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    • 1. 发明授权
    • Graphics pipeline token synchronization
    • 图形流水线令牌同步
    • US06867781B1
    • 2005-03-15
    • US09722419
    • 2000-11-28
    • Timothy J. Van HookFarhad FouladiRobert MooreHoward H. Cheng
    • Timothy J. Van HookFarhad FouladiRobert MooreHoward H. Cheng
    • G06T1/20
    • G06T1/20
    • A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline processes graphics commands at different rates depending upon the type of operation being performed. This makes it difficult to synchronize pipeline operations with external operations (e.g., a graphics processor with a main processor). To solve this problem, a synchronization token including a programmable data message is inserted into a graphics command stream sent to a graphics pipeline. At a predetermined point near the bottom of the pipeline, the token is captured and a signal is generated indicated the token has arrived. The graphics command producer can look at the captured token to determine which of multiple possible tokens has been captured, and can use the information to synchronize a task with the graphics pipeline. Applications include maintaining memory coherence in memory shared between the 3D graphics pipeline and a graphics command producer.
    • 包括定制图形和音频处理器的图形系统产生令人兴奋的2D和3D图形和环绕声。 该系统包括包括3D图形流水线和音频数字信号处理器的图形和音频处理器。 图形管线根据正在执行的操作类型以不同的速率处理图形命令。 这使得难以将流水线操作与外部操作(例如,具有主处理器的图形处理器)同步。 为了解决这个问题,将包括可编程数据消息的同步令牌插入发送到图形流水线的图形命令流中。 在管道底部附近的预定点,捕获令牌,并产生指示令牌到达的信号。 图形命令制作者可以查看捕获的令牌以确定已经捕获了多个可能的令牌,并且可以使用该信息将任务与图形管线同步。 应用程序包括维护3D图形流水线与图形命令生成器之间共享的内存中的内存一致性。
    • 2. 发明授权
    • Vertex cache for 3D computer graphics
    • 3D计算机图形的顶点缓存
    • US06717577B1
    • 2004-04-06
    • US09465754
    • 1999-12-17
    • Howard H. ChengRobert MooreFarhad FouladiTimothy J. Van Hook
    • Howard H. ChengRobert MooreFarhad FouladiTimothy J. Van Hook
    • G06T1500
    • G06T17/00G06F12/0875G06T15/005
    • In a 3D interactive computer graphics system such as a video game display system, polygon vertex data is fed to a 3D graphics processor/display engine via a vertex cache used to cache and organize indexed primitive vertex data streams. The vertex cache may be a small, low-latency cache memory local to the display engine hardware. Polygons can be represented as indexed arrays, e.g., indexed linear lists of data components representing some feature of a vertex (for example, positions, colors, surface normals, or texture coordinates). The vertex cache can fetch the relevant blocks of indexed vertex attribute data on an as-needed basis to make it available to the display processor—providing spatial locality for display processing without requiring the vertex data to be prestored in display order. Efficiency can be increased by customizing and optimizing the vertex cache and associated tags for the purpose of delivering vertices to the graphics engine—allowing more efficient prefetching and assembling of vertices than might be possible using a general-purpose cache and tag structure.
    • 在诸如视频游戏显示系统的3D交互式计算机图形系统中,通过用于高速缓存和组织索引的原始顶点数据流的顶点高速缓存将多边形顶点数据馈送到3D图形处理器/显示引擎。 顶点缓存可以是显示引擎硬件本地的小的,低延迟的高速缓存。 多边形可以表示为索引数组,例如表示某个顶点特征的数据组件的索引线性列表(例如,位置,颜色,表面法线或纹理坐标)。 顶点高速缓存可以根据需要提取索引顶点属性数据的相关块,使其可用于显示处理器 - 提供用于显示处理的空间位置,而不需要以显示顺序预先存储顶点数据。 可以通过定制和优化顶点缓存和相关标签来提高效率,以便将顶点传递给图形引擎,从而允许比使用通用缓存和标签结构可能更有效的预取和组合顶点。
    • 5. 发明授权
    • Graphics system with embedded frame buffer having reconfigurable pixel formats
    • 具有嵌入式帧缓冲器的图形系统具有可重构像素格式
    • US06937245B1
    • 2005-08-30
    • US09722380
    • 2000-11-28
    • Timothy J. Van HookFarhad Fouladi
    • Timothy J. Van HookFarhad Fouladi
    • G06T15/00G09K5/397
    • G06T15/005A63F2300/203
    • A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics system has a graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. The embedded frame buffer is selectively configurable to store the following pixel formats: point sampled RGB color and depth, super-sampled RGB color and depth, and YUV (luma/chroma). Graphics commands are provided which enable the programmer to configure the embedded frame buffer for any of the pixel formats on a frame-by-frame basis.
    • 包括定制图形和音频处理器的图形系统产生令人兴奋的2D和3D图形和环绕声。 该系统包括包括3D图形流水线和音频数字信号处理器的图形和音频处理器。 图形系统具有图形处理器,其包括用于在将帧数据发送到诸如主存储器的外部位置之前存储帧数据的嵌入式帧缓冲器。 嵌入式帧缓冲器可选择配置为存储以下像素格式:点采样RGB颜色和深度,超采样RGB颜色和深度以及YUV(亮度/色度)。 提供了图形命令,使得编程器能够逐帧地为任何像素格式配置嵌入式帧缓冲器。
    • 6. 发明授权
    • Method and apparatus for compression of multi-sampled anti-aliasing color data
    • 用于压缩多采样抗锯齿色彩数据的方法和装置
    • US08774535B2
    • 2014-07-08
    • US13352455
    • 2012-01-18
    • Timothy J. Van HookFarhad FouladiGordon Elder, III
    • Timothy J. Van HookFarhad FouladiGordon Elder, III
    • G06K9/36G06T9/00H04N1/64
    • G06T9/00G06T11/40H04N1/644H04N19/186H04N19/423
    • The present invention provides a scheme for compressing the color components of image data, and in particular, data used in multi-sampled anti-aliasing applications. Adjacent pixels are grouped into rectangular tiles, with the sample colors stored in compressed formats accessible via an encoded pointer. In one embodiment, duplicate colors are stored once. Unlike prior compression schemes that rely on pixel to pixel correlation, the present invention takes advantages of the sample to sample correlation that exists within the pixels. A memory and graphics processor configuration incorporating the tile compression schemes is also provided. The configuration defines the tile sizes in main memory and cache memory. In one embodiment, graphics processor relies on a Tile Format Table (TFT) to process incoming tiles in compressed formats. The present invention reduces memory consumption and speeds up essential and oft-repeated operations in rendering. Thus it is valuable in the design and manufacture of graphic sub-systems.
    • 本发明提供了一种用于压缩图像数据的颜色分量的方案,特别是用于多采样抗锯齿应用中的数据。 相邻像素被分组成矩形瓦片,样本颜色以压缩格式存储,可通过编码指针访问。 在一个实施例中,重复的颜色被存储一次。 与依赖于像素到像素相关的先前的压缩方案不同,本发明利用样本对存在于像素内的相关性进行采样的优点。 还提供了并入瓦片压缩方案的存储器和图形处理器配置。 该配置定义主存储器和高速缓冲存储器中的磁贴大小。 在一个实施例中,图形处理器依赖于平铺格式表(Tile Format Table,TFT格式表)来处理压缩格式的传入片。 本发明减少了存储器消耗并加速了渲染中的基本和重复操作。 因此,它在图形子系统的设计和制造中是有价值的。
    • 7. 发明申请
    • Graphics system with embedded frame buffer having reconfigurable pixel formats
    • 具有嵌入式帧缓冲器的图形系统具有可重构像素格式
    • US20100073394A1
    • 2010-03-25
    • US12461238
    • 2009-08-05
    • Timothy J. Van HookFarhad Fouladi
    • Timothy J. Van HookFarhad Fouladi
    • G09G5/02
    • G06T15/005G09G5/363
    • A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics system has a graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. The embedded frame buffer is selectively configurable to store the following pixel formats: point sampled RGB color and depth, super-sampled RGB color and depth, and YUV (luma/chroma). Graphics commands are provided which enable the programmer to configure the embedded frame buffer for any of the pixel formats on a frame-by-frame basis.
    • 包括定制图形和音频处理器的图形系统产生令人兴奋的2D和3D图形和环绕声。 该系统包括包括3D图形流水线和音频数字信号处理器的图形和音频处理器。 图形系统具有图形处理器,其包括用于在将帧数据发送到诸如主存储器的外部位置之前存储帧数据的嵌入式帧缓冲器。 嵌入式帧缓冲器可选择配置为存储以下像素格式:点采样RGB颜色和深度,超采样RGB颜色和深度以及YUV(亮度/色度)。 提供了图形命令,使得编程器能够逐帧地为任何像素格式配置嵌入式帧缓冲器。
    • 8. 发明申请
    • METHOD AND APPARATUS FOR COMPRESSION OF MULTI-SAMPLED ANTI-ALIASING COLOR DATA
    • 多采样抗锯齿数据压缩方法与装置
    • US20120183215A1
    • 2012-07-19
    • US13352455
    • 2012-01-18
    • Timothy J. Van HookFarhad FouladiGordon Elder, III
    • Timothy J. Van HookFarhad FouladiGordon Elder, III
    • G06K9/36G06T9/00
    • G06T9/00G06T11/40H04N1/644H04N19/186H04N19/423
    • The present invention provides a scheme for compressing the color components of image data, and in particular, data used in multi-sampled anti-aliasing applications. Adjacent pixels are grouped into rectangular tiles, with the sample colors stored in compressed formats accessible via an encoded pointer. In one embodiment, duplicate colors are stored once. Unlike prior compression schemes that rely on pixel to pixel correlation, the present invention takes advantages of the sample to sample correlation that exists within the pixels. A memory and graphics processor configuration incorporating the tile compression schemes is also provided. The configuration defines the tile sizes in main memory and cache memory. In one embodiment, graphics processor relies on a Tile Format Table (TFT) to process incoming tiles in compressed formats. The present invention reduces memory consumption and speeds up essential and oft-repeated operations in rendering. Thus it is valuable in the design and manufacture of graphic sub-systems.
    • 本发明提供了一种用于压缩图像数据的颜色分量的方案,特别是用于多采样抗锯齿应用中的数据。 相邻像素被分组成矩形瓦片,样本颜色以压缩格式存储,可通过编码指针访问。 在一个实施例中,重复的颜色被存储一次。 与依赖于像素到像素相关的先前的压缩方案不同,本发明利用样本对存在于像素内的相关性进行采样的优点。 还提供了并入瓦片压缩方案的存储器和图形处理器配置。 该配置定义主存储器和高速缓冲存储器中的磁贴大小。 在一个实施例中,图形处理器依赖于平铺格式表(Tile Format Table,TFT格式表)来处理压缩格式的传入片。 本发明减少了存储器消耗并加速了渲染中的基本和重复操作。 因此,它在图形子系统的设计和制造中是有价值的。
    • 9. 发明授权
    • Method and apparatus for compression of multi-sampled anti-aliasing color data
    • 用于压缩多采样抗锯齿色彩数据的方法和装置
    • US08111928B2
    • 2012-02-07
    • US10672707
    • 2003-09-26
    • Timothy J. Van HookFarhad FouladiGordon Elder
    • Timothy J. Van HookFarhad FouladiGordon Elder
    • G06K9/36
    • G06T9/00G06T11/40H04N1/644H04N19/186H04N19/423
    • The present invention provides a scheme for compressing the color components of image data, and in particular, data used in multi-sampled anti-aliasing applications. Adjacent pixels are grouped into rectangular tiles, with the sample colors stored in compressed formats accessible via an encoded pointer. In one embodiment, duplicate colors are stored once. Unlike prior compression schemes that rely on pixel to pixel correlation, the present invention takes advantages of the sample to sample correlation that exists within the pixels. A memory and graphics processor configuration incorporating the tile compression schemes is also provided. The configuration defines the tile sizes in main memory and cache memory. In one embodiment, graphics processor relies on a Tile Format Table (TFT) to process incoming tiles in compressed formats. The present invention reduces memory consumption and speeds up essential and oft-repeated operations in rendering. Thus it is valuable in the design and manufacture of graphic sub-systems.
    • 本发明提供了一种用于压缩图像数据的颜色分量的方案,特别是用于多采样抗锯齿应用中的数据。 相邻像素被分组成矩形瓦片,样本颜色以压缩格式存储,可通过编码指针访问。 在一个实施例中,重复的颜色被存储一次。 与依赖于像素到像素相关的先前的压缩方案不同,本发明利用样本对存在于像素内的相关性进行采样的优点。 还提供了并入瓦片压缩方案的存储器和图形处理器配置。 该配置定义主存储器和高速缓冲存储器中的磁贴大小。 在一个实施例中,图形处理器依赖于平铺格式表(Tile Format Table,TFT格式表)来处理压缩格式的传入片。 本发明减少了存储器消耗并加速了渲染中的基本和重复操作。 因此,它在图形子系统的设计和制造中是有价值的。
    • 10. 发明授权
    • Graphics system with embedded frame butter having reconfigurable pixel formats
    • 具有可重构像素格式的嵌入式框架黄油的图形系统
    • US07576748B2
    • 2009-08-18
    • US11398531
    • 2006-04-06
    • Timothy J. Van HookFarhad Fouladi
    • Timothy J. Van HookFarhad Fouladi
    • G09G5/36G09G5/397G09G5/02
    • G06T15/005G09G5/363
    • A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics system has a graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. The embedded frame buffer is selectively configurable to store the following pixel formats: point sampled RGB color and depth, super-sampled RGB color and depth, and YUV (luma/chroma). Graphics commands are provided which enable the programmer to configure the embedded frame buffer for any of the pixel formats on a frame-by-frame basis.
    • 包括定制图形和音频处理器的图形系统产生令人兴奋的2D和3D图形和环绕声。 该系统包括包括3D图形流水线和音频数字信号处理器的图形和音频处理器。 图形系统具有图形处理器,其包括用于在将帧数据发送到诸如主存储器的外部位置之前存储帧数据的嵌入式帧缓冲器。 嵌入式帧缓冲器可选择配置为存储以下像素格式:点采样RGB颜色和深度,超采样RGB颜色和深度以及YUV(亮度/色度)。 提供了图形命令,使得编程器能够逐帧地为任何像素格式配置嵌入式帧缓冲器。