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    • 4. 发明授权
    • Method for producing two-dimensional animated characters
    • 二维动画角色的制作方法
    • US09196076B1
    • 2015-11-24
    • US13297751
    • 2011-11-16
    • David MacLeod
    • David MacLeod
    • G06T15/10G06T13/80
    • G06T13/80
    • A method for producing a two-dimensional (2D) animated character sequence is provided. The method includes producing a set of 2D drawings that represent one or more views of the body parts of the character being represented, analyzing an animated sequence of a three-dimensional (3D) armature in order to determine the motion of an animated character in 3D space over time, using a selection operation to determine which particular view of each body part to use to best represent that body part at any particular moment in time in the animated sequence, performing a projection operation for each bone of the armature in order to determine where, on a 2D plane, the selected drawing should be placed in a 2D animation frame, and assembling the selected body part drawings in order to produce the frames of a 2D animated character.
    • 提供了一种制作二维(2D)动画角色序列的方法。 该方法包括产生一组2D绘图,其表示所表示的角色的身体部分的一个或多个视图,分析三维(3D)电枢的动画序列,以便确定3D中的动画角色的运动 随着时间的推移,使用选择操作来确定每个身体部位的特定视图用于在动画序列中的任何特定时刻最佳地表示身体部位,对衔铁的每个骨骼执行投影操作,以便确定 其中,在2D平面上,所选择的图形应该被放置在2D动画框架中,并且组装所选择的身体部位图以便产生2D动画角色的帧。