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    • 2. 发明申请
    • Image synthesizing apparatus and image synthesizing method
    • 图像合成装置和图像合成方法
    • US20090009591A1
    • 2009-01-08
    • US11665005
    • 2005-11-02
    • Hiroaki YabeHiroyuki Katata
    • Hiroaki YabeHiroyuki Katata
    • H04N13/02
    • H04N13/156H04N13/31
    • A stereoscopic image supplier acquires stereoscopic image data in a side-by-side layout format. Visual information supplier acquires visual information to be added to a stereoscopic image. Based on a 3D display for displaying a stereoscopic image, a 3D display information supplier acquires the coordinates of portions that are not used for 3D display representation as the coordinates of the pixels with which visual information is combined. An image synthesizer combines visual information obtained at Step S2 with the pixel at the coordinates set at Step S3. Visual information is combined with all the portions at the coordinates to be processed, and the image with visual information synthesized is stored in a stereo image storage. In this way, if additional information is added to the stereoscopic image, no uncomfortable feeling will occur when the image is viewed in stereoscopic vision.
    • 立体图像提供者以并排布局格式获取立体图像数据。 视觉信息提供者获取要添加到立体图像的视觉信息。 基于用于显示立体图像的3D显示器,3D显示信息提供器获取未被用于3D显示表示的部分的坐标作为组合视觉信息的像素的坐标。 图像合成器将在步骤S2获得的视觉信息与在步骤S3设定的坐标处的像素相结合。 视觉信息与要处理的坐标处的所有部分组合,并且将合成的视觉信息的图像存储在立体图像存储器中。 以这种方式,如果附加信息被添加到立体图像中,则在立体视觉中观看图像时不会发生不舒服的感觉。
    • 3. 发明授权
    • Image synthesizing apparatus and image synthesizing method
    • 图像合成装置和图像合成方法
    • US08274555B2
    • 2012-09-25
    • US11665005
    • 2005-11-02
    • Hiroaki YabeHiroyuki Katata
    • Hiroaki YabeHiroyuki Katata
    • H04N15/00H04N5/445
    • H04N13/156H04N13/31
    • A stereoscopic image supplier acquires stereoscopic image data in a side-by-side layout format. Visual information supplier acquires visual information to be added to a stereoscopic image. Based on a 3D display for displaying a stereoscopic image, a 3D display information supplier acquires the coordinates of portions that are not used for 3D display representation as the coordinates of the pixels with which visual information is combined. An image synthesizer combines visual information obtained at Step S2 with the pixel at the coordinates set at Step S3. Visual information is combined with all the portions at the coordinates to be processed, and the image with visual information synthesized is stored in a stereo image storage. In this way, if additional information is added to the stereoscopic image, no uncomfortable feeling will occur when the image is viewed in stereoscopic vision.
    • 立体图像提供者以并排布局格式获取立体图像数据。 视觉信息提供者获取要添加到立体图像的视觉信息。 基于用于显示立体图像的3D显示器,3D显示信息提供器获取未被用于3D显示表示的部分的坐标作为组合视觉信息的像素的坐标。 图像合成器将在步骤S2获得的视觉信息与在步骤S3设定的坐标处的像素相结合。 视觉信息与要处理的坐标处的所有部分组合,并且将合成的视觉信息的图像存储在立体图像存储器中。 以这种方式,如果附加信息被添加到立体图像中,则在立体视觉中观看图像时不会发生不舒服的感觉。
    • 7. 发明授权
    • 3-D texture mapping processor and 3-D image rendering system using the
same
    • 3-D纹理映射处理器和3-D图像渲染系统使用相同
    • US6078334A
    • 2000-06-20
    • US64036
    • 1998-04-22
    • Toshiharu HanaokaHiroaki YabeTakeshi Hashimoto
    • Toshiharu HanaokaHiroaki YabeTakeshi Hashimoto
    • G06T15/00G06T15/02G06T15/04G06F15/00
    • G06T15/04
    • A three-dimensional image rendering portion, based on image data, performs geometric transformation, projection transformation, etc. and further applies texture data from the texture memory onto polygons, to thereby generate graphic data of a 3-D image. This graphic data is used as pixel data for a frame of image and written into the frame memory. A 3-D texture modeling value generating circuit performs arithmetic operations on 3-D texture modeling values of asperities of the textures, using coordinate data given from the 3-D image rendering portion, bump data stored in the texture memory and parameters stored in the register. These 3-D texture modeling values are provided to 3-D texture modeling circuit where, based on these values, the data from the frame memory is formed into a 3-dimensional form, which in turn is displayed on the display unit.
    • 基于图像数据的三维图像渲染部分执行几何变换,投影变换等,并且进一步将纹理数据从纹理存储器应用于多边形,从而生成3-D图像的图形数据。 该图形数据用作图像帧的像素数据并写入帧存储器。 3-D纹理建模值生成电路使用从3D图像呈现部分给出的坐标数据,存储在纹理存储器中的凹凸数据和存储在纹理存储器中的参数,对纹理粗糙度的3-D纹理建模值执行算术运算 寄存器。 这些3-D纹理建模值被提供给3-D纹理建模电路,其中基于这些值,来自帧存储器的数据被形成为三维形式,其又显示在显示单元上。