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    • 1. 发明授权
    • Methods and apparatus for managing an account to fund benefits for a player
    • 用于管理帐户以资助玩家的利益的方法和装置
    • US07416485B2
    • 2008-08-26
    • US10395621
    • 2003-03-21
    • Jay W. WalkerJames A. JoraschStephen C. TulleyGeoffrey M. GelmanMagdalena M. Fincham
    • Jay W. WalkerJames A. JoraschStephen C. TulleyGeoffrey M. GelmanMagdalena M. Fincham
    • A63F9/24
    • G07F17/32G07F17/3239G07F17/3244
    • In accordance with one or more embodiments, an account is established for a player of a gaming device. The balance of the account is increased if a predetermined condition is satisfied. An example of a condition the satisfaction of which may result in an increase in the balance is a player's obtainment of an outcome that corresponds to both (i) a first payout that is displayed on a payout schedule of the gaming device, and (ii) an amount by which the balance of the account is to be increased. Disbursements from the account may be made if a predetermined condition is satisfied. A disbursement may be in the form of a payout, bonus, or other benefit. An example of a condition the satisfaction of which may result in a disbursement is the obtainment by the player of a predetermined number of consecutive non-winning outcomes. Thus, in one or more embodiments, currency may be accumulated for a player during a gaming session of the player and utilized to fund payouts provided to the player at times in which the player may be becoming discouraged and contemplating discontinuation of play of the gaming device.
    • 根据一个或多个实施例,为游戏设备的玩家建立帐户。 如果满足预定条件,则帐户余额增加。 满足可能导致平衡增加的条件的示例是玩家获得对应于(i)在游戏设备的支付计划上显示的第一支付的结果,以及(ii) 增加账户余额的金额。 如果满足预定条件,则可以从账户中支付。 付款可以是支付,奖金或其他利益的形式。 条件的一个例子,其满足可能导致支付是由玩家获得预定数量的连续非赢家结果。 因此,在一个或多个实施例中,可以在玩家的游戏会话期间为玩家累积货币,并且用于在玩家可能变得沮丧并考虑停止玩游戏设备的时间提供给玩家的支付 。
    • 4. 发明授权
    • Methods and apparatus for managing an account to fund benefits for a player
    • 用于管理帐户以资助玩家的利益的方法和装置
    • US08096873B2
    • 2012-01-17
    • US12190984
    • 2008-08-13
    • Jay W. WalkerJames A. JoraschStephen C. TulleyGeoffrey M. GelmanMagdalena M. Fincham
    • Jay W. WalkerJames A. JoraschStephen C. TulleyGeoffrey M. GelmanMagdalena M. Fincham
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3239G07F17/3244
    • In accordance with one or more embodiments, an account is established for a player of a gaming device. The balance of the account is increased if a predetermined condition is satisfied. An example of a condition the satisfaction of which may result in an increase in the balance is a player's obtainment of an outcome that corresponds to both (i) a first payout that is displayed on a payout schedule of the gaming device, and (ii) an amount by which the balance of the account is to be increased. Disbursements from the account may be made if a predetermined condition is satisfied. A disbursement may be in the form of a payout, bonus, or other benefit. An example of a condition the satisfaction of which may result in a disbursement is the obtainment by the player of a predetermined number of consecutive non-winning outcomes. Thus, in one or more embodiments, currency may be accumulated for a player during a gaming session of the player and utilized to fund payouts provided to the player at times in which the player may be becoming discouraged and contemplating discontinuation of play of the gaming device.
    • 根据一个或多个实施例,为游戏设备的玩家建立帐户。 如果满足预定条件,则帐户余额增加。 满足可能导致平衡增加的条件的示例是玩家获得对应于(i)在游戏设备的支付计划上显示的第一支付的结果,以及(ii) 增加账户余额的金额。 如果满足预定条件,则可以从账户中支付。 付款可以是支付,奖金或其他利益的形式。 条件的一个例子,其满足可能导致支付是由玩家获得预定数量的连续非赢家结果。 因此,在一个或多个实施例中,可以在玩家的游戏会话期间为玩家累积货币,并且用于在玩家可能变得沮丧并考虑停止玩游戏设备的时间提供给玩家的支付 。
    • 5. 发明申请
    • METHODS AND APPARATUS FOR MANAGING AN ACCOUNT TO FUND BENEFITS FOR A PLAYER
    • 管理用于为玩家获利的基金的方法和装置
    • US20080300051A1
    • 2008-12-04
    • US12190984
    • 2008-08-13
    • Jay W. WalkerJames A. JoraschStephen C. TulleyGeoffrey M. GelmanMagdalena M. Fincham
    • Jay W. WalkerJames A. JoraschStephen C. TulleyGeoffrey M. GelmanMagdalena M. Fincham
    • A63F9/24
    • G07F17/32G07F17/3239G07F17/3244
    • In accordance with one or more embodiments, an account is established for a player of a gaming device. The balance of the account is increased if a predetermined condition is satisfied. An example of a condition the satisfaction of which may result in an increase in the balance is a player's obtainment of an outcome that corresponds to both (i) a first payout that is displayed on a payout schedule of the gaming device, and (ii) an amount by which the balance of the account is to be increased. Disbursements from the account may be made if a predetermined condition is satisfied. A disbursement may be in the form of a payout, bonus, or other benefit. An example of a condition the satisfaction of which may result in a disbursement is the obtainment by the player of a predetermined number of consecutive non-winning outcomes. Thus, in one or more embodiments, currency may be accumulated for a player during a gaming session of the player and utilized to fund payouts provided to the player at times in which the player may be becoming discouraged and contemplating discontinuation of play of the gaming device.
    • 根据一个或多个实施例,为游戏设备的玩家建立帐户。 如果满足预定条件,则帐户余额增加。 满足可能导致平衡增加的条件的示例是玩家获得对应于(i)在游戏设备的支付计划上显示的第一支付的结果,以及(ii) 增加账户余额的金额。 如果满足预定条件,则可以从账户中支付。 付款可以是支付,奖金或其他利益的形式。 条件的一个例子,其满足可能导致支付是由玩家获得预定数量的连续非赢家结果。 因此,在一个或多个实施例中,可以在玩家的游戏会话期间为玩家累积货币,并且用于在玩家可能变得沮丧并考虑停止玩游戏设备的时间提供给玩家的支付 。
    • 7. 发明授权
    • Electronic gaming device and method for operating same
    • 电子游戏装置及其操作方法
    • US07867073B2
    • 2011-01-11
    • US10430021
    • 2003-05-05
    • Jay S. WalkerJames A. JoraschMagdalena M. FinchamStephen C. TulleyGeoffrey M. Gelman
    • Jay S. WalkerJames A. JoraschMagdalena M. FinchamStephen C. TulleyGeoffrey M. Gelman
    • A63F1/00
    • A63F1/00A63F2001/008
    • A method is provided for facilitating a game of video poker, where a payout may be determined based on aspects of both an initial hand, and a final hand. In one or more embodiments, a payout is determined based on a ranking of an initial hand and a ranking of a final hand. In one or more embodiments, a payout is determined based on cards present in an initial hand and absent from a final hand. In one or more embodiments, a payout is determined based on cards present in a final hand and absent from an initial hand. In one or more embodiments, a payout is determined based on cards present in an initial hand and present in a final hand. In one or more embodiments, a payout is determined based on a probability of generating a final hand from an initial hand. In one or more embodiments, a payout is determined based on an order of cards within an initial hand, final hand, and/or within a set of replacement cards drawn to complete a final hand.
    • 提供一种用于促进视频扑克游戏的方法,其中可以基于初始手和最后一手的方面来确定支付。 在一个或多个实施例中,基于初始手的排名和最后一手的排名确定支付。 在一个或多个实施例中,基于存在于初始手中并且不存在于最终手中的卡来确定支付。 在一个或多个实施例中,基于最后一手中存在的卡并且不存在初始手来确定支付。 在一个或多个实施例中,基于存在于初始手中并存在于最终手中的卡来确定支付。 在一个或多个实施例中,基于从初始手产生最后一手的概率来确定支付。 在一个或多个实施例中,基于初始手,最终手中的卡和/或在完成最后一手的一组替换卡内的卡的顺序来确定支付。