会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Gaming community management and personalization
    • 游戏社区管理和个性化
    • US09384627B2
    • 2016-07-05
    • US13906050
    • 2013-05-30
    • IGT
    • Andy O. BrysonRichard Fishman
    • G07F17/32
    • G07F17/3227G07F17/32G07F17/3223G07F17/3232G07F17/3237G07F17/3239G07F17/3255G07F17/3272G07F17/3293
    • The present invention involves methods and devices for controlling many aspects of a player's gaming experience, including game themes presented, game denomination, pay models, content and promotions. Some implementations of the invention provide a casino operator the necessary tools to create subsets of customers, often referred to herein as “communities,” and to control the gaming experiences of players in these communities. In some such implementations, communities may be created and/or modified according to various criteria, some of which may be weighted more heavily than others. Specific marketing messages, promotions, etc., may be provided to attract and retain players having similar characteristics and preferences.
    • 本发明涉及用于控制玩家游戏体验的许多方面的方法和装置,包括呈现的游戏主题,游戏面额,付费模式,内容和促销。 本发明的一些实施方案为赌场运营商提供了创建客户子集的必要工具,这些客户通常在这里被称为“社区”,并且控制这些社区中的玩家的游戏体验。 在一些这样的实现中,可以根据各种标准来创建和/或修改社区,其中一些标准可能比其他标准更重。 可以提供特定的营销信息,促销等来吸引和保留具有相似特征和偏好的玩家。
    • 2. 发明申请
    • GAMING COMMUNITY MANAGEMENT AND PERSONALIZATION
    • 游戏社区管理和个性化
    • US20130274008A1
    • 2013-10-17
    • US13911748
    • 2013-06-06
    • IGT
    • Andy O. BrysonRichard Fishman
    • G07F17/32
    • G07F17/3227G07F17/32G07F17/3223G07F17/3232G07F17/3237G07F17/3239G07F17/3255G07F17/3272G07F17/3293
    • The present invention involves methods and devices for controlling many aspects of a player's gaming experience, including game themes presented, game denomination, pay models, content and promotions. Some implementations of the invention provide a casino operator the necessary tools to create subsets of customers, often referred to herein as “communities,” and to control the gaming experiences of players in these communities. In some such implementations, communities may be created and/or modified according to various criteria, some of which may be weighted more heavily than others. Specific marketing messages, promotions, etc., may be provided to attract and retain players having similar characteristics and preferences.
    • 本发明涉及用于控制玩家游戏体验的许多方面的方法和装置,包括呈现的游戏主题,游戏面额,付费模式,内容和促销。 本发明的一些实施方案为赌场运营商提供了创建客户子集的必要工具,这些客户通常在这里被称为“社区”,并且控制这些社区中的玩家的游戏体验。 在一些这样的实现中,可以根据各种标准来创建和/或修改社区,其中一些标准可能比其他标准更重。 可以提供特定的营销信息,促销等来吸引和保留具有相似特征和偏好的玩家。
    • 7. 发明申请
    • GAMING COMMUNITY MANAGEMENT AND PERSONALIZATION
    • 游戏社区管理和个性化
    • US20160307400A1
    • 2016-10-20
    • US15197286
    • 2016-06-29
    • IGT
    • Andy O. BrysonRichard Fishman
    • G07F17/32
    • G07F17/3227G07F17/32G07F17/3223G07F17/3232G07F17/3237G07F17/3239G07F17/3255G07F17/3272G07F17/3293
    • The present invention involves methods and devices for controlling many aspects of a player's gaming experience, including game themes presented, game denomination, pay models, content and promotions. Some implementations of the invention provide a casino operator the necessary tools to create subsets of customers, often referred to herein as “communities,” and to control the gaming experiences of players in these communities. In some such implementations, communities may be created and/or modified according to various criteria, some of which may be weighted more heavily than others. Specific marketing messages, promotions, etc., may be provided to attract and retain players having similar characteristics and preferences.
    • 本发明涉及用于控制玩家游戏体验的许多方面的方法和装置,包括呈现的游戏主题,游戏面额,付费模式,内容和促销。 本发明的一些实施方案为赌场运营商提供了创建客户子集的必要工具,这些客户通常在这里被称为“社区”,并且控制这些社区中的玩家的游戏体验。 在一些这样的实现中,可以根据各种标准来创建和/或修改社区,其中一些标准可能比其他标准更重。 可以提供特定的营销信息,促销等来吸引和保留具有相似特征和偏好的玩家。
    • 9. 发明申请
    • INTERNET REMOTE GAME SERVER
    • 互联网远程游戏服务器
    • US20140295949A1
    • 2014-10-02
    • US14300913
    • 2014-06-10
    • IGT
    • Paul Douglas MiltenbergerKaushal ShethRyan Michael FissellCarmen Atienza TanAndy O. BrysonShanmugapriyan DevarajTheodore Yuchiang Cheng
    • G07F17/32
    • G07F17/3225G07F17/32G07F17/3232G07F17/3255
    • A gaming system, including a game outcome server, an account handling device and a client device communicatively coupled via network, is described. The game outcome server may be operable to send command, instructions, data or combinations thereof that allow an interface for a wager-based game to be generated on the client device, generate a game outcome for the wager-based game that is displayed on the client device and generate an update to a player balance maintained on the account handling device. The account handling device is operable to provide gaming services related to the game play on the client device including a) web-site hosting where the web-site lists available gaming services including games provided by the game outcome server, b) accounting, c) money handling including player account management and d) player eligibility functions.
    • 描述了包括游戏结果服务器,帐户处理装置和通过网络通信耦合的客户端装置的游戏系统。 游戏结果服务器可以可操作地发送命令,指令,数据或其组合,其允许在客户端设备上生成基于赌注的游戏的界面,为基于游戏结果的游戏显示的游戏结果生成游戏结果 客户端设备,并产生对帐户处理设备上维护的玩家余额的更新。 帐户处理装置可操作以在客户端设备上提供与游戏相关的游戏服务,其中包括:网站托管,其中网站列出可用的游戏服务,包括由游戏结果服务器提供的游戏,b)记帐,c) 货币处理包括玩家帐户管理和d)玩家资格功能。
    • 10. 发明申请
    • GAMING COMMUNITY MANAGEMENT AND PERSONALIZATION
    • 游戏社区管理和个性化
    • US20130274009A1
    • 2013-10-17
    • US13911766
    • 2013-06-06
    • IGT
    • Andy O. BrysonRichard Fishman
    • G07F17/32
    • G07F17/3227G07F17/32G07F17/3223G07F17/3232G07F17/3237G07F17/3239G07F17/3255G07F17/3272G07F17/3293
    • The present invention involves methods and devices for controlling many aspects of a player's gaming experience, including game themes presented, game denomination, pay models, content and promotions. Some implementations of the invention provide a casino operator the necessary tools to create subsets Of customers, often referred to herein as “communities,” and to control the gaming experiences of players in these communities. In some such implementations, communities May be created and/or modified according to various criteria, some of which may be weighted more heavily than others. Specific marketing messages, promotions, etc., may be provided to attract and retain players having similar characteristics and preferences,
    • 本发明涉及用于控制玩家游戏体验的许多方面的方法和装置,包括呈现的游戏主题,游戏面额,付费模式,内容和促销。 本发明的一些实施方案为赌场运营商提供了创建客户子集的必要工具,这些客户通常在这里被称为“社区”,并且控制这些社区中的玩家的游戏体验。 在一些这样的实现中,可以根据各种标准来创建和/或修改社区,其中一些可能比其他标准更重。 可以提供特定的营销信息,促销等来吸引和保留具有相似特征和偏好的玩家,