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    • 2. 发明申请
    • SYSTEMS AND METHODS FOR SECOND CHANCE GAMES
    • 第二场游戏的系统和方法
    • US20130237304A1
    • 2013-09-12
    • US13527143
    • 2012-06-19
    • James Allan OakesHenry Edward OakesBenjamin Guy ArbibMatthew YoungHelen Margaret Crosby
    • James Allan OakesHenry Edward OakesBenjamin Guy ArbibMatthew YoungHelen Margaret Crosby
    • A63F9/24
    • G07F17/32G07F17/3258G07F17/329
    • Systems and methods for second chance games are disclosed. According to one particular embodiment, a computer-implemented method may comprise: receiving information of a first chance game established on a first medium, wherein a play of the first chance game provides an access mechanism for a second chance game; establishing the second chance game on a second medium based at least in part on the information of the first chance game; predetermining, by at least one processor, an outcome of the second chance game by a associating predetermined results with a plurality of game sessions; receiving from a player a request to access the second chance game submitted based on the access mechanism; assigning to the player one of the plurality of game sessions having a predetermined result; and facilitating the player's play of the second chance game to reveal to the player the predetermined result of the assigned game session.
    • 公开了第二次机会游戏的系统和方法。 根据一个特定实施例,计算机实现的方法可以包括:接收在第一媒体上建立的第一机会游戏的信息,其中第一机会游戏的播放提供用于第二机会游戏的访问机制; 至少部分地基于第一机会游戏的信息在第二媒体上建立第二机会游戏; 由至少一个处理器通过将预定结果与多个游戏会话关联来预先确定第二机会游戏的结果; 从玩家接收访问基于访问机制提交的第二机会游戏的请求; 向所述玩家分配具有预定结果的所述多个游戏会话中的一个; 并且促使玩家玩第二次机会游戏向玩家显示分配的游戏会话的预定结果。
    • 4. 发明授权
    • Systems and methods for prize discovery games
    • 奖品发现游戏的系统和方法
    • US08771059B2
    • 2014-07-08
    • US13189248
    • 2011-07-22
    • James Allan OakesHenry Edward OakesBenjamin Guy ArbibMatthew Young
    • James Allan OakesHenry Edward OakesBenjamin Guy ArbibMatthew Young
    • A63F9/24G07F17/32
    • G07F17/329G07F17/3237G07F17/3262
    • Systems and methods for map-based prize discovery game are disclosed. In one embodiment, a computer-implemented method for map-based prize discovery games may comprise: establishing an online game based on a map that includes a plurality of grid units; placing at least one object in hidden association with one or more predetermined grid units in the map; receiving from a first player at least one token and a selection of at least one available first grid unit; associating the selected at least one first grid unit with the first player; determining whether the first player wins a prize based on the selection of the at least one first grid unit and the placement of the at least one object in hidden association with the one or more predetermined grid units in the map. In another exemplary embodiment, it may be determined whether the first player wins based on a probability algorithm.
    • 公开了基于地图的奖品发现游戏的系统和方法。 在一个实施例中,用于基于地图的奖品发现游戏的计算机实现的方法可以包括:基于包括多个网格单元的地图建立在线游戏; 将至少一个对象与地图中的一个或多个预定网格单元隐藏关联; 从第一玩家接收至少一个令牌和选择至少一个可用的第一网格单元; 将所选择的至少一个第一网格单元与第一播放器相关联; 确定所述第一玩家是否基于所述至少一个第一网格单元的选择和所述至少一个对象与所述地图中的所述一个或多个预定网格单元隐藏关联的位置来赢得奖品。 在另一个示例性实施例中,可以基于概率算法来确定第一玩家是否胜利。
    • 5. 发明申请
    • Systems and Methods for Prize Discovery Games
    • 奖发现游戏系统与方法
    • US20130217473A1
    • 2013-08-22
    • US13189248
    • 2011-07-22
    • James Allan OakesHenry Edward OakesBenjamin Guy ArbibMatthew Young
    • James Allan OakesHenry Edward OakesBenjamin Guy ArbibMatthew Young
    • A63F9/24
    • G07F17/329G07F17/3237G07F17/3262
    • Systems and methods for map-based prize discovery game are disclosed. In one embodiment, a computer-implemented method for map-based prize discovery games may comprise: establishing an online game based on a map that includes a plurality of grid units; placing at least one object in hidden association with one or more predetermined grid units in the map; receiving from a first player at least one token and a selection of at least one available first grid unit; associating the selected at least one first grid unit with the first player; determining whether the first player wins a prize based on the selection of the at least one first grid unit and the placement of the at least one object in hidden association with the one or more predetermined grid units in the map. In another exemplary embodiment, it may be determined whether the first player wins based on a probability algorithm.
    • 公开了基于地图的奖品发现游戏的系统和方法。 在一个实施例中,用于基于地图的奖品发现游戏的计算机实现的方法可以包括:基于包括多个网格单元的地图建立在线游戏; 将至少一个对象与地图中的一个或多个预定网格单元隐藏关联; 从第一玩家接收至少一个令牌和选择至少一个可用的第一网格单元; 将所选择的至少一个第一网格单元与第一播放器相关联; 确定所述第一玩家是否基于所述至少一个第一网格单元的选择和所述至少一个对象与所述地图中的所述一个或多个预定网格单元隐藏关联的位置来赢得奖品。 在另一个示例性实施例中,可以基于概率算法来确定第一玩家是否胜利。