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    • 1. 发明申请
    • PUZZLE GAME
    • PU子游戏
    • US20090275372A1
    • 2009-11-05
    • US12434281
    • 2009-05-01
    • James Prucey
    • James Prucey
    • A63F9/24
    • A63F9/10A63F9/24A63F2003/0418A63F2009/0032A63F2009/0687A63F2009/0688
    • A puzzle game includes a plurality of game pieces arranged in an arrangement of game pieces. Each of the game pieces includes a matrix of polytopes. Each of the polytopes of each of the game pieces includes one of a pre-determined number of individual indicia disposed thereon, which is different than the individual indicia disposed on all of the other polytopes of the respective game pieces. The arrangement of game pieces includes a pre-determined number of rows and columns of polytopes. The game pieces are re-positioned within the arrangement of game pieces so that each of the individual indicia is displayed only once in each row of polytopes in the arrangement of game pieces and is displayed only once in each column of polytopes in the arrangement of game pieces.
    • 益智游戏包括排列成游戏件排列的多个游戏件。 每个游戏件包括多面体矩阵。 每个游戏件的每个多面体包括设置在其上的预定数量的个体标记之一,其与设置在各个游戏件的所有其他多面体上的单个标记不同。 游戏装置的布置包括预定数量的多边形的行和列。 游戏部件被重新定位在游戏装置的布局中,使得每个单独的标记在游戏件的排列中的每排多面体中仅显示一次,并且在游戏的排列中的每列多面体中仅显示一次 件
    • 2. 发明授权
    • Puzzle game
    • 益智游戏
    • US08317581B2
    • 2012-11-27
    • US12434281
    • 2009-05-01
    • James Prucey
    • James Prucey
    • A63F9/24
    • A63F9/10A63F9/24A63F2003/0418A63F2009/0032A63F2009/0687A63F2009/0688
    • A puzzle game includes a plurality of game pieces arranged in an arrangement of game pieces. Each of the game pieces includes a matrix of polytopes. Each of the polytopes of each of the game pieces includes one of a pre-determined number of individual indicia disposed thereon, which is different than the individual indicia disposed on all of the other polytopes of the respective game pieces. The arrangement of game pieces includes a pre-determined number of rows and columns of polytopes. The game pieces are re-positioned within the arrangement of game pieces so that each of the individual indicia is displayed only once in each row of polytopes in the arrangement of game pieces and is displayed only once in each column of polytopes in the arrangement of game pieces.
    • 益智游戏包括排列成游戏件排列的多个游戏件。 每个游戏件包括多面体矩阵。 每个游戏件的每个多面体包括设置在其上的预定数量的个体标记之一,其与设置在各个游戏件的所有其他多面体上的单个标记不同。 游戏装置的布置包括预定数量的多边形的行和列。 游戏部件被重新定位在游戏装置的布局中,使得每个单独的标记在游戏件的排列中的每排多面体中仅显示一次,并且在游戏的排列中的每列多面体中仅显示一次 件
    • 3. 发明申请
    • METHOD OF PLAYING A GAME AND COMPUTERIZED SYSTEM FOR PLAYING THE GAME
    • 玩游戏的方法和玩游戏的计算机系统
    • US20110111834A1
    • 2011-05-12
    • US12945300
    • 2010-11-12
    • James Prucey
    • James Prucey
    • A63F9/24
    • A63F13/80A63F9/0468
    • A computer based game is played in a plurality of rounds on a matrix having a plurality of cells typically forming a rectangular matrix. A plurality of tokens is generated with each token defining a first indicator and a second indicator. The user places at least one of the tokens into one of the unoccupied cells of the matrix. When the user requests a new round, each token on the matrix is temporarily locked to its cell. An award is awarding based on the positional relationship between the indicators of the tokens with respect to one another when the user requests a new round. The tokens may be removed from the matrix based on the positional relationship between the indicators of the tokens with respect to one another.
    • 在具有通常形成矩形矩阵的多个单元的矩阵上的多个轮中播放基于计算机的游戏。 生成多个令牌,每个令牌定义第一指示符和第二指示符。 用户将至少一个令牌放置到矩阵的未占用单元之一中。 当用户请求新一轮时,矩阵上的每个令牌都暂时锁定到其单元。 当用户请求新一轮时,奖励基于令牌相对于彼此的指示符之间的位置关系进行奖励。 可以基于令牌相对于彼此的指示符之间的位置关系从矩阵中去除令牌。
    • 4. 发明授权
    • Method of playing a game and computerized system for playing the game
    • 玩游戏的方法和玩游戏的计算机化系统
    • US08419517B2
    • 2013-04-16
    • US12945300
    • 2010-11-12
    • James Prucey
    • James Prucey
    • A63F13/00
    • A63F13/80A63F9/0468
    • A computer based game is played in a plurality of rounds on a matrix having a plurality of cells typically forming a rectangular matrix. A plurality of tokens is generated with each token defining a first indicator and a second indicator. The user places at least one of the tokens into one of the unoccupied cells of the matrix. When the user requests a new round, each token on the matrix is temporarily locked to its cell. An award is awarding based on the positional relationship between the indicators of the tokens with respect to one another when the user requests a new round. The tokens may be removed from the matrix based on the positional relationship between the indicators of the tokens with respect to one another.
    • 在具有通常形成矩形矩阵的多个单元的矩阵上的多个轮中播放基于计算机的游戏。 生成多个令牌,每个令牌定义第一指示符和第二指示符。 用户将至少一个令牌放置到矩阵的未占用单元之一中。 当用户请求新一轮时,矩阵上的每个令牌都暂时锁定到其单元。 当用户请求新一轮时,奖励基于令牌相对于彼此的指示符之间的位置关系进行奖励。 可以基于令牌相对于彼此的指示符之间的位置关系从矩阵中去除令牌。