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    • 3. 发明申请
    • GAME APPARATUS, GAMING METHOD, AND GAME PROGRAM
    • 游戏设备,游戏方法和游戏程序
    • US20090215526A1
    • 2009-08-27
    • US12435189
    • 2009-05-04
    • Naoko MATSUMOTOHiroyuki MASUDAMasanori KONOYoshito FUKUDA
    • Naoko MATSUMOTOHiroyuki MASUDAMasanori KONOYoshito FUKUDA
    • A63F9/24
    • A63F13/52A63F13/10A63F13/28A63F13/67
    • The present invention provides a game apparatus that comprises: an operation instructing unit 323 that outputs an operation instruction to a player; an operating unit, which is provided with one or a plurality of output regions, that accepts an input operation from the player; an outputting unit, which is provided to the operating unit corresponding to each of the output regions, that outputs one output pattern or any one of a plurality of output patterns to the corresponding output region; a changing unit 325, which is provided to the operating unit, that changes the output state of the output pattern output by at least one outputting unit in accordance with the game difficulty level; a determining unit 324 that determines an operation result based on the operation instruction and the output pattern output to the output region of the operating unit that accepted the player's input; and a game executing unit 321 that controls the execution of the game based on the determination result of the determining unit.
    • 本发明提供一种游戏装置,包括:向玩家输出操作指示的操作指示单元323; 操作单元,其设置有一个或多个输出区域,其接受来自玩家的输入操作; 输出单元,其被提供给对应于每个输出区域的操作单元,其将一个输出模式或多个输出模式中的任一个输出到相应的输出区域; 改变单元325,其被提供给操作单元,其根据游戏难易度改变由至少一个输出单元输出的输出模式的输出状态; 确定单元324,其基于操作指令和输出到接受玩家输入的操作单元的输出区域的输出模式来确定操作结果; 以及游戏执行单元321,其基于确定单元的确定结果控制游戏的执行。
    • 4. 发明申请
    • GAME APPARATUS, GAMING METHOD, AND GAME PROGRAM
    • 游戏设备,游戏方法和游戏程序
    • US20090221356A1
    • 2009-09-03
    • US12437450
    • 2009-05-07
    • Naoko MATSUMOTOHiroyuki MASUDAMasanori KONOYoshito FUKUDA
    • Naoko MATSUMOTOHiroyuki MASUDAMasanori KONOYoshito FUKUDA
    • A63F9/24A63F13/00
    • A63F13/42A63F13/06A63F13/10A63F13/2145A63F13/63A63F2300/1075A63F2300/6045
    • A game apparatus is provided that determines an operation result based on a player's input operation with respect to an operation instruction and comprises: an operating unit that is divided into a plurality of subregions and that has at least one input region formed from some or all of the subregions; a region display pattern table 333 that, for each game difficulty level, stores a region display pattern that assigns a specific input region to each of the subregions; an input region forming unit 325 that reads out the region display pattern that accords with the game difficulty level from the storing unit and forms the input region in the operating unit based on the region display pattern that was read out; and a determining unit 324 that determines the operation result based on the operation instruction given to the player and the input region wherein the player's input operation is accepted.
    • 提供了一种游戏装置,其基于玩家对操作指令的输入操作确定操作结果,并且包括:操作单元,其被划分为多个子区域,并且具有至少一个输入区域,所述输入区域由一些或全部 次区域 区域显示模式表333,对于每个游戏难易度级,存储向每个子区域分配特定输入区域的区域显示模式; 输入区域形成单元325,根据读出的区域显示模式,从存储单元中读出符合游戏难易程度的区域显示模式,并在操作单元中形成输入区域; 以及确定单元324,其基于给予玩家的操作指令和其中接受玩家的输入操作的输入区域来确定操作结果。