像素的亮度值以增加前景图像和背景图像之间的对比度。 前景图像的一些部分也可能是模糊的,例如通过应用高斯或模糊,例如软化边缘。 然后可以将像素信息转换回RGB颜色空间,并使用用于前景和背景图像的α信息与背景信息混合。
    • 3. 发明授权
    • System and method for simulating paint brush strokes using configurable wetness, drying, and mixing parameters
    • 使用可配置的湿度,干燥和混合参数来模拟油漆刷冲程的系统和方法
    • US08599213B2
    • 2013-12-03
    • US12862902
    • 2010-08-25
    • Stephen J. DiVerdiAravind KrishnaswamyJerry G. HarrisSunil HadapWalter Michael Shaw
    • Stephen J. DiVerdiAravind KrishnaswamyJerry G. HarrisSunil HadapWalter Michael Shaw
    • G09G5/02G09G5/00
    • G06T11/40
    • Systems, methods, and apparatus for simulating natural media painting in a digital painting application (or painting simulation module) may more accurately simulate real world painting techniques than conventional painting simulation applications. The digital painting application (or simulation module) may provide a small set of physically meaningful parameters (e.g., canvas wetness, drying rate, and pickup mix ratio). By setting the values of these parameters (or overriding default values for a selected paint type), the user may better control the appearance of brush strokes made by a virtual paint brush on a digital canvas. For example, the length of a brush stroke, the amount of streaking caused by paint picked up during the brush stroke, and/or the mix of paint deposited from a pickup buffer and a reservoir buffer of a brush model may be affected by changing the values of these parameters, thus allowing users to create different realistic painting effects.
    • 用于在数字绘画应用(或绘画模拟模块)中模拟自然媒体绘​​画的系统,方法和装置可以比常规绘画模拟应用更准确地模拟真实世界的绘画技术。 数字绘画应用(或模拟模块)可以提供一小组物理上有意义的参数(例如,画布湿度,干燥速率和拾取混合比)。 通过设置这些参数的值(或覆盖所选绘制类型的默认值),用户可以更好地控制由数字画布上的虚拟绘画画笔进行的画笔笔画的外观。 例如,画笔笔划的长度,在画笔冲程期间拾取的油漆引起的条纹数量和/或从拾取缓冲器和刷子模型的储存器缓冲器沉积的油漆混合物可能会受到影响, 这些参数的值,从而允许用户创建不同的逼真绘画效果。
    • 4. 发明申请
    • System And Method For Simulating Paint Brush Strokes Using Configurable Wetness, Drying, And Mixing Parameters
    • 使用可配置的湿度,干燥和混合参数来模拟油漆笔刷的系统和方法
    • US20130120435A1
    • 2013-05-16
    • US12862902
    • 2010-08-25
    • Stephen J. DiVerdiAravind KrishnaswamyJerry G. HarrisSunil HadapWalter Michael Shaw
    • Stephen J. DiVerdiAravind KrishnaswamyJerry G. HarrisSunil HadapWalter Michael Shaw
    • G09G5/02
    • G06T11/40
    • Systems, methods, and apparatus for simulating natural media painting in a digital painting application (or painting simulation module) may more accurately simulate real world painting techniques than conventional painting simulation applications. The digital painting application (or simulation module) may provide a small set of physically meaningful parameters (e.g., canvas wetness, drying rate, and pickup mix ratio). By setting the values of these parameters (or overriding default values for a selected paint type), the user may better control the appearance of brush strokes made by a virtual paint brush on a digital canvas. For example, the length of a brush stroke, the amount of streaking caused by paint picked up during the brush stroke, and/or the mix of paint deposited from a pickup buffer and a reservoir buffer of a brush model may be affected by changing the values of these parameters, thus allowing users to create different realistic painting effects.
    • 用于在数字绘画应用(或绘画模拟模块)中模拟自然媒体绘​​画的系统,方法和装置可以比常规绘画模拟应用更准确地模拟真实世界的绘画技术。 数字绘画应用(或模拟模块)可以提供一小组物理上有意义的参数(例如,画布湿度,干燥速率和拾取混合比)。 通过设置这些参数的值(或覆盖所选绘制类型的默认值),用户可以更好地控制由数字画布上的虚拟绘画画笔进行的画笔笔画的外观。 例如,画笔笔划的长度,在画笔冲程期间拾取的油漆引起的条纹数量和/或从拾取缓冲器和刷子模型的储存器缓冲器沉积的油漆混合物可能会受到影响, 这些参数的值,从而允许用户创建不同的逼真绘画效果。
    • 6. 发明授权
    • Operating system software architecture and methods for supporting color
processing
    • 操作系统软件架构和支持颜色处理的方法
    • US5528261A
    • 1996-06-18
    • US896112
    • 1992-06-09
    • Lindsay B. HoltJames A. QuaratoJerry G. HarrisRyoji WatanabeKeith McGreggor
    • Lindsay B. HoltJames A. QuaratoJerry G. HarrisRyoji WatanabeKeith McGreggor
    • G09G5/02H04N1/60
    • H04N1/6027G09G5/02H04N1/6052
    • An operating system software architecture, implemented in an object-oriented design, supports and processes color. The object-oriented design has two levels, one being a class (TColor) defining a virtual abstract base class and being a container class containing calibrated colors, the other being a class (TDeviceColor) defining a virtual abstract base class and a container class containing uncalibrated colors. Several calibrated color classes including a class (TXYZColor) defining XYZ color space descend directly from class (TColor), several uncalibrated color classes including a class (TRGBColor) descending directly from class (TDeviceColor), a class (TColorGamut) storing color gamut information of peripheral devices that may interface with the architecture, and a class (TColorProfile) storing tonal reproduction curves of the peripheral devices provide data structures, together with method functions for various color processing. The architecture is extensible to add new color classes as new color models and devices are developed, to add new color matching algorithms as desired, allows users to work in color space of their choice, and provides for color matching amongst any peripheral devices interfacing with the architecture.
    • 在面向对象设计中实现的操作系统软件架构支持并处理颜色。 面向对象设计有两个层次,一个是定义虚拟抽象基类的类(TColor),它是一个包含校准颜色的容器类,另一个是定义虚拟抽象基类的类(TDeviceColor)和容纳类 未校准的颜色。 包括定义XYZ颜色空间的类(TXYZColor)的几个校准颜色类直接从类(TColor)下降,几个未校准的颜色类,包括直接从类(TDeviceColor)下降的类(TRGBColor),存储色域的色域信息(TColorGamut) 可以与架构接口的外围设备和存储外围设备的音调再现曲线的类(TColorProfile)提供数据结构以及用于各种颜色处理的方法功能。 该架构是可扩展的,以增加新的颜色类别,因为新的颜色模型和设备被开发,以根据需要添加新的颜色匹配算法,允许用户在他们选择的颜色空间中工作,并且提供与任何外部设备之间的颜色匹配 建筑。
    • 7. 发明申请
    • Progressive refinement of an edited image using secondary high resolution image processing
    • 使用二次高分辨率图像处理对编辑图像进行逐步细化
    • US20130162678A1
    • 2013-06-27
    • US11490549
    • 2006-07-21
    • Jerry G. Harris
    • Jerry G. Harris
    • G09G5/00
    • G09G5/00G06F3/14G09G2340/0407G09G2340/10G09G2370/022
    • The present disclosure includes systems and techniques relating to processing of high resolution images, such as digital painting on high resolution images. In general, one aspect of the subject matter described in this specification can be embodied in a method that includes receiving input defining a modification to a target image; determining, at a first processor, a low resolution proxy result of the modification applied to the target image; determining, at a second processor, a higher resolution result of the modification applied to the target image; displaying the low resolution proxy result before completion of the determining at the second processor; and updating the displayed low resolution proxy result with the higher resolution result. Other embodiments of this aspect include corresponding systems, apparatus, and computer program products.
    • 本公开包括与高分辨率图像的处理相关的系统和技术,例如在高分辨率图像上的数字绘画。 通常,本说明书中描述的主题的一个方面可以包括接收定义对目标图像的修改的输入的方法; 在第一处理器处确定应用于所述目标图像的所述修改的低分辨率代理结果; 在第二处理器处确定应用于所述目标图像的所述修改的较高分辨率结果; 在完成第二处理器的确定之前,显示低分辨率代理结果; 并以更高的分辨率结果更新显示的低分辨率代理结果。 该方面的其他实施例包括相应的系统,装置和计算机程序产品。
    • 8. 发明申请
    • System and Method for Image Editing Using Visual Rewind Operation
    • 使用Visual Rewind操作进行图像编辑的系统和方法
    • US20130120439A1
    • 2013-05-16
    • US12550266
    • 2009-08-28
    • Jerry G. HarrisScott L. ByerStephan D. Schaem
    • Jerry G. HarrisScott L. ByerStephan D. Schaem
    • G09G5/00
    • G06T11/60G06F3/023G06F3/0362G06F3/04845G06F3/04847G06F3/04883G06F9/451G06K9/00744G06T13/80G11B27/034G11B27/34
    • Systems, methods, and computer-readable storage media for performing a visual rewind operation in an image editing application may include capturing, compressing, and storing image data and interaction logs and correlations between them. The stored information may be used in a visual rewind operation, during which a sequence of frames (e.g., an animation) depicting changes in an image during image editing operations is displayed in reverse order. In response to navigating to a point in the animation, data representing the image state at that point may be reconstructed from the stored data and stored as a modified image or a variation thereof. The methods may be employed in an image editing application to provide a partial undo operation, image editing variation previewing, and/or visually-driven editing script creation. The methods may be implemented as stand-alone applications or as program instructions implementing components of a graphics application, executable by a CPU and/or GPU.
    • 用于在图像编辑应用中执行视觉反转操作的系统,方法和计算机可读存储介质可以包括捕获,压缩和存储图像数据和交互日志以及它们之间的相关性。 所存储的信息可以用于视觉回放操作,在此期间以相反的顺序显示图像编辑操作期间图像的变化的帧序列(例如,动画)。 响应于导航到动画中的点,可以从存储的数据重建表示该点处的图像状态的数据,并将其存储为修改图像或其变体。 可以在图像编辑应用中使用这些方法来提供部分撤消操作,图像编辑变化预览和/或视觉驱动的编辑脚本创建。 该方法可以被实现为独立应用或实现由CPU和/或GPU执行的图形应用的组件的程序指令。