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    • 2. 发明申请
    • RENDERING SYSTEM AND DATA PROCESSING METHOD USING SAME
    • 使用相同的渲染系统和数据处理方法
    • US20100157081A1
    • 2010-06-24
    • US12538539
    • 2009-08-10
    • Hye-Sun KIMYun Ji BanChung Hwan LeeSeung Woo Nam
    • Hye-Sun KIMYun Ji BanChung Hwan LeeSeung Woo Nam
    • H04N5/232H04N5/228G06T15/00
    • G06T15/503
    • A rendering system includes a data input unit for reading depth information of a deep render buffer obtained by rendering; a camera lens sampling unit for sampling surface data of a lens provided in a camera; a deep render buffer reconstruction unit referring to pixel location information of the deep render buffer to reconstruct a deep render buffer at a new camera position, wherein the camera position corresponds to a sampling result from the camera lens sampling unit. The rendering system further includes a render image generation unit for generating a render image at the camera position from the reconstructed deep render buffer; and an image accumulation unit for accumulating the render image at the camera position.
    • 渲染系统包括:数据输入单元,用于读取通过渲染获得的深渲染缓冲区的深度信息; 相机镜头采样单元,用于对设置在相机中的透镜的表面数据进行采样; 参考深渲染缓冲器的像素位置信息的深渲染缓冲器重构单元,以在新的相机位置重建深渲染缓冲器,其中相机位置对应于来自相机镜头采样单元的采样结果。 渲染系统还包括渲染图像生成单元,用于从重建的深渲染缓冲器在相机位置生成渲染图像; 以及用于在相机位置处累积渲染图像的图像累积单元。
    • 5. 发明申请
    • RENDERING APPARATUS FOR CYLINDRICAL OBJECT AND RENDERING METHOD THEREFOR
    • 用于圆柱体对象和渲染方法的渲染装置
    • US20100128032A1
    • 2010-05-27
    • US12469513
    • 2009-05-20
    • Hye-Sun KIM,Chung Hwan LeeYun Ji BanJin Sung Choi
    • Hye-Sun KIM,Chung Hwan LeeYun Ji BanJin Sung Choi
    • G06T15/00
    • G06T15/00
    • A rendering apparatus for performing rendering of cylindrical objects includes: a data input unit image transmitting rendering data of individuals of the cylindrical objects which are classified by thickness when three dimensional model data of the cylindrical objects is input; a first rendering unit for performing an alpha line rendering for thin individuals of the cylindrical objects which are classified by thickness; and a second rendering unit for performing a ribbon triangulation rendering for thick individuals of the cylindrical objects which are classified by thickness. Further, the rendering apparatus includes a storage for integrating first rendering result data transmitted from the first rendering unit with second rendering result data transmitted from the second rendering unit to transmit final rendering result data; and a rendering output unit for outputting the final rendering result data.
    • 用于执行圆柱形物体的渲染的渲染装置包括:数据输入单元图像,其输入圆柱形物体的三维模型数据时,根据厚度分类的圆柱形物体的个体的渲染数据; 第一渲染单元,用于对通过厚度分类的圆柱形物体的薄个体进行α线渲染; 以及第二渲染单元,用于对由厚度分类的圆柱形物体的较厚个体执行色带三角剖分。 此外,渲染装置包括用于将从第一渲染单元发送的第一渲染结果数据与从第二渲染单元发送的第二渲染结果数据集成以发送最终渲染结果数据的存储器; 以及用于输出最终渲染结果数据的渲染输出单元。
    • 6. 发明申请
    • RENDERING SYSTEM AND DATA PROCESSING METHOD FOR THE SAME
    • 呈现系统及其数据处理方法
    • US20090154834A1
    • 2009-06-18
    • US12333902
    • 2008-12-12
    • Yun Ji BanHye-Sun KimChung Hwan LeeJin Sung Choi
    • Yun Ji BanHye-Sun KimChung Hwan LeeJin Sung Choi
    • G06K9/36
    • G06T1/60G06T15/00
    • The rendering system for rendering input image data to composite an image includes an image input unit, an image rendering unit, an image compositing unit. The image input unit subdivides input image data into data segments of a size corresponding to the memory capacity of the rendering system to load the data segments one at a time. The image rendering unit renders the data segments in sequence, and sequentially stores rendering pixel information associated with the rendered results in a buffer. The image compositing unit compares two pieces of stored rendering pixel information to each other as previous rendering pixel information and current rendering pixel information, updates rendering pixel information according to the comparison result, and composites a final image according to the updated rendering pixel information.
    • 用于渲染输入图像数据以复合图像的渲染系统包括图像输入单元,图像渲染单元,图像合成单元。 图像输入单元将输入图像数据细分为与呈现系统的存储器容量相对应的大小的数据段,以一次一个地加载数据段。 图像再现单元依次呈现数据段,并将与渲染结果相关联的渲染像素信息顺序地存储在缓冲器中。 图像合成单元将两个存储的渲染像素信息彼此进行比较,作为先前的渲染像素信息和当前渲染像素信息,根据比较结果更新渲染像素信息,并根据更新的渲染像素信息合成最终图像。