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    • 1. 发明申请
    • Graphical Programming System With Event-Handling Nodes
    • 具有事件处理节点的图形编程系统
    • US20090288025A1
    • 2009-11-19
    • US12484897
    • 2009-06-15
    • Jason KingCraig SmithGreg McKaskleAndrew Dove
    • Jason KingCraig SmithGreg McKaskleAndrew Dove
    • G06F3/048G06F17/50G06F9/44G06F9/45
    • G06F9/542
    • A system and method for enabling a graphical program to receive and respond to programmatic events, such as user interface events. The graphical program may include a graphical user interface having various user interface elements and a block diagram having a plurality of nodes indicating functionality of the graphical program. The graphical program may be configured to receive and respond to one or more user interface events. For each event, a portion of graphical source code (such as a plurality of interconnected nodes) may be included in the block diagram, wherein the portion of graphical source code is operable to receive and respond to the respective user interface event. The portion of graphical source code may be executable to perform a desired process or action in response to the respective event. In one embodiment, a sub-program node may be associated with each event. In another embodiment, an event structure node may be included in the block diagram, wherein the event structure node includes one or more sub-diagrams, each sub-diagram including graphical source code for responding to one or more events.
    • 一种用于使图形程序能够接收和响应诸如用户界面事件的编程事件的系统和方法。 图形程序可以包括具有各种用户界面元素的图形用户界面和具有指示图形程序的功能的多个节点的框图。 图形程序可以被配置为接收和响应一个或多个用户界面事件。 对于每个事件,图形源代码(例如多个互连节点)的一部分可以包括在框图中,其中图形源代码的一部分可操作以接收和响应相应的用户界面事件。 图形源代码的一部分可以被执行以响应于相应的事件来执行期望的过程或动作。 在一个实施例中,子程序节点可以与每个事件相关联。 在另一个实施例中,事件结构节点可以包括在框图中,其中事件结构节点包括一个或多个子图,每个子图包括用于响应一个或多个事件的图形源代码。
    • 2. 发明授权
    • System and method for enabling a graphical program to respond to user interface events
    • 使图形程序能够响应用户界面事件的系统和方法
    • US07559032B2
    • 2009-07-07
    • US09976726
    • 2001-10-12
    • Jason KingCraig SmithGreg McKaskleAndrew Dove
    • Jason KingCraig SmithGreg McKaskleAndrew Dove
    • G06F3/048G06F9/44G06F17/50G06F9/45
    • G06F9/542
    • A system and method for enabling a graphical program to receive and respond to programmatic events. The graphical program may include a graphical user interface having various user interface elements and a block diagram having a plurality of nodes indicating functionality of the graphical program. The graphical program may be configured to respond to one or more events. For each event, a portion of graphical source code may be operable to receive and respond to a respective event. The portion of graphical source code may be executable to perform a desired process or action in response to the respective event. In one embodiment, a sub-program node may be associated with each event. In another embodiment, an event structure node may be included in the block diagram, wherein the event structure node includes one or more sub-diagrams, each sub-diagram including graphical source code for responding to one or more events.
    • 一种使图形程序能够接收和响应编程事件的系统和方法。 图形程序可以包括具有各种用户界面元素的图形用户界面和具有指示图形程序的功能的多个节点的框图。 图形程序可以被配置为响应一个或多个事件。 对于每个事件,图形源代码的一部分可以用于接收和响应相应的事件。 图形源代码的一部分可以被执行以响应于相应的事件来执行期望的过程或动作。 在一个实施例中,子程序节点可以与每个事件相关联。 在另一个实施例中,事件结构节点可以包括在框图中,其中事件结构节点包括一个或多个子图,每个子图包括用于响应一个或多个事件的图形源代码。
    • 3. 发明授权
    • Graphical programming system with event-handling nodes
    • 具有事件处理节点的图形编程系统
    • US08205161B2
    • 2012-06-19
    • US12484897
    • 2009-06-15
    • Jason KingCraig SmithGreg McKaskleAndrew Dove
    • Jason KingCraig SmithGreg McKaskleAndrew Dove
    • G06F3/048G06F9/44G06F17/50
    • G06F9/542
    • A system and method for enabling a graphical program to receive and respond to programmatic events, such as user interface events. The graphical program may include a graphical user interface having various user interface elements and a block diagram having a plurality of nodes indicating functionality of the graphical program. The graphical program may be configured to receive and respond to one or more user interface events. For each event, a portion of graphical source code (such as a plurality of interconnected nodes) may be included in the block diagram, wherein the portion of graphical source code is operable to receive and respond to the respective user interface event. The portion of graphical source code may be executable to perform a desired process or action in response to the respective event. In one embodiment, a sub-program node may be associated with each event. In another embodiment, an event structure node may be included in the block diagram, wherein the event structure node includes one or more sub-diagrams, each sub-diagram including graphical source code for responding to one or more events.
    • 一种用于使图形程序能够接收和响应诸如用户界面事件的编程事件的系统和方法。 图形程序可以包括具有各种用户界面元素的图形用户界面和具有指示图形程序的功能的多个节点的框图。 图形程序可以被配置为接收和响应一个或多个用户界面事件。 对于每个事件,图形源代码(例如多个互连节点)的一部分可以包括在框图中,其中图形源代码的一部分可操作以接收和响应相应的用户界面事件。 图形源代码的一部分可以被执行以响应于相应的事件来执行期望的过程或动作。 在一个实施例中,子程序节点可以与每个事件相关联。 在另一个实施例中,事件结构节点可以包括在框图中,其中事件结构节点包括一个或多个子图,每个子图包括用于响应一个或多个事件的图形源代码。
    • 6. 发明授权
    • System and method for accessing registers of a hardware device in a graphical program
    • 用于在图形程序中访问硬件设备的寄存器的系统和方法
    • US07743335B2
    • 2010-06-22
    • US11463372
    • 2006-08-09
    • Steve RogersJason King
    • Steve RogersJason King
    • G06F3/48
    • G06F8/34G06F3/0481Y10S706/919Y10S706/923Y10S715/964
    • A system and method for creating a graphical program which accesses registers of a hardware device. In one embodiment, a register access node or primitive may be included in a graphical program, such that when the graphical program is executed on the computer system, the register access node is operable to access (i.e., either read or write) registers of a hardware device in the computer system. The method may comprise first displaying a register access node in the graphical program in response to user input. For example, the user may select the register access node from a palette and drag and drop the register access node onto a window of the graphical program being created. The user may then configure the register access node to access one or more registers of a selected hardware device, e.g., by using a user interface for performing this configuration. In one embodiment, the computer may store a description of the hardware device, wherein the register access node uses the description of the hardware device to access registers of the hardware device during execution of the graphical program. In one embodiment, configuring the register access node may include displaying a list of registers or a list of fields of registers described in the description of the hardware device and receiving user input to select one or more of the registers from the list of registers. The list may also or instead comprise a list of mnemonic names of registers and/or a list of mnemonic names of fields in the registers. The user may thus configure the register access node to access selected registers described in the description of the hardware device.
    • 一种用于创建访问硬件设备的寄存器的图形程序的系统和方法。 在一个实施例中,寄存器访问节点或原语可以包括在图形程序中,使得当在计算机系统上执行图形程序时,寄存器访问节点可操作以访问(即,读取或写入) 计算机系统中的硬件设备。 该方法可以包括响应于用户输入在图形程序中首先显示寄存器访问节点。 例如,用户可以从调色板中选择寄存器访问节点,并将寄存器访问节点拖放到正在创建的图形程序的窗口上。 然后,用户可以配置寄存器访问节点来访问所选硬件设备的一个或多个寄存器,例如通过使用用于执行该配置的用户界面。 在一个实施例中,计算机可以存储硬件设备的描述,其中寄存器访问节点在执行图形程序期间使用硬件设备的描述访问硬件设备的寄存器。 在一个实施例中,配置寄存器访问节点可以包括在硬件设备的描述中描述的寄存器列表或寄存器的列表列表,以及接收用户输入以从寄存器列表中选择一个或多个寄存器。 列表还可以替代地包括寄存器的助记符名称列表和/或寄存器中的字段的助记名列表。 因此,用户可以配置寄存器访问节点来访问在硬件设备的描述中描述的所选择的寄存器。
    • 8. 发明授权
    • System and method for accessing registers of a hardware device in a graphical program
    • 用于在图形程序中访问硬件设备的寄存器的系统和方法
    • US07213207B2
    • 2007-05-01
    • US09742523
    • 2000-12-20
    • Steve RogersJason King
    • Steve RogersJason King
    • G06F9/00G06F17/00G06F3/00
    • G06F8/34G06F3/0481Y10S706/919Y10S706/923Y10S715/964
    • A system and method for creating a graphical program which accesses registers of a hardware device. In one embodiment, a register access node or primitive may be included in a graphical program, such that when the graphical program is executed on the computer system, the register access node is operable to access (i.e., either read or write) registers of a hardware device in the computer system. The method may comprise first displaying a register access node in the graphical program in response to user input. For example, the user may select the register access node from a palette and drag and drop the register access node onto a window of the graphical program being created. The user may then configure the register access node to access one or more registers of a selected hardware device, e.g., by using a user interface for performing this configuration. In one embodiment, the computer may store a description of the hardware device, wherein the register access node uses the description of the hardware device to access registers of the hardware device during execution of the graphical program. In one embodiment, configuring the register access node may include displaying a list of registers or a list of fields of registers described in the description of the hardware device and receiving user input to select one or more of the registers from the list of registers. The list may also or instead comprise a list of mnemonic names of registers and/or a list of mnemonic names of fields in the registers. The user may thus configure the register access node to access selected registers described in the description of the hardware device.
    • 一种用于创建访问硬件设备的寄存器的图形程序的系统和方法。 在一个实施例中,寄存器访问节点或原语可以包括在图形程序中,使得当在计算机系统上执行图形程序时,寄存器访问节点可操作以访问(即,读取或写入) 计算机系统中的硬件设备。 该方法可以包括响应于用户输入在图形程序中首先显示寄存器访问节点。 例如,用户可以从调色板中选择寄存器访问节点,并将寄存器访问节点拖放到正在创建的图形程序的窗口上。 然后,用户可以配置寄存器访问节点来访问所选硬件设备的一个或多个寄存器,例如通过使用用于执行该配置的用户界面。 在一个实施例中,计算机可以存储硬件设备的描述,其中寄存器访问节点在执行图形程序期间使用硬件设备的描述访问硬件设备的寄存器。 在一个实施例中,配置寄存器访问节点可以包括在硬件设备的描述中描述的寄存器列表或寄存器的列表列表,以及接收用户输入以从寄存器列表中选择一个或多个寄存器。 列表还可以替代地包括寄存器的助记符名称列表和/或寄存器中的字段的助记名列表。 因此,用户可以配置寄存器访问节点来访问在硬件设备的描述中描述的所选择的寄存器。
    • 9. 发明授权
    • Photoluminescence quantum yield (PLQY) test of quantum dot (QD) films
    • 量子点(QD)膜的光致发光量子产率(PLQY)测试
    • US09091655B2
    • 2015-07-28
    • US14205040
    • 2014-03-11
    • Nathan McLaughlinJason KingMichael Jansen
    • Nathan McLaughlinJason KingMichael Jansen
    • G01N21/64G01J3/443
    • G01N21/6489G01J3/0254G01J3/027G01J3/443
    • Photoluminescence quantum yield (PLQY) testing of quantum dots is described. In one embodiment, a method involves heating a sample including quantum dots and illuminating the sample with a light source. The method involves measuring spectra of luminescence from the illuminated quantum dots of the sample at each of a plurality of temperatures. The method involves measuring each of the plurality of temperatures with a temperature sensor. The PLQY at each of the plurality of temperatures is computed based on the measured spectra. The method further involves computing a relationship between QD emission wavelength of the measured spectra and the plurality of temperatures measured with the temperature sensor. The relationship is used to determine the QD temperature corresponding to each of the PLQY computations. In one embodiment, an integrating sphere moves on a gantry over the samples.
    • 描述了量子点的光致发光量子产率(PLQY)测试。 在一个实施例中,一种方法包括加热包括量子点的样品并用光源照射样品。 该方法包括在多个温度中的每一个处测量来自样品的照射量子点的发光光谱。 该方法包括用温度传感器测量多个温度中的每一个。 基于测量的光谱计算多个温度中的每一个的PLQY。 该方法还涉及计算测量光谱的QD发射波长与用温度传感器测量的多个温度之间的关系。 该关系用于确定与每个PLQY计算相对应的QD温度。 在一个实施例中,积分球在样本上的台架上移动。