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    • 1. 发明申请
    • Alternate Scene Representations for Optimizing Rendering of Computer Graphics
    • 用于优化计算机图形渲染的备用场景表示
    • US20130027417A1
    • 2013-01-31
    • US13194171
    • 2011-07-29
    • Jacob Porter MerrellApurva Shah
    • Jacob Porter MerrellApurva Shah
    • G09G5/00
    • G06T17/005G06T15/06G06T2210/36G06T2210/61
    • Shading attributes for scene geometry are predetermined and cached in one or more alternate scene representations. Lighting, shading, geometric, and/or other attributes of the scene may be precalculated and stored for at least one of the scene representations at an appropriate level of detail. Rendering performance is improved generally and for a variety of visual effects by selecting between alternate scene representations during rendering. A renderer selects one or more of the alternate scene representations for each of the samples based on the size of its filter area relative to the feature sizes or other attributes of the alternate scene representations. If two or more alternate scene representations are selected, the sampled values from these scene representations may be blended. The selection of scene representations may vary on a per-sample basis and thus different scene representations may be used for different samples within the same image.
    • 场景几何的着色属性是预定的并且缓存在一个或多个替代场景表示中。 场景的照明,阴影,几何和/或其他属性可以在适当的细节级别对于至少一个场景表示进行预先计算和存储。 通常在渲染过程中通过选择替代场景表示之间的渲染性能得到改善,并可以获得各种视觉效果。 渲染器基于相对于替代场景表示的特征尺寸或其他属性的滤波器区域的大小,为每个样本选择一个或多个替代场景表示。 如果选择两个或更多个替代场景表示,则可以混合来自这些场景表示的采样值。 场景表示的选择可以在每个样本的基础上变化,并且因此不同的场景表示可以用于同一图像内的不同样本。
    • 2. 发明授权
    • Alternate scene representations for optimizing rendering of computer graphics
    • 用于优化计算机图形渲染的备用场景表示
    • US09208610B2
    • 2015-12-08
    • US13194171
    • 2011-07-29
    • Jacob Porter MerrellApurva Shah
    • Jacob Porter MerrellApurva Shah
    • G06T15/06G06T17/00
    • G06T17/005G06T15/06G06T2210/36G06T2210/61
    • Shading attributes for scene geometry are predetermined and cached in one or more alternate scene representations. Lighting, shading, geometric, and/or other attributes of the scene may be precalculated and stored for at least one of the scene representations at an appropriate level of detail. Rendering performance is improved generally and for a variety of visual effects by selecting between alternate scene representations during rendering. A renderer selects one or more of the alternate scene representations for each of the samples based on the size of its filter area relative to the feature sizes or other attributes of the alternate scene representations. If two or more alternate scene representations are selected, the sampled values from these scene representations may be blended. The selection of scene representations may vary on a per-sample basis and thus different scene representations may be used for different samples within the same image.
    • 场景几何的着色属性是预定的并且缓存在一个或多个替代场景表示中。 场景的照明,阴影,几何和/或其他属性可以在适当的细节级别对于至少一个场景表示进行预先计算和存储。 通常在渲染过程中通过选择替代场景表示之间的渲染性能得到改善,并可以获得各种视觉效果。 渲染器基于相对于替代场景表示的特征尺寸或其他属性的滤波器区域的大小,为每个样本选择一个或多个替代场景表示。 如果选择两个或更多个替代场景表示,则可以混合来自这些场景表示的采样值。 场景表示的选择可以在每个样本的基础上变化,并且因此不同的场景表示可以用于同一图像内的不同样本。