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    • 3. 发明授权
    • Method and system for controlling computer-generated virtual environment
in response to audio signals
    • 响应音频信号控制计算机生成的虚拟环境的方法和系统
    • US5513129A
    • 1996-04-30
    • US91650
    • 1993-07-14
    • Mark BolasIan E. McDowallMichael N. Bolas
    • Mark BolasIan E. McDowallMichael N. Bolas
    • G10H1/00G06F3/00G06F3/01G06T1/00G06T11/60G06F17/00
    • G06F3/011
    • A method and apparatus for the control and manipulation of a virtual environment (such as virtual objects therein) in response to a music signal. The music is either interpreted directly to effect the control and manipulation. Alternatively, a control track corresponding to an audio signal (such as a music signal) is prerecorded, played back with the audio signal, and the control track is processed to control and manipulate the virtual world (or to control some other process of a computer system) as the audio signal is playing. In preferred embodiments, a computer creating a virtual world interprets the music, the control track, or both, and uses the resulting information to modify, create, and or control objects in the virtual environment. Preferred embodiments of the inventive system include apparatus for delaying input music to compensate for lag introduced by the system components, such as delay required to implement processing of control tracks corresponding to the input music.
    • 一种用于响应于音乐信号控制和操纵虚拟环境(诸如其中的虚拟对象)的方法和装置。 音乐直接被解释来实现控制和操纵。 或者,预先记录与音频信号(例如音乐信号)相对应的控制轨道,并用音频信号进行回放,并且处理控制轨迹以控制和操纵虚拟世界(或控制和控制计算机的其它过程 系统),因为音频信号正在播放。 在优选实施例中,创建虚拟世界的计算机解释音乐,控制轨道或两者,并且使用所得到的信息来修改,创建和/或控制虚拟环境中的对象。 本发明系统的优选实施例包括用于延迟输入音乐以补偿由系统组件引入的滞后的装置,例如实现对应于输入音乐的控制轨道的处理所需的延迟。
    • 6. 发明授权
    • Method and system for high performance computer-generated virtual environments
    • 高性能计算机生成的虚拟环境的方法和系统
    • US06285370B1
    • 2001-09-04
    • US09313508
    • 1999-05-17
    • Ian E. McDowallMark T. Bolas
    • Ian E. McDowallMark T. Bolas
    • G06F1500
    • G06T15/10H04N13/279H04N13/289H04N13/344H04N13/366
    • A computer system and computer-implemented method for rendering images in real-time with a three-dimensional appearance. Using a database including at least-one pair of texture maps uses as a stereo pair behind a portal to simulate a scene. An input database can be processed to generate a processed database by performing texture mapping to replace at least one portion of the input data representing a view (or object) by data indicative of a pair of texture maps and an associated polygon or polygons. One of the texture maps represents the view (object) from a left-eye viewpoint; the other represents the view (object) from a right-eye viewpoint. In some embodiments, to generate the texture map pairs, the input database analyzed to produce the images. In other embodiments the images are from photographs or other sources.
    • 一种用三维外观实时渲染图像的计算机系统和计算机实现的方法。 使用包含至少一对纹理贴图的数据库在门户后面使用立体声对模拟场景。 可以处理输入数据库以通过执行纹理映射以通过指示一对纹理贴图和相关联的多边形或多边形的数据代替表示视图(或对象)的输入数据的至少一部分来生成处理的数据库。 其中一个纹理贴图表示从左眼观点的视图(对象); 另一个表示从右眼观点看的视图(对象)。 在一些实施例中,为了生成纹理图对,分析输入数据库以产生图像。 在其他实施例中,图像来自照片或其他来源。