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    • 1. 发明申请
    • Efficient processing of operator graphs representing three-dimensional character animation
    • 高效处理表示三维角色动画的运算符图
    • US20080028414A1
    • 2008-01-31
    • US11881202
    • 2007-07-26
    • Jerome Couture-GagnonPeter ZionIan StewartRonald BeiroutiDomimic LaflammeMaxime Beaudry
    • Jerome Couture-GagnonPeter ZionIan StewartRonald BeiroutiDomimic LaflammeMaxime Beaudry
    • G06F9/46
    • G06T13/40G06F17/30958G06T2210/52G06T2210/61
    • An operator graph representing three-dimensional animation can be analyzed to identify subgraphs of the operator graph in which operators are not required to operate in a serialized manner. Such a condition may arise, for example, when two operators are not dependent on each other for data. This condition may arise when the operators are operating on different elements in a scene. Such operators may be evaluated in parallel. To identify these operators, a dependency graph is created. The dependency graph indicates which operators have inputs that are dependent on outputs provided by other operators. Using this graph, operators that are independent of each other can be readily identified. These operators can be evaluated in parallel. In an interactive editing system for three-dimensional animation or other rich media, such an analysis of an operator graph would occur when changes are made to the animation. The creation and use of the dependency graph enables faster processing of a scene while changes to the scene are being made.
    • 可以分析表示三维动画的运算符图,以识别运算符图的子图,其中运算符不需要以串行方式操作。 例如,当两个操作员不依赖于数据时,可能会出现这种情况。 当操作员在场景中的不同元素上操作时,可能会出现这种情况。 可以并行评估这些操作者。 为了识别这些运算符,创建依赖图。 依赖图表示哪些运算符具有取决于其他运算符提供的输出的输入。 使用该图,可以容易地识别彼此独立的运算符。 可以并行评估这些运算符。 在用于三维动画或其他富媒体的交互式编辑系统中,当对动画进行改变时,将发生对运算符图的分析。 依赖图的创建和使用可以在对场景进行更改的同时更快地处理场景。