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    • 1. 发明申请
    • DISTRIBUTED JUST-IN-TIME COMPILATION
    • 分发的即时编译
    • US20100115501A1
    • 2010-05-06
    • US12261653
    • 2008-10-30
    • Ian O. PartridgeAdam J. PilkingtonDavid S. RenshawSimon Charles Edward Rowland
    • Ian O. PartridgeAdam J. PilkingtonDavid S. RenshawSimon Charles Edward Rowland
    • G06F9/45
    • G06F9/4552
    • A method of performing distributed just-in-time compilation includes sending a first request message from a client platform to a dedicated compilation server requesting just-in-time compilation of a bytecode sequence generated from a set of code for a source program executing on the client platform; compiling the bytecode sequence at the compilation server into a set of machine code instructions executable by the client platform; storing the set of machine code instructions in a repository managed by the dedicated compilation server; sending a notification message indicating that the set of machine code instructions are available from the dedicated compilation server to the client platform; sending a second request message from the client platform to the dedicated compilation server requesting the set of machine code instructions; and accessing the repository to send the set of machine code instructions from the dedicated compilation server to the client platform.
    • 一种执行分布式即时编译的方法包括从客户端平台向专用编译服务器发送第一请求消息,请求即时编译从一组代码生成的字节代码序列,用于在 客户端平台; 将编译服务器上的字节码序列编译成可由客户端平台执行的一组机器代码指令; 将所述一组机器代码指令存储在由所述专用编译服务器管理的存储库中; 发送指示所述一组机器代码指令从所述专用编译服务器可用于所述客户端平台的通知消息; 从所述客户端平台向所述专用编译服务器发送请求所述一组机器代码指令的第二请求消息; 并访问存储库以将专用编译服务器的一组机器代码指令发送到客户端平台。
    • 10. 发明授权
    • Game controller spatial detection
    • 游戏控制器空间检测
    • US07427980B1
    • 2008-09-23
    • US12059698
    • 2008-03-31
    • Ian PartridgeAdam J. PilkingtonSimon C. E. Rowland
    • Ian PartridgeAdam J. PilkingtonSimon C. E. Rowland
    • G09G5/00
    • A63F13/213A63F13/06A63F13/24A63F2300/105A63F2300/1087G09B25/04
    • A method of identifying a specific object representation in a computer simulation is presented. A computer simulation of a physical room is generated and displayed by a game console. A game controller is integrated with a laser rangefinder to create a laser-integrated game controller that is capable of determining and transmitting, to the game console, a real-time location and spatial orientation of a real physical object that is represented by a computer-generated object representation in the computer simulation. The game controller and laser-integrated game controller are able to identify a specific object representation, which corresponds with the real physical object, based on the real-time location of the laser-integrated game controller, the spatial orientation of the laser-integrated game controller, and the range signal from the laser rangefinder in the laser-integrated game controller to the real physical object.
    • 提出了一种在计算机仿真中识别特定对象表示的方法。 物理室的计算机模拟由游戏机产生并显示。 游戏控制器与激光测距仪集成以产生激光一体化游戏控制器,该游戏控制器能够确定并向游戏控制台传送由计算机可视物体代表的真实物理对象的实时位置和空间取向, 在计算机模拟中生成对象表示。 游戏控制器和激光一体化游戏控制器能够基于激光集成游戏控制器的实时位置,激光一体化游戏的空间取向来识别与真实物体对应的特定对象表示 控制器,以及激光一体化游戏控制器中的激光测距仪的范围信号到真正的物理对象。