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热词
    • 8. 发明授权
    • Methods and systems for conducting a competition within a gaming environment
    • 在游戏环境中进行比赛的方法和系统
    • US09483908B2
    • 2016-11-01
    • US14568830
    • 2014-12-12
    • Michael W. ShoreAlfonso G. ChanLuis M. OrtizKermit D. Lopez
    • Michael W. ShoreAlfonso G. ChanLuis M. OrtizKermit D. Lopez
    • G07F17/32
    • G07F17/3288G07F17/3241G07F17/3244G07F17/3276
    • Methods and systems for conducting a competition within a gaming environment. Two or more players can be enabled to electronically access a gaming environment over a communication network. The players can be registered to allow access to a competition within the gaming environment. Each player can be enabled to compete against one or more other players by selecting from macro events displayed in the gaming environment one or more micro event outcomes to future micro events, the micro event outcomes randomized to prevent cheating. A selection of the micro outcomes utilizes a number of points or credits, wherein each selection of a micro outcome increases a selecting player's points or credit balance if the micro outcome occurs or decreases the points or credit balance if the micro outcome selected does not occur.
    • 在游戏环境中进行比赛的方法和系统。 可以启用两个或多个玩家以电子方式通过通信网络访问游戏环境。 玩家可以注册以允许访问游戏环境中的比赛。 可以通过从游戏环境中显示的宏观事件中选择一个或多个微事件结果到将来的微事件,随机化以防止作弊的微事件结果,使每个玩家能够与一个或多个其他玩家进行竞争。 微观结果的选择使用多个点或信用点,其中,如果微观结果发生,则每个微观结果的选择会增加选择玩家的积分或信用余额,如果未发生选择的微观结果,则降低点数或信用余额。