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    • 1. 发明申请
    • PARTICLE FLOW SIMULATION SYSTEM AND METHOD
    • 颗粒流动模拟系统和方法
    • US20150213163A1
    • 2015-07-30
    • US14415377
    • 2013-05-22
    • Institute of Modern Physics, Chinese Academy of Sciences
    • Lei YangJi QiYuan TianXiaofei Gao
    • G06F17/50G06F17/10
    • G06F17/5009G06F17/10G06T2210/52G06T2210/56
    • The present invention provides a GPU-based particle flow simulation system and method which includes generating particle information based on particle modeling information inputted from a client terminal, and generating geometric solid information; receiving the particle information and the geometric solid information, determining which GPUs of which computation nodes are to be used based on the number of the particles and the number of idle GPUs in each of the computation nodes; determining which particles are to be processed in which GPUs of which computation nodes based on the determined number of GPUs and a space distribution of the particles, and performing allocation according to the determination result; stimulating particle flow by computing in parallel in the plurality of GPUs a force applied to each particle due to particle collision and thus an acceleration; and presenting a stimulation result. The embodiments of the present invention can implement a virtual experimental simulation of high-density particles, and improve computation efficiency while reducing power consumption.
    • 本发明提供一种基于GPU的粒子流模拟系统和方法,其包括基于从客户终端输入的粒子建模信息生成粒子信息,并生成几何实体信息; 接收所述粒子信息和所述几何固体信息,基于所述粒子的数量和所述计算节点中的每个所述空闲GPU的数量来确定要使用哪个计算节点的GPU; 基于所确定的GPU数量和所述粒子的空间分布来确定哪些GPU被处理在哪个GPU中,其中计算节点根据确定结果执行分配; 通过在多个GPU中平行计算由于颗粒碰撞并因此加速而施加到每个颗粒的力来刺激颗粒流动; 并呈现刺激结果。 本发明的实施例可以实现高密度粒子的虚拟实验模拟,并且在降低功耗的同时提高计算效率。