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    • 1. 发明授权
    • Method to simulate the acoustical quality of a room and associated
audio-digital processor
    • 用于模拟房间和相关音频数字处理器的声学质量的方法
    • US5812674A
    • 1998-09-22
    • US700073
    • 1996-08-20
    • Jean Marc JotJean-Pascal JullienOlivier Warusfel
    • Jean Marc JotJean-Pascal JullienOlivier Warusfel
    • H04R27/00H04S3/02H04S5/00H04S7/00H04R5/00
    • H04S5/005H04S7/305H04R27/00H04S2400/11H04S3/02
    • A method for the simulation of the acoustical quality produced by a virtual sound source and for the localizing of this source with respect to one or more listeners, and one or more original sound sources. This method consists in: 1) fixing values of perceptual parameters defining the acoustical quality to be simulated and values of parameters defining the localization of a virtual source, 2) converting these values into a pulse response described by its energy distribution as a function of the time and the frequency, 3) carrying out a context compensation so as to take account of an existing room effect, 4) obtaining an artificial reverberation from elementary signals so as to achieve a virtual acoustic environment in real time and control the localizing of the virtual source. This method can be used to modify sound signals coming from a real source, or to create sound effects on recording media. An acoustic virtual processor which enables implementation of this method comprises a signal processing "room" module that enables the obtaining of an artificial reverberation and a signal processing "pan" module enabling the controlling of the localization and the movement of the sound source and that carries out a format conversion into another reproduction mode. The acoustic virtual processor can be used to fit out all types of entertainment halls or games halls.
    • 用于模拟由虚拟声源产生的声学质量并且用于相对于一个或多个听众定位该源的方法以及一个或多个原始声源。 该方法包括:1)固定定义要仿真的声学质量的感知参数的值和定义虚拟源的定位的参数值,2)将这些值转换成由其能量分布描述的脉冲响应,作为 时间和频率,3)进行上下文补偿,以考虑现有的房间效应; 4)从基本信号获得人为混响,实时实现虚拟声学环境,并控制虚拟的本地化 资源。 该方法可用于修改来自真实来源的声音信号,或者在录制媒体上创建声音效果。 能够实现该方法的声学虚拟处理器包括能够获得人造混响的信号处理“房间”模块和能够控制声源的定位和移动的信号处理“平移”模块, 将格式转换为另一种再现模式。 声学虚拟处理器可用于装备所有类型的娱乐厅或游戏厅。
    • 2. 发明申请
    • VIRTUAL AUDIO PROCESSING FOR LOUDSPEAKER OR HEADPHONE PLAYBACK
    • 虚拟音频处理扬声器或耳机播放
    • US20100303246A1
    • 2010-12-02
    • US12762915
    • 2010-04-19
    • Martin WalshWilliam Paul SmithJean Marc Jot
    • Martin WalshWilliam Paul SmithJean Marc Jot
    • H04R5/02
    • H04S3/00H04S3/002H04S2400/01H04S2400/03
    • There are provided methods and an apparatus for processing audio signals. According to one aspect of the present invention there is included a method for processing audio signals having the steps of receiving at least one audio signal having at least a center channel signal, a right side channel signal, and a left side channel signal; processing the right and left side channel signals with a first virtualizer processor, thereby creating a right virtualized channel signal and a left virtualized channel signal; processing the center channel signal with a spatial extensor to produce distinct right and left outputs, thereby expanding the center channel with a pseudo-stereo effect; and summing the right and left outputs with the right and left virtualized channel signals to produce at least one modified side channel output.
    • 提供了用于处理音频信号的方法和装置。 根据本发明的一个方面,包括一种用于处理音频信号的方法,该方法具有以下步骤:接收至少一个具有至少一个中心声道信号,右侧声道信号和左侧声道信号的音频信号; 用第一虚拟器处理器处理右侧和左侧信道信号,从而创建一个正确的虚拟信道信号和一个左侧的虚拟信道信号; 用空间延伸器处理中心声道信号,以产生不同的右和左输出,从而以伪立体声效果扩展中心声道; 并将右和左输出与右和左虚拟通道信号相加以产生至少一个修改的侧通道输出。