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    • 5. 发明申请
    • ADAPTIVE DISTRIBUTION OF THE PROCESSING OF HIGHLY INTERACTIVE APPLICATIONS
    • 高度互动应用程序的自适应分配
    • US20110246549A1
    • 2011-10-06
    • US12752961
    • 2010-04-01
    • Gary Shon KatzenbergerVijay MitalOlivier ColleBrian C. BeckmanDarryl Ellis Rubin
    • Gary Shon KatzenbergerVijay MitalOlivier ColleBrian C. BeckmanDarryl Ellis Rubin
    • G06F15/16
    • G06F9/505
    • An application defined by expressions whose execution may be dynamically distributed over multiple devices. An application defined by expressions may include a number of expressions that provide a symbolic representation of computations to be performed. The application defined by expressions may have input variables and output variables and provide a solution for the output variables using the input variables and the expressions that define the application. In providing a solution for the output variables, an expression engine may determine dependencies for the expressions to be solved and distribute the solution of some of those expressions dynamically at runtime to other devices based on the capabilities of the devices, privacy and security concerns, communications bandwidth and latency, the resources available to devices, and commercial or cost implications of where the processing is done.
    • 由表达式定义的应用程序,其执行可以在多个设备上动态分布。 由表达式定义的应用可以包括提供要执行的计算的符号表示的多个表达式。 由表达式定义的应用程序可能具有输入变量和输出变量,并使用输入变量和定义应用程序的表达式为输出变量提供解决方案。 在为输出变量提供解决方案时,表达式引擎可以确定要解决的表达式的依赖性,并且基于设备的能力,隐私和安全性关注,通信,将运行时动态地将某些表达式的解释分布到其他设备 带宽和延迟,设备可用的资源以及处理完成的商业或成本影响。
    • 6. 发明授权
    • Method and apparatus for scriping animation
    • 用于扫描动画的方法和装置
    • US5867175A
    • 1999-02-02
    • US653201
    • 1996-05-24
    • Gary Shon KatzenbergerDonald Glen MacKinnon
    • Gary Shon KatzenbergerDonald Glen MacKinnon
    • G06T13/00G06T1/00
    • G06T13/00G06F9/45512
    • A computer-implemented system for scripting an animation sequence. The scripting system creates an instance of a script interpreter in response to an event. The script interpreter instance is assigned to a graphical object (GOB) having a graphical image associated with the animation sequence, and is invoked in response to an event received by the GOB. A script is attached to the script interpreter instance, the attached script comprising control logic for implementing the animated sequence. The control logic supports interactive animation by enabling the attached script to communicate with another GOB or another program module, such as an application program. The attached script is executed on the script interpreter instance to conduct the animated sequence. In response to executing the script, the animated sequence is displayed. The attached script and the script interpreter are destroyed in response to executing the attached script.
    • 用于脚本化动画序列的计算机实现的系统。 脚本系统创建脚本解释器的实例以响应事件。 脚本解释器实例被分配给具有与动画序列相关联的图形图像的图形对象(GOB),并且响应于由GOB接收到的事件被调用。 脚本附加到脚本解释器实例,附加的脚本包括用于实现动画序列的控制逻辑。 控制逻辑支持交互式动画,方法是使附加的脚本与其他GOB或其他程序模块(如应用程序)进行通信。 附加脚本在脚本解释器实例上执行以进行动画序列。 响应于执行脚本,显示动画序列。 附加脚本和脚本解释器在执行附加脚本时被销毁。
    • 10. 发明授权
    • Method and system for storing information in a computer system memory
using hierarchical data node relationships
    • 用于使用分层数据节点关系在计算机系统存储器中存储信息的方法和系统
    • US5970496A
    • 1999-10-19
    • US712909
    • 1996-09-12
    • Gary Shon Katzenberger
    • Gary Shon Katzenberger
    • G06F17/30
    • G06F17/30958Y10S707/99932Y10S707/99943
    • A method, system, and data structure for storing information in a computer system memory using a directed acyclic graph structure having related data nodes. Any node can "own" other nodes in hierarchical relationships. Data is stored in a file structure with (1) a heap for storing chunks or nodes of data in memory locations, and (2) an index containing information about the relationships between nodes. Each node is referenced and accessed by information stored in the index. Each ownership relationship between nodes is referenced uniquely by the triple consisting of the identification of the parent node, the identification of the child node and a child identification value. The inclusion of a child identification value in the triple allows a node to be a child of another node a multiplicity of times. The index is a table of entries, one entry for each node. Each entry contains the identifier of the node and, if there are relationships with other nodes, a list of one or more references to child nodes. A data file constructed in accordance with the invention allows hierarchical data structures, multiple use of the same data, and cross-ownership of data, resulting in more efficient usage of memory.
    • 一种用于使用具有相关数据节点的有向非循环图结构在计算机系统存储器中存储信息的方法,系统和数据结构。 任何节点都可以在层次关系中“拥有”其他节点。 数据以文件结构存储(1)用于在存储器位置中存储数据块或数据节点的堆,以及(2)包含关于节点之间的关系的信息的索引。 通过索引中存储的信息来引用和访问每个节点。 节点之间的每个所有权关系由由父节点的标识,子节点的标识和子标识值组成的三元组唯一地引用。 在三元组中包含子标识值允许节点多次成为另一个节点的子节点。 索引是一个条目表,每个节点一个条目。 每个条目都包含节点的标识符,如果与其他节点有关系,则列出一个或多个对子节点的引用。 根据本发明构造的数据文件允许分级数据结构,相同数据的多次使用和数据的交叉所有权,从而更有效地使用存储器。