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    • 2. 发明授权
    • Medical information processing system, medical information processing method, and computer readable medium
    • 医疗信息处理系统,医疗信息处理方法和计算机可读介质
    • US08527296B2
    • 2013-09-03
    • US12238047
    • 2008-09-25
    • Akira OsawaShoji HaraYasuhiko Kaneko
    • Akira OsawaShoji HaraYasuhiko Kaneko
    • G06Q10/00
    • G06Q50/22G06F19/00G06F19/321G06Q10/10G16H40/20G16H40/63G16H80/00
    • There is provided a medical information processing system including a diagnosis information storing section that stores thereon frequency information in association with an initial diagnosis and a conclusive diagnosis, where the frequency information indicates a frequency with which a combination of the initial diagnosis and the conclusive diagnosis that is different from the initial diagnosis is observed, a diagnosis receiving section that receives a diagnosis during a diagnosis process, and a disease information presenting section that presents, to a diagnosis-making person, one of the conclusive diagnosis and the initial diagnosis which is stored on the diagnosis information storing section in association with one of the initial diagnosis and the conclusive diagnosis which is the same as the diagnosis received by the diagnosis receiving section, in a manner according to the frequency information stored on the diagnosis information storing section in association with the initial diagnosis and the conclusive diagnosis.
    • 提供了一种医疗信息处理系统,其包括诊断信息存储部分,其存储与初始诊断和确定性诊断相关联的频率信息,其中频率信息指示初始诊断和确定性诊断的组合的频率, 观察到不同于初始诊断的诊断接收部分,诊断过程中接收诊断的诊断接收部分和向诊断人员呈现存储的确定性诊断和初始诊断之一的疾病信息呈现部分 与诊断信息存储部分相关联的诊断信息存储部分中的与诊断信息存储部分中存储的频率信息相关联的初始诊断和结论诊断之一与诊断接收部分接收到的诊断相关联的诊断信息存储部分 最初的诊断 nosis和结论性诊断。
    • 3. 发明申请
    • GAMING MACHINE AND CONTROL METHOD THEREOF
    • 游戏机及其控制方法
    • US20120309492A1
    • 2012-12-06
    • US13151821
    • 2011-06-02
    • Akira OsawaKenta KitamuraTakeshi IsoTatsuya Teranishi
    • Akira OsawaKenta KitamuraTakeshi IsoTatsuya Teranishi
    • A63F9/24
    • G07F17/3213G07F17/32
    • A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light.
    • 提供一种游戏机及其控制方法。 游戏机包括机械符号显示单元,其包括:具有在其上具有多个符号的周边面的可旋转卷轴; 照明装置,其设置在所述可旋转卷轴的内周侧的空间内,并被控制为发射至少两种不同颜色的光; 和照明控制器。 符号包括具有至少两个半透明部分的特殊符号,每个半透明部分具有与至少两种不同颜色之一相同的唯一颜色。 以这样的方式选择至少两种颜色,即,根据发射光的颜色,特殊符号可以作为一种单一颜色中的符号或具有至少两种颜色的图案的符号来观察。
    • 5. 发明申请
    • Volume control system, management server, and gaming machine and volume control method
    • 音量控制系统,管理服务器,游戏机和音量控制方式
    • US20060287081A1
    • 2006-12-21
    • US11430183
    • 2006-05-09
    • Akira Osawa
    • Akira Osawa
    • A63F9/24
    • G07F17/323G07F17/32
    • A volume adjustment method for adjusting the volume of a plurality of gaming machines 11, 12, . . . , N connected to a management server 2 via a network 3 includes an investigation step (S11), by which the management server 2 investigates the operating condition of each of the gaming machines 11, 12, . . . , N via the network 3; a calculation step (S12), by which the management server 2 calculates the operating ratio of all of the gaming machines 11, 12, . . . , N based on the results obtained at the investigation step; a volume adjustment command transmission step (S13), by which the management server sends to all of the gaming machines via the network 3, a volume adjustment command instructing adjustment of volume to the volume coordinated to the operating ratio; and a volume adjustment step (S14), by which each of the gaming machines 11, 12, . . . , N that receives the volume adjustment command adjusts their volume output in coordination to the operating ratio.
    • 一种用于调节多个游戏机11,12的体积的音量调节方法。 。 。 经由网络3连接到管理服务器2的N包括调查步骤(S11),管理服务器2通过该调查步骤调查每个游戏机11,12的操作状态。 。 。 ,N通过网络3; 计算步骤(S12),管理服务器2通过该计算步骤计算所有游戏机11,12的运行比率。 。 。 N根据调查步骤获得的结果; 音量调节命令发送步骤(S13),管理服务器经由网络3向所有游戏机发送一个音量调节命令,指示对与该操作比协调的音量调节音量; 以及音量调整步骤(S14),通过该音量调节步骤,游戏机11,12,..., 。 。 ,接收音量调节命令的N调整其音量输出,以协调运行比。
    • 7. 发明申请
    • Gaming machine
    • 游戏机
    • US20070238518A1
    • 2007-10-11
    • US11730321
    • 2007-03-30
    • Akira Osawa
    • Akira Osawa
    • A63F13/00
    • G07F17/32
    • A gaming machine is provided with a display device and a processor. The display device displays cards selected from a card deck. The processor executes a card lottery providing a lottery result capable of including two or more combinations, selects destined cards from the card deck in response to the lottery result and an operation by a player, causes the display device to eventually display the destined cards, awards a payout if the destined cards include any of specific combinations, which is correspondent to said any of the specific combinations, automatically accumulates a difference between a highest payout corresponding to an optimum combination and the payout awarded by the payout awarding device as gaming values when said any of the specific combinations is different from the optimum combination corresponding to the highest payout among two or more combinations that can be realized by the lottery result and the operation of the player, and carries out a payment of the gaming values accumulated by the gaming value accumulation device.
    • 游戏机具有显示装置和处理器。 显示设备显示从卡片卡片中选择的卡片。 处理器执行卡抽奖,提供能够包括两个或多个组合的彩票结果,以响应彩票结果和玩家的操作从卡片卡片中选择目的地卡,使得显示设备最终显示目标卡片,奖品 如果目的地卡片包括与所述任何特定组合相对应的任何特定组合,则自动积累与最佳组合相对应的最高支付与由所述支付授予设备授予的支付之间的差值作为游戏值,当所述 特定组合中的任何一种不同于通过彩票结果和玩家的操作可以实现的两个或多个组合中对应于最高支付的最佳组合,并且执行由游戏价值积累的游戏价值的支付 积累装置。
    • 8. 发明授权
    • Waste liquid processing method and waste liquid processing apparatus using the same
    • 废液处理方法和使用其的废液处理装置
    • US07252760B2
    • 2007-08-07
    • US10274955
    • 2002-10-22
    • Jun YamamotoAkira OsawaYoichi NagasakiKunimasa Muroi
    • Jun YamamotoAkira OsawaYoichi NagasakiKunimasa Muroi
    • B01D57/00
    • B01D5/0027B01D3/346C02F1/048C02F1/10C02F1/20C02F1/28C02F1/32C02F2101/36
    • A waste liquid processing method comprising a solvent separation process for separating a chlorine-based organic solvent contained in a waste liquid; a first vaporization process that includes vaporization of the chlorine-based organic solvent remaining in the waste liquid after the solvent separation process; a collection process for collecting substances other than the chlorine-based organic solvent contained in the waste liquid after being vaporized in the first vaporization process; a second vaporization process for vaporizing the chlorine-based organic solvent remaining in the waste liquid after the first vaporization process and the collection process; a photo-oxidative decomposition process where photo-oxidation is used to decompose a chlorine-based organic gas generated in the first vaporization process and in the second vaporization process, and a post-treatment process for carrying out adsorption, absorption, and neutralization of a decomposition product gas generated in the photo-oxidative decomposition process.
    • 一种废液处理方法,包括用于分离废液中所含的氯基有机溶剂的溶剂分离方法; 第一蒸发方法,其包括在溶剂分离过程之后残留在废液中的氯基有机溶剂的蒸发; 收集在第一汽化过程中蒸发后废液中含有的氯基有机溶剂以外的物质的收集过程; 用于在第一汽化处理和收集过程之后蒸发留在废液中的氯基有机溶剂的第二汽化方法; 光氧化分解方法,其中使用光氧化分解在第一蒸发过程和第二蒸发过程中产生的氯基有机气体,以及用于进行吸附,吸收和中和的后处理工艺 在光氧化分解过程中产生的分解产物气体。
    • 9. 发明申请
    • Gaming machine
    • 游戏机
    • US20060244211A1
    • 2006-11-02
    • US11412089
    • 2006-04-27
    • Akira Osawa
    • Akira Osawa
    • A63F13/00A63F9/24A63F1/18A63B71/00
    • G07F17/3244
    • An object of the present invention is to provide a gaming machine such as a slot machine and the like capable of meeting expectation of a player for the free game and sustaining the interest of the player. The free game processing (S5) of the slot machine 1 according to the present invention adds 1 each to the numerical values of the win counter m for every occurrence of an winning combination (S47), and terminates the free game processing (S5) only when the numerical values of the win counter m become the same values as the free game terminal condition values s (S48: YES). On the other hand, when no winning combinations occur (S46: NO), the numerical values of the loss counter n is added by 1 each for every time (S49), and when the numerical values of the loss counter n become 20 (S50: YES), the numerical values of the free game termination condition values s which become the termination conditions of the free game are changed from “10” to “15”.
    • 本发明的目的是提供一种能够满足游戏者对于游戏的期望并维持玩家兴趣的诸如老虎机等的游戏机。 根据本发明的老虎机1的自由游戏处理(S 5),对于获胜组合的每次出现,对胜利计数器m的数值加1(S47),并终止自由游戏处理(S 5)只有当获胜计数器m的数值变得与游戏终端条件值s相同时(S48:是)。 另一方面,当没有获胜组合出现时(S 46:否),损耗计数器n的数值每次被添加1次(S49),当损失计数器n的数值变为20时 (S50:是),成为自由游戏的终止条件的自由游戏终止条件值s的数值从“10”变为“15”。