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    • 5. 发明申请
    • METHODS AND SYSTEMS FOR FACILITATING A SECONDARY CARD GAME
    • 促进二次卡游戏的方法和系统
    • US20060246981A1
    • 2006-11-02
    • US11457038
    • 2006-07-12
    • Jay WalkerJames JoraschStephen TulleyRobert TedescoMagdalena Fincham
    • Jay WalkerJames JoraschStephen TulleyRobert TedescoMagdalena Fincham
    • A63F13/00
    • G07F17/3293G07F17/32
    • According to an embodiment, a player of a game (e.g., video poker) wagers on a game in which a first set of cards represents a bonus hand having a high value (e.g., royal, straight). The player is also dealt a second set of cards. In one embodiment, an indication of a first set of cards may be output by a first display device and an indication of a second set of cards may be output by a second display device. The player selects one or more cards from the second set of cards that are to be discarded, and the player is dealt a replacement card for each such discarded card. Each card in the first set which matches a replacement card is removed. The value of each hand of the modified first set of cards is then determined. A credit balance is adjusted based on the determined values of the modified first set of cards.
    • 根据实施例,游戏玩家(例如,视频扑克)在游戏中投注,其中第一组牌表示具有高价值(例如,皇家,直线)的奖励手。 玩家也被处理了第二套卡片。 在一个实施例中,可以由第一显示设备输出第一组卡的指示,并且可以由第二显示设备输出第二组卡的指示。 播放器从要丢弃的第二组卡中选择一个或多个卡,并且为每个这样的丢弃的卡发送一个替换卡。 第一组中与替换卡匹配的每张卡都被删除。 然后确定修改的第一组卡的每只手的值。 基于所修改的第一组卡的确定值来调整信用余额。
    • 6. 发明申请
    • Methods and apparatus for facilitating a flat rate play session and for extending same
    • 促进统一比赛和延长比赛的方法和装置
    • US20060035701A1
    • 2006-02-16
    • US11254352
    • 2005-10-20
    • Jay WalkerThomas SparicoJames JoraschRobert TedescoMagdalena Fincham
    • Jay WalkerThomas SparicoJames JoraschRobert TedescoMagdalena Fincham
    • A63F13/00
    • G07F17/3244G07F17/32
    • The present invention is directed generally to a method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price parameters and determines the flat rate price of playing the gaming device based on those price parameters. In one embodiment, identifying price parameters includes receiving player selected price parameters. In another embodiment, price parameters further incorporate operator selected price parameters. Should the player decide to pay the flat rate price, the player simply deposits the necessary funds into the gaming device or makes a credit account available for the gaming device to debit. Once the player initiates play, the gaming device tracks the duration remaining in the flat rate play session and stops the play when the given period has elapsed. During the play, payouts are made either directly to the player in the form of coins or indirectly in the form of credits to the players credit account.
    • 本发明总体上涉及一种用于操作游戏设备的方法和装置,该游戏设备具有以固定费率价格计算的统一费率游戏会话。 统一费率播放会话在预先建立的持续时间内跨越游戏设备上的多个播放。 游戏设备识别价格参数,并根据这些价格参数确定玩游戏设备的统一费率。 在一个实施例中,识别价格参数包括接收玩家所选择的价格参数。 在另一个实施例中,价格参数还包括操作者选择的价格参数。 如果玩家决定支付统一费率,玩家只需将必要的资金存入游戏设备,或者为游戏设备提供可用于借记的信用账户。 一旦播放器开始播放,游戏设备跟踪平面播放会话中剩余的持续时间,并且在给定的时间段过去时停止播放。 在游戏过程中,支付方式直接以硬币的形式发给玩家,或间接以玩家信用账户的形式发放。
    • 7. 发明申请
    • Gaming device operable to faciliate audio output via a headset and methods related thereto
    • 游戏装置可操作以通过耳机促进音频输出和与其相关的方法
    • US20060025206A1
    • 2006-02-02
    • US11251290
    • 2005-10-14
    • Jay WalkerRobert TedescoJames JoraschDaniel TedescoStephen TulleyMagdalena Fincham
    • Jay WalkerRobert TedescoJames JoraschDaniel TedescoStephen TulleyMagdalena Fincham
    • A63F13/00
    • G07F17/3227G07F17/32
    • In accordance with one or more embodiments, a first audio or first type of audio is output via a first audio output element (e.g., a speaker) of a gaming device and a second audio or second type of audio is output via a second audio output element (e.g., a headset or ultrasonic speaker) of a gaming device. In one embodiment, the first type of audio is game related audio audible to general passersby of the gaming device while the second type of audio is only audible to a qualified player (e.g., a player utilizing the second audio output device, a player who has registered, paid and/or otherwise qualified for the second type of audio, a player associated with the second audio output device, etc) and is not audible to general passersby of the gaming device. The second type of audio may comprise, for example, hints or tips for playing a game, music, news, sportscasts, promotional offers, jokes and/or conversations with other persons (e.g., via a landline or cellular telephone connection).
    • 根据一个或多个实施例,经由游戏设备的第一音频输出元件(例如,扬声器)输出第一音频或第一类型的音频,并且经由第二音频输出输出第二音频或第二类型的音频 元件(例如,耳机或超声波扬声器)。 在一个实施例中,第一类型的音频是与游戏设备的一般路人听到的游戏相关音频,而第二类型的音频仅对合格的播放器(例如,使用第二音频输出设备的播放器,具有 注册,支付和/或以其他方式符合第二类型的音频,与第二音频输出设备相关联的播放器等),并且对于游戏设备的普通路人来说是不可听见的。 第二类型的音频可以包括例如用于玩游戏,音乐,新闻,运动场景,促销优惠,笑话和/或与其他人的谈话(例如经由固定电话或蜂窝电话连接)的提示或提示。